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Editing 40d:Adamantine

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{{quality|Exceptional|23:28, 15 August 2012 (UTC)}}{{Metal|color=3:3:1|name=Adamantine|wiki=Adamant|
 
{{quality|Exceptional|23:28, 15 August 2012 (UTC)}}{{Metal|color=3:3:1|name=Adamantine|wiki=Adamant|
 
|ore=
 
|ore=
* [[Raw adamantine]]
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* {{L|Raw adamantine}}
 
|properties=
 
|properties=
* [[Damage]]% 500
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* {{L|Damage}}% 500
* [[Armor|Block]]% 500
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* {{L|Armor|Block}}% 500
* [[Material value]] 300
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* {{L|Material value}} 300
 
|uses=
 
|uses=
* [[Weapon|Melee Weapons]]
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* {{L|Weapon|Melee Weapons}}
* [[Crossbow]]s
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* {{L|Crossbow}}s
* [[Bolt]]s
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* {{L|Bolt}}s
* [[Pick]]s
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* {{L|Pick}}s
* [[Armor]]
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* {{L|Armor}}
* [[Anvil]]s
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* {{L|Anvil}}s
* [[Metalsmith's forge|Metal crafting]]
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* {{L|Metalsmith's forge|Metal crafting}}
* [[Clothing]]
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* {{L|Clothing}}
 
}}{{av}}
 
}}{{av}}
  
'''Adamantine''' is by far ''the'' most rare and valuable [[material]] in the game.  The raw ore, [[raw adamantine]], can only be found in mountainous areas, and only in small amounts.  
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'''Adamantine''' is by far ''the'' most rare and valuable {{L|material}} in the game.  The raw ore, {{L|raw adamantine}}, can only be found in mountainous areas, and only in small amounts.  
  
Although usually referred to as a [[metal]], it also has some properties of a [[cloth]] - it is truly unique among materials.
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Although usually referred to as a {{L|metal}}, it also has some properties of a {{L|cloth}} - it is truly unique among materials.
  
Adamantine metal has a [[Item value|material multiplier]] of x300 ([[raw adamantine]] has a multiplier of x250).
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Adamantine metal has a {{L|Item value|material multiplier}} of x300 ({{L|raw adamantine}} has a multiplier of x250).
 
__TOC__
 
__TOC__
  
 
==Uses==
 
==Uses==
Adamantine can serve as a metal or a "fabric" - adamantine [[Clothing#Articles|cloak]]s are amazingly protective and valuable ''(if also, to some players, an amazingly extravagant waste of this ultimate material!)''.  Raw adamantine may also be processed into [[stone]] goods in the same way as other economic stone.   
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Adamantine can serve as a metal or a "fabric" - adamantine {{L|Clothing#Articles|cloak}}s are amazingly protective and valuable ''(if also, to some players, an amazingly extravagant waste of this ultimate material!)''.  Raw adamantine may also be processed into {{L|stone}} goods in the same way as other economic stone.   
  
Adamantine items are incredibly light: they weigh about 2.5% as much as an equivalent article crafted from iron. [[Weapon]]s and [[armor]] made from adamantine are 5 times stronger/more deadly than equivalent [[iron]] objects, and almost 4x that of [[steel]].*
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Adamantine items are incredibly light: they weigh about 2.5% as much as an equivalent article crafted from iron. {{L|Weapon}}s and {{L|armor}} made from adamantine are 5 times stronger/more deadly than equivalent {{L|iron}} objects, and almost 4x that of {{L|steel}}.*
  
:''(* It's not clear if this matters as much for [[weapon]]s as much as for armor, especially in the hands of a [[Soldier#Heroes_and_Champions|hero]] or [[Soldier#Heroes_and_Champions|champion]] - if an *exceptional steel axe* is lopping off heads and limbs with every stroke, there's not much more you can do - gone is gone. [[Megabeast]]s may be the obvious exception to this unproven theory.  However, for [[armor]], there is no upper limit to how much [[damage]] you want to '''avoid'''.)''
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:''(* It's not clear if this matters as much for {{L|weapon}}s as much as for armor, especially in the hands of a {{L|Soldier#Heroes_and_Champions|hero}} or {{L|Soldier#Heroes_and_Champions|champion}} - if an *exceptional steel axe* is lopping off heads and limbs with every stroke, there's not much more you can do - gone is gone. {{L|Megabeast}}s may be the obvious exception to this unproven theory.  However, for {{L|armor}}, there is no upper limit to how much {{L|damage}} you want to '''avoid'''.)''
  
