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Editing 23a:Siege
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[[Human]]s will attack you if you anger them - see [[Diplomat#Diplomacy|Diplomacy]] for more details. Their large stature allows them to swing heavy mauls, and they can bypass any traps spied out by their [[diplomat]]s. | [[Human]]s will attack you if you anger them - see [[Diplomat#Diplomacy|Diplomacy]] for more details. Their large stature allows them to swing heavy mauls, and they can bypass any traps spied out by their [[diplomat]]s. | ||
− | When a Human civilization decides to attack you, they will '''lay siege''' to your fortress - upon arriving, each squad of soldiers will set up a | + | When a Human civilization decides to attack you, they will '''lay siege''' to your fortress - upon arriving, each squad of soldiers will set up a campfire near the map edge and wait there ''for an entire year'', attacking any dwarves who go outside (e.g. wood cutters, herbalists, fishers, or hunters) and preventing any caravans from arriving, effectively isolating your fortress from the rest of the world and putting it at risk of starvation if its industries are not sufficiently developed. |
A single siege consists of 5-10 squads of soldiers, each led either by a random Elite soldier or a historical figure from the nearby Human civilization. Each squad consists of an additional 15 soldiers wielding the same weapon as its leader (e.g. an Axe Lord will be followed by 15 Axemen). | A single siege consists of 5-10 squads of soldiers, each led either by a random Elite soldier or a historical figure from the nearby Human civilization. Each squad consists of an additional 15 soldiers wielding the same weapon as its leader (e.g. an Axe Lord will be followed by 15 Axemen). |