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Editing 23a:Reclaim fortress mode

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==Starting Reclaim Mode==
 
==Starting Reclaim Mode==
Choosing "Reclaim Fortress" and selecting the site of a previous fortress will take you to a screen that will present a number of squads of 7 dwarves, presumably based on how well the fortress was doing before and what size it was. You can customize these dwarves by assigning each dwarf a military role and a civilian role rather than individual skills. They will have equipment based upon the military role you assign them. This means that miners will not bring picks: you will need to either bring them as additional items, forge new ones, or pick up any that might remain from your dead miners.
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Choosing "Reclaim Fortress" and selecting the site of a previous fortress will take you to a screen that will present a number of squads of 7 dwarves, presumably based on how well the fortress was doing before and what size it was. You can customize these dwarves by assigning each dwarf a military role and a civilian role rather than individual skills. They will have equipment based upon the military role you assign them. This means that miners will not bring picks: you will need to either bring them as additional items, forge new ones, or pick up any that might remain from your dead miners. It is important when your reclaiming a fortress to bring along some one who has the engraving skill (Dwarves don't have phones yet so you can't call the Ghost Busters to get rid of ghosts, you need to engrave a [[Memorial]])
  
 
Changing menus ({{K|tab}}) allows you to select food and items to bring with your party, in the same way you can prepare when you originally start fortress mode.
 
Changing menus ({{K|tab}}) allows you to select food and items to bring with your party, in the same way you can prepare when you originally start fortress mode.
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It's usually not a good idea to reclaim objects until you are sure the area is safe. It is advised that you explore the entire fortress and clear out all monsters in the fortress, reclaiming it section by section, before turning your military back into civilians and resuming normal fortress operations again.
 
It's usually not a good idea to reclaim objects until you are sure the area is safe. It is advised that you explore the entire fortress and clear out all monsters in the fortress, reclaiming it section by section, before turning your military back into civilians and resuming normal fortress operations again.
  
Keep in mind that a fortress brought to an end by "digging too deep" cannot be reclaimed; you can only explore such fortresses in [[Adventurer mode]]. You can, however, reclaim a fortress that will too-deep if you abandon it before it does. Unfortunately, the "too deep" timer starts again one season after you arrive on the map, so you won't be able to keep it very long.
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Keep in mind that a fortress brought to an end by "digging too deep" cannot be reclaimed; you can, however, find it in [[Adventurer mode]]. You can, however, reclaim a fortress that will too-deep if you abandon it before it does. Unfortunately, the "too deep" timer starts again one season after you arrive on the map, so you won't be able to keep it very long.  
  
 
== Bugs ==
 
== Bugs ==
 
* Any item which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force the object to move, generally using a [[cave-in]]. This bug has persisted in later versions, including 0.28.181.40d and even 0.31.12.
 
* Any item which was tasked for a job will still be considered as unavailable for jobs even after it has been reclaimed. The only way to solve this is to force the object to move, generally using a [[cave-in]]. This bug has persisted in later versions, including 0.28.181.40d and even 0.31.12.

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