Adamantine is one of the few [[magma-safe]] materials. Raw adamantine is the only [[stone]], aside from [[bauxite]], that can be used to make magma-safe [[mechanism]]s. (To do this, you must lift the [[economic stone|restrictions]] on its use via the Stone submenu of the [[status]] screen.)  Mechanisms can also be made from three adamantine wafers at a [[forge]] or [[magma forge]] (under "trap components") by a mechanic - though this cannot be done with any other metal, it is far more efficient to use the raw stone.
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Adamantine is one of the few {{L|magma-safe}} materials. Raw adamantine is the only {{L|stone}}, aside from {{L|bauxite}}, that can be used to make magma-safe {{L|mechanism}}s. (To do this, you must lift the {{L|economic stone|restrictions}} on its use via the Stone submenu of the {{L|status}} screen.)  Mechanisms can also be made from three adamantine wafers at a {{L|forge}} or {{L|magma forge}} (under "trap components") by a mechanic - though this cannot be done with any other metal, it is far more efficient to use the raw stone.
  
 
==Storage==
 
==Storage==
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== Processing ==
 
== Processing ==
  
Adamantine strands are extracted from [[raw adamantine]] at a [[craftsdwarf's workshop]]. The [[strand extraction]] labor must be enabled for a dwarf to perform the extraction. The process is extremely slow for an unskilled laborer. Adamantine strands are worth 1800☼ each, while the raw adamantine is worth 750.  1 ore => 1 strand => 1 wafer.
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Adamantine strands are extracted from {{L|raw adamantine}} at a {{L|craftsdwarf's workshop}}. The {{L|strand extraction}} labor must be enabled for a dwarf to perform the extraction. The process is extremely slow for an unskilled laborer. Adamantine strands are worth 1800☼ each, while the raw adamantine is worth 750.  1 ore => 1 strand => 1 wafer.
  
 
Subsequent processing of the strands requires no adamantine-specific skills or labor permissions. Adamantine strands are processed into adamantine wafers at any [[smelter]]. Adamantine wafers are worth 1500☼ each - curiously, less than the strands they are smelted from. Adamantine wafers are treated much like [[bar]]s of other metal, and can be forged into a variety of useful items. Adamantine strands may also be woven into cloth using the Weave Metal Cloth task in a [[loom]].  The cloth needed varies by article of clothing: 6 cloth is required for a robe, 5 for a cloak or a dress, 3 for trousers or a shirt, 2 for a vest or hood, but 1 cloth produces a pair of gloves, mittens, socks or shoes.  No matter what the cost to make, all adamantine clothing seems to be worth 36000☼ for masterwork, 15000 and 12000 for the next grades down.  Surprisingly, adamantine clothing ''does'' wear out and lose its value over time like other clothing.  Adamantine strands may be dyed for a very small increase in value, but if they are melted into wafers they will return to their normal color and value.
 
Subsequent processing of the strands requires no adamantine-specific skills or labor permissions. Adamantine strands are processed into adamantine wafers at any [[smelter]]. Adamantine wafers are worth 1500☼ each - curiously, less than the strands they are smelted from. Adamantine wafers are treated much like [[bar]]s of other metal, and can be forged into a variety of useful items. Adamantine strands may also be woven into cloth using the Weave Metal Cloth task in a [[loom]].  The cloth needed varies by article of clothing: 6 cloth is required for a robe, 5 for a cloak or a dress, 3 for trousers or a shirt, 2 for a vest or hood, but 1 cloth produces a pair of gloves, mittens, socks or shoes.  No matter what the cost to make, all adamantine clothing seems to be worth 36000☼ for masterwork, 15000 and 12000 for the next grades down.  Surprisingly, adamantine clothing ''does'' wear out and lose its value over time like other clothing.  Adamantine strands may be dyed for a very small increase in value, but if they are melted into wafers they will return to their normal color and value.

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