v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 23a:Siege engine

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
 
==Special considerations==
 
==Special considerations==
  
* Both catapults and ballistae have narrow fields of fire - they will only shoot at creatures directly "in front" of them, and so cannot target anything off at an angle.  They can be turned 90 degrees, but that often will not solve the problem. Unskilled operators have trouble aiming perfectly straight, and their shots will randomly veer off to either side, resulting in a field of fire roughly 19 degrees across. Highly skilled operators are supposed to fire perfectly straight; due to a bug, however, this does not happen.
+
* Both catapults and ballistae have narrow fields of fire - they will only shoot at creatures basically "in front" of them, and so cannot target anything off at an angle.  They can be turned 90 degrees, but that often will not solve the problem. (The field of fire is perhaps only 10-20  degrees wide. Wild shots may go (well) beyond this, but those are not aimed.)
 
* Catapults have a minimum range - at least 30 tiles.
 
* Catapults have a minimum range - at least 30 tiles.
 
* Catapults can and will fire over any creatures between them and their target.
 
* Catapults can and will fire over any creatures between them and their target.
Line 34: Line 34:
 
===Safety Warning===
 
===Safety Warning===
  
'''Ballistae can and will kill anything in their path!'''  Ballista arrows appear to hit any units in any square that they pass through.  They are devastatingly dangerous weapons, and should never be used with friendlies anywhere in their cone of fire, including the space the ballista arrowhead occupies when loaded on the engine.  The shots appear to travel until they hit a wall or fly off the screen; the maximum range is about 150 tiles for an ordinary ballista. If the bolt passes through a [[tree]], the tree will be destroyed, and while the [[Elf|Elves]] will not count it against your [[Diplomat|tree cutting quota]], they '''will''' scold you for destroying the forests during their initial visit.
+
'''Ballistae can and will kill anything in their path!'''  Ballista arrows appear to hit any units in any square that they pass through.  They are devastatingly dangerous weapons, and should never be used with friendlies anywhere in their cone of fire, including the space the ballista arrowhead occupies when loaded on the engine.  The shots appear to travel until they hit a wall or fly off the screen; the maximum range is about 150 tiles for an ordinary ballista. If the bolt passes through a [[tree]], the tree will be destroyed (and the [[Elf|Elves]] '''will''' take exception to this).
  
 
Surprisingly, catapults are relatively safe.  Catapult operators will target enemies (and wild [[animal]]s) if there are any in their field of fire. If not, they will loose the shot in a high arc that misses everything until it lands. It is perfectly safe to operate a catapult in the cave: just point it at a nearby wall of solid rock. A nice side effect is that this will in due time clear the whole area of stone.
 
Surprisingly, catapults are relatively safe.  Catapult operators will target enemies (and wild [[animal]]s) if there are any in their field of fire. If not, they will loose the shot in a high arc that misses everything until it lands. It is perfectly safe to operate a catapult in the cave: just point it at a nearby wall of solid rock. A nice side effect is that this will in due time clear the whole area of stone.
Line 55: Line 55:
 
Though there is no benefit to making high-quality siege engine parts (aside from boosting your fortress's architecture value), high quality ammunition does significantly more damage. The only way of obtaining high-quality siege ammunition is to have them made by a trained engineer, and the only way to train an engineer is to make parts or ammunition. Assembling and disassembling siege engines does not train the [[siege engineer]] skill. Dwarves will occasionally produce masterpieces long before reaching [[Legendary]] skill level, but be prepared to waste hundreds of logs until then. Bringing an engineer to [[Experience|Proficient]] level (the highest you could buy when starting a new fortress) will take about 120 logs. Becoming Legendary requires the wood of 600 trees.
 
Though there is no benefit to making high-quality siege engine parts (aside from boosting your fortress's architecture value), high quality ammunition does significantly more damage. The only way of obtaining high-quality siege ammunition is to have them made by a trained engineer, and the only way to train an engineer is to make parts or ammunition. Assembling and disassembling siege engines does not train the [[siege engineer]] skill. Dwarves will occasionally produce masterpieces long before reaching [[Legendary]] skill level, but be prepared to waste hundreds of logs until then. Bringing an engineer to [[Experience|Proficient]] level (the highest you could buy when starting a new fortress) will take about 120 logs. Becoming Legendary requires the wood of 600 trees.
  
The operator skill significantly affects reload time. It can take several days for an unskilled dwarf to load a catapult, while a Legendary operator with nearby ammo will get several shots at a running enemy. Due to a bug, operator skill has no effect on accuracy - in fact, highly skilled operators can have '''reduced''' accuracy when firing catapults because the stone's arc height will be calculated based on a perfectly straight shot while the stone will still drift sideways.
+
The operator skill significantly affects reload time. It can take several days for an unskilled dwarf to load a catapult, while a Legendary operator with nearby ammo will get several shots at a running enemy. Due to a bug, operator skill has no effect on accuracy - in fact, high operators have '''reduced''' accuracy when firing catapults.
  
 
Operators are best trained on catapults, as these require nothing but cheap stone for ammo. It is recommended to have a number of dedicated operators that will follow no other line of work, and enough catapults for all of them to play with. As they're often going for a drink or sleep, you may get along with three catapults for four operators, and even two pieces would go a long way. Since the dwarf must hold the heavy stone in his inventory during the entire loading procedure, dwarves that have increased their Strength can load catapults much more rapidly than others, making them good candidates for operator duty. You should start training early: it can take one year for an operator to become Proficient, and two more years until he finally reaches Legendary level; by then he will have spent 300 rounds.  
 
Operators are best trained on catapults, as these require nothing but cheap stone for ammo. It is recommended to have a number of dedicated operators that will follow no other line of work, and enough catapults for all of them to play with. As they're often going for a drink or sleep, you may get along with three catapults for four operators, and even two pieces would go a long way. Since the dwarf must hold the heavy stone in his inventory during the entire loading procedure, dwarves that have increased their Strength can load catapults much more rapidly than others, making them good candidates for operator duty. You should start training early: it can take one year for an operator to become Proficient, and two more years until he finally reaches Legendary level; by then he will have spent 300 rounds.  

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: