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Editing 23a:Siege engine

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Though there is no benefit to making high-quality siege engine parts (aside from boosting your fortress's architecture value), high quality ammunition does significantly more damage. The only way of obtaining high-quality siege ammunition is to have them made by a trained engineer, and the only way to train an engineer is to make parts or ammunition. Assembling and disassembling siege engines does not train the [[siege engineer]] skill. Dwarves will occasionally produce masterpieces long before reaching [[Legendary]] skill level, but be prepared to waste hundreds of logs until then. Bringing an engineer to [[Experience|Proficient]] level (the highest you could buy when starting a new fortress) will take about 120 logs. Becoming Legendary requires the wood of 600 trees.
 
Though there is no benefit to making high-quality siege engine parts (aside from boosting your fortress's architecture value), high quality ammunition does significantly more damage. The only way of obtaining high-quality siege ammunition is to have them made by a trained engineer, and the only way to train an engineer is to make parts or ammunition. Assembling and disassembling siege engines does not train the [[siege engineer]] skill. Dwarves will occasionally produce masterpieces long before reaching [[Legendary]] skill level, but be prepared to waste hundreds of logs until then. Bringing an engineer to [[Experience|Proficient]] level (the highest you could buy when starting a new fortress) will take about 120 logs. Becoming Legendary requires the wood of 600 trees.
  
The operator skill significantly affects reload time. It can take several days for an unskilled dwarf to load a catapult, while a Legendary operator with nearby ammo will get several shots at a running enemy. Due to a bug, operator skill has no effect on accuracy - in fact, highly skilled operators can have '''reduced''' accuracy when firing catapults because the stone's arc height will be calculated based on a perfectly straight shot while the stone will still drift sideways.
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The operator skill significantly affects reload time. It can take several days for an unskilled dwarf to load a catapult, while a Legendary operator with nearby ammo will get several shots at a running enemy. Due to a bug, operator skill has no effect on accuracy - in fact, high operators have '''reduced''' accuracy when firing catapults.
  
 
Operators are best trained on catapults, as these require nothing but cheap stone for ammo. It is recommended to have a number of dedicated operators that will follow no other line of work, and enough catapults for all of them to play with. As they're often going for a drink or sleep, you may get along with three catapults for four operators, and even two pieces would go a long way. Since the dwarf must hold the heavy stone in his inventory during the entire loading procedure, dwarves that have increased their Strength can load catapults much more rapidly than others, making them good candidates for operator duty. You should start training early: it can take one year for an operator to become Proficient, and two more years until he finally reaches Legendary level; by then he will have spent 300 rounds.  
 
Operators are best trained on catapults, as these require nothing but cheap stone for ammo. It is recommended to have a number of dedicated operators that will follow no other line of work, and enough catapults for all of them to play with. As they're often going for a drink or sleep, you may get along with three catapults for four operators, and even two pieces would go a long way. Since the dwarf must hold the heavy stone in his inventory during the entire loading procedure, dwarves that have increased their Strength can load catapults much more rapidly than others, making them good candidates for operator duty. You should start training early: it can take one year for an operator to become Proficient, and two more years until he finally reaches Legendary level; by then he will have spent 300 rounds.  

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