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Editing 23a:Workshop

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==Building workshops==
 
==Building workshops==
  
Most workshops are quick and easy to build, requiring only a single piece of [[stone]], [[wood]], or other common materials (although there are a few exceptions). To build a workshop, open the {{k|b}}uild menu and select {{k|w}}orkshop, then choose which workshop you would like to build and the materials you would like to use in its construction. Your cursor will now change into a floor plan of the workshop. Locations in the plan that will be impassable in the completed workshop will be a dark green in this plan, while passable locations will be a bright green. Plans cannot be rotated, so it is important to ensure that the impassable squares do not block a door or otherwise cut off access to the workshop. This is an especially easy mistake to make in this version, as dwarves cannot move diagonally.
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Most workshops are quick and easy to build, requiring only a single piece of [[stone]], [[wood]], or other common materials (although there are a few exceptions). To build a workshop, open the {{k|b}}uild menu and select {{k|w}}orkshop, then choose which workshop you would like to build and the materials you would like to use in its construction. Your cursor will now change into a floor plan of the workshop. Locations in the plan that will be impassable in the completed workshop will be a dark green in this plan, while passable locations will be a bright green. Plans cannot be rotated, so it is important to ensure that the impassable squares do not block a door or otherwise cut off access to the workshop.
  
 
Once the plan has been placed in a satisfactory location, you must have a dwarf with the appropriate [[labor]] enabled to build the workshop ({{k|v}}iew dwarf-{{k|p}}references-{{k|l}}abors). For instance, to build a [[Carpenter's workshop]], you must have a dwarf with the "Carpentry" labor enabled. Some workshops (such as the [[furnace]]s) must first be designed by a dwarf with the [[Architecture]] labor enabled. To see what labor is needed to build a particular workshop, press {{k|q}} and move the cursor over its floor plan.
 
Once the plan has been placed in a satisfactory location, you must have a dwarf with the appropriate [[labor]] enabled to build the workshop ({{k|v}}iew dwarf-{{k|p}}references-{{k|l}}abors). For instance, to build a [[Carpenter's workshop]], you must have a dwarf with the "Carpentry" labor enabled. Some workshops (such as the [[furnace]]s) must first be designed by a dwarf with the [[Architecture]] labor enabled. To see what labor is needed to build a particular workshop, press {{k|q}} and move the cursor over its floor plan.
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==Using workshops==
 
==Using workshops==
Once a workshop has been constructed, you will need to assign a queue of tasks at which the dwarves with that workshop's skill will henceforth toil.  To edit the queue, hit {{k|q}} and move the cursor over the workshop.  Jobs are completed in order from top to bottom; a job set to 'repeat' will be labeled {{Raw Tile|R|3:1}} in the list, and will be be sent back to the bottom after it is done.  This allows you to set a workshop to do a series of tasks repeatedly.  The job labeled {{Raw Tile|A|2:1}}, if any, is the currently active project. Any jobs which have been manually suspended will be labeled {{Raw Tile|S|4:1}}.
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Once a workshop has been constructed, you will need to assign a queue of tasks at which the dwarves with that workshop's skill will henceforth toil.  To edit the queue, hit {{k|q}} and move the cursor over the workshop.  Jobs are completed in order from top to bottom; a job set to 'repeat' will be labeled {{Raw Tile|R|#0FF|#000}} in the list, and will be be sent back to the bottom after it is done.  This allows you to set a workshop to do a series of tasks repeatedly.  The job labeled {{Raw Tile|A|#0F0|#000}}, if any, is the currently active project. Any jobs which have been manually suspended will be labeled {{Raw Tile|S|#F00|#000}}.
  
 
Most jobs require materials. Any dwarf that starts a job in a workshop will automatically retrieve the necessary materials from the appropriate source, even if they don't have the [[hauling]] jobs for those materials set. Dwarves work more efficiently if the materials for their workshop are nearby.
 
Most jobs require materials. Any dwarf that starts a job in a workshop will automatically retrieve the necessary materials from the appropriate source, even if they don't have the [[hauling]] jobs for those materials set. Dwarves work more efficiently if the materials for their workshop are nearby.

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