v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Animal trap

From Dwarf Fortress Wiki
Revision as of 18:05, 30 November 2007 by TangoThree (talk | contribs)
Jump to navigation Jump to search

A special trap used to catch live land animals or fish from the river. Creating an animal trap requires the trapping skill and not carpentry or metalcrafting despite the fact that they are constructed at a carpenter's workshop or a metalsmith's forge. It is recommended that you build separate workshops or forges to construct animal traps, for if you do not have an unoccupied dwarf with the trapping skill active work will grind to a halt as your carpenters and smiths wait for the construct animal trap job to be finished before they can get to their tasks.

Animal traps are stored by default in animal stockpiles when empty or containing an animal. They can be used for trapping animals in two ways - either by defining a Capture Live Land Animal task at the Kennels (which usually results in Vermin being captured) or by building them as an Animal Trap.

When used via the kennels, a dwarf with the Trapping labour enabled will pick up an animal trap and find the nearest vermin. The dwarf will bundle the animal into the trap and drop it, and it will then be retrieved by a dwarf with Animal Hauling enabled and dropped in an animal stockpile.

When used via the build menu, the traps are constructed by a dwarf with the trapping labour enabled, using either a wooden or metal trap created previously from a Carpenter's shop or Forge. Once constructed, examining it with q will allow you to set the bait to be added to the trap. Set traps can be baited with nothing (z, presumably the inactive state), meat, fish or a large gem (presumably for more intelligent creatures). Once placed and baited, you simply have to wait for an animal to walk in and trigger the trap.