v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 23a:Undead

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
 
Undead are highly aggressive and will attack and chase any living creature that approaches them.  Zombie animals move slowly, so [[dwarves]] can usually outrun them.  Skeletal animals, however, are both strong and extremely fast, making them very dangerous.
 
Undead are highly aggressive and will attack and chase any living creature that approaches them.  Zombie animals move slowly, so [[dwarves]] can usually outrun them.  Skeletal animals, however, are both strong and extremely fast, making them very dangerous.
  
Undead creatures do not need to breathe, rendering [[water]] moats largely ineffective (though [[magma]] will likely still be effective). All undead gain the [[BUILDINGDESTROYER]] tag at value 1, allowing them to deconstruct wooden doors, windows, statues, archery targets, and wooden supports.
+
Undead creatures do not need to breathe, rendering [[water]] moats largely ineffective (though [[magma]] will likely still be effective). All undead gain the [[BUILDINGDESTROYER]] tag at value 1, allowing them to deconstruct doors, statues and such.
  
 
Zombies start with brown and grey [[wound]]s to several of their organs; skeletons start with grey (missing) wound status on all their organs.  Both types appear to be immune to critical hits against organs, making crits with [[Weapon#Damage_calculation|piercing]] weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer.<!-- Undead can ~only~ be destroyed after losing thier Head, Upper Body, or Lower Body. Even after having lost all of their limbs they'll still be quite "alive", so to speak.{{verify}}
 
Zombies start with brown and grey [[wound]]s to several of their organs; skeletons start with grey (missing) wound status on all their organs.  Both types appear to be immune to critical hits against organs, making crits with [[Weapon#Damage_calculation|piercing]] weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer.<!-- Undead can ~only~ be destroyed after losing thier Head, Upper Body, or Lower Body. Even after having lost all of their limbs they'll still be quite "alive", so to speak.{{verify}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: