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Editing 40d:Armor piece

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{{av}}{{Quality|Masterwork|08:39, 9 June 2010 (UTC)}}
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There are several different separate pieces of armor that can each cover a different part of a dwarf's body and provide protection.  In Dwarf Fortress, armor (as so many things) is not a simple formula where a single, bigger number replaces a smaller one.  Different armor pieces work slightly differently to provide more or less protection in different way.  The exact piece, [[quality]], and [[material]] all factor in, at least - combat is not fully understood. However, overall, rest assured that, factoring in the known variables of quality and material, your intuition will generally be correct - pieces of chain armor are better than the equivalent pieces of leather armour, and plate pieces better than chain.
There are several different separate pieces of armor that can each cover a different part of a dwarf's body and provide protection.  In Dwarf Fortress, armor (as so many things) is not a simple formula where a single, bigger number replaces a smaller one.  Different armor pieces work slightly differently to provide more or less protection in different way.  The exact piece, [[quality]], and [[material]] all factor in, at least - combat is not fully understood. However, overall, rest assured that, factoring in the known variables of quality and material, your intuition will generally be correct - pieces of chain armor are better than the equivalent pieces of leather armor, and plate pieces better than chain.
 
  
 
Also, any [[soldier]] or [[hunter]] will have one of 4 levels of armor designated: clothing, '''leather armor''', '''chain''' (armor), or '''plate''' (armor).  There is usually not a 1:1 relationship between every piece of armor and an armor level - it can be very much a "mix and match" situation.  
 
Also, any [[soldier]] or [[hunter]] will have one of 4 levels of armor designated: clothing, '''leather armor''', '''chain''' (armor), or '''plate''' (armor).  There is usually not a 1:1 relationship between every piece of armor and an armor level - it can be very much a "mix and match" situation.  
  
For a general discussion of how armor works and some of the game mechanics behind it, including charts on quality and material, see [[Armor]].  
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For a general discussion of how armour works and some of the game mechanics behind it, including charts on quality and material, see [[Armor]].  
  
==Clothing vs Armor==
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=Clothing vs Armor=
 
Practically speaking, there is no difference.  Any piece of clothing or armor provides some level of protection against [[damage]], including damage from heat and cold weather.  Some materials have a better protection value than others - metal is better than leather (go figure).  However, any dwarf, when activated into military service, can be set to one of 4 different armor levels - clothing, leather, chain or plate - and will seek out a complete "set" of that level of protection.  In this sense, some pieces - like cloth vs. metal caps, or boots - fall into different categories, clothing vs armor.   
 
Practically speaking, there is no difference.  Any piece of clothing or armor provides some level of protection against [[damage]], including damage from heat and cold weather.  Some materials have a better protection value than others - metal is better than leather (go figure).  However, any dwarf, when activated into military service, can be set to one of 4 different armor levels - clothing, leather, chain or plate - and will seek out a complete "set" of that level of protection.  In this sense, some pieces - like cloth vs. metal caps, or boots - fall into different categories, clothing vs armor.   
  
Civilians will wear leather caps and boots, but no other piece of armor, with one exception.  A civilian with the [[hunting]] labor enabled will seek to wear the level of armor designated - but they will also attempt to actively hunt any huntable wildlife on the map.  (Only if there is none, they will seek another [[job]], until there is a valid target.)
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Civilians will wear leather caps and boots, but no other piece of armour, with one exception.  A civilian with the [[hunting]] labor enabled will seek to wear the level of armor designated - but they will also attempt to actively hunt any huntable wildlife on the map.  (Only if there is none, they will seek another [[job]], until there is a valid target.)
  
 
===Levels and Sets of Armor===
 
===Levels and Sets of Armor===
  
In seen in either the {{k|m||ilitary}} menu or an individual dwarf's {{k|p}}references for "{{k|s}}oldiering & hunting", armor can be one of 4 overall levels of armor, as defined by the game and using the terms Clothes, Leather (armor), Chain (armor) and Plate (armor), in reference to the maximum protection a dwarf will seek to wear when activated into the military (or when [[Hunting]]).  This is designated by viewing a dwarf and selecting the soldier menu - Clothes, Leather, Chain or Plate. (In the military weapons menu, these are abbreviated as " - " (none), Lth, Chn or Plt, and also whether or not to use a Shd or Bkl - shield or buckler). This defines the maximum class of protection they will seek to wear for each body part (but they may not completely succeed, depending on available items).  
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In seen in either the {{k|m||ilitary}} menu or an individual dwarf's {{k|p}}references for "{{k|s}}oldiering & hunting", armor can be one of 4 overall levels of armor, as defined by the game and using the terms Clothes, Leather (armor), Chain (armor) and Plate (armor), in reference to the maximum protection a dwarf will seek to wear when activated into the military (or when [[Hunting]]).  This is designated by viewing a dwarf and selecting the soldier menu - Clothes, Leather, Chain or Plate. (In the military weapons menu, these are abreviated as " - " (none), Lth, Chn or Plt, and also whether or not to use a Shd or Bkl - shield or buckler). This defines the maximum class of protection they will seek to wear for each body part (but they may not completely succeed, depending on available items).  
  
 
==== Armor Levels ====
 
==== Armor Levels ====
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For a full discussion, see [[Equipment and encumbrance]], and [[Attribute]].
 
For a full discussion, see [[Equipment and encumbrance]], and [[Attribute]].
==Materials==
 
Various pieces of armor can be made from [[bone]], [[shell]], [[leather]], [[wood]], and [[metal]].
 
  
Bone, shell, leather, and wood all have a modifier of 50%, making them half as protective as iron before quality levels are applied.  Masterwork non-metal armor is as protective as basic quality iron armor, which is respectable (if hardly optimal).
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=Armor pieces=
 
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==Head protection==
Shells can be used to make helms, gauntlets, and leggings.  Bone can be used to make helms, gauntlets, leggings, and greaves.  Leather can be used to make a full set of (obviously) leather level armor, as well as bucklers and shields.  Wood can only be used to make bucklers and shields ([[elf|elves]] sometimes sell other pieces of wooden armor, but they are too large for dwarves).
 
 
 
All of these materials are often available in abundance early on (although you may need to trade to get large quantities of [[leather]]).  They are also much lighter than most [[metal]]s.
 
 
 
Metal armor is heavier than other armor, but it is significantly more protective; making it for your military dwarves is a good idea.  A full suit of chain- or plate-level armor, including a buckler or shield, can be made from metal, but not all metals can be used to make armor (barring a [[strange mood]]).  In order of increasing effectiveness (and decreasing weight), the armor-grade metals are [[copper]], [[bronze]] (and [[bismuth bronze]]), [[iron]], [[steel]], and [[adamantine]]. [[Quality]] can also make up to a 100% difference in protection, but [[material]] is constant - see [[Armor#Quality.2FMaterial_equivalence|this table]] for more info.)
 
 
 
Bone and shell armor is made using the [[bone carving]] labor at a [[craftsdwarf's workshop]].  Leather armor is made using the [[leatherworking]] labor at a [[Leather works]].  Wooden bucklers and shields are made using the [[carpentry]] labor at a [[Carpenter's workshop]].  Metal armor is made using the [[armorsmith]]ing labor at a [[metalsmith's forge]] or [[magma forge]].
 
 
 
==Armor pieces==
 
===Head protection===
 
 
====Cap====
 
====Cap====
 
A '''Cap''' can be made of cloth, leather or metal, and can be considered a piece of clothing or armor, depending on that material. Caps made of [[metal]] are considered [[armor]] instead and are worn as part of the leather armor level.
 
A '''Cap''' can be made of cloth, leather or metal, and can be considered a piece of clothing or armor, depending on that material. Caps made of [[metal]] are considered [[armor]] instead and are worn as part of the leather armor level.
  
Civilian dwarves will never equip caps except those they arrive with, probably due to a bug.
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Currently{{version|0.28.181.40d}} civilian dwarves will never equip caps except those they arrive with, probably due to a bug.
  
 
====Helm====
 
====Helm====
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Like with other armor, a soldier will pick a helm of a lower armor level if none of the designated level is available.
 
Like with other armor, a soldier will pick a helm of a lower armor level if none of the designated level is available.
  
===Torso protection===
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==Torso protection==
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====Bone armor/shell armor====
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Bone or shell armor is not particularly protective, but is very light and easy to make early before your metal-bashing industry is up to speed. High quality armor is more protective than low, and masterwork bone armor is as protective as basic quality iron armor, which is respectable (if hardly optimal).  Bone armor falls under the "leather armor" setting.
  
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Bone and shell armour is made using the [[bonecarving]] skill at a [[Craftsdwarf's workshop]].
  
====Leather armor====
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====Leather Armor====
Leather armor is the least protective but simplest of the armors (the protection level of the current implementation of leather armor is extremely low - even animal bites will very often penetrate).  It is also light, and so does not slow down a dwarf who lacks the [[attribute|strength]] or [[armor user]] skill for heavier armor levels.  It is made, obviously, from [[leather]].  It can be worn as part of the leather armor level or under chain mail (but not plate mail).
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Leather armor is the least protective but simplest of the armors.  It is also light, and so does not slow down a dwarf who lacks the [[attribute|strength]] or [[armor user]] skill for heavier armor levels.
  
====Chain mail====
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====Chain Armor====
  
Chain mail is made from two [[metal]] bars and is somewhat heavy.  It can be worn as part of the chain armor level or under plate mail.  A dwarf can wear multiple suits of chain mail (see [[layering]]).
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(tbd)
  
====Plate mail====
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====Plate Armor====
  
Plate mail is made from three [[metal]] bars.  It is twice as heavy as chain mail, but provides even better protection.
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(tbd)
  
===Hand Protection===
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==Hand Protection==
 
====Gauntlets====
 
====Gauntlets====
'''Gauntlets''' are a piece of [[armor]] worn around the hands. They are typically made from [[metal]] but can be made from [[bone]] or [[shell]]. They are part of both the plate and chain armor.
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'''Gauntlets''' are a piece of [[armor]] worn around the hands. They are typically made from [[metals]] but can be made from [[bone]] or [[shell]]. They are part of both the plate and chain armor.
  
 
Gauntlets are always made in pairs, one left and one right, but the quality of each gauntlet in a pair is not guaranteed to be matched to the other.
 
Gauntlets are always made in pairs, one left and one right, but the quality of each gauntlet in a pair is not guaranteed to be matched to the other.
  
===Leg protection===
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==Leg protection==
 
====Leggings====
 
====Leggings====
 
'''Leggings''' are the lesser of two types of [[armor]] that cover the upper legs (the other being [[greaves]]). They are made for either the [[leather]] armor (leather, shell and bone) or chain armor level.
 
'''Leggings''' are the lesser of two types of [[armor]] that cover the upper legs (the other being [[greaves]]). They are made for either the [[leather]] armor (leather, shell and bone) or chain armor level.
  
Leather, shell, and metal leggings are made from a single material (a piece of leather, a shell, or a metal bar, respectively).  Bone leggings require 3 stacks of bones, regardless of the stack size.
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Chain leggings are made from one [[metal]] bar at a [[forge]] by a dwarf with the [[armorsmith]] [[labor]] enabled.
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:* Leather leggings are made from one piece of leather
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:* Shell leggings require one shell
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:* Bone leggings require 3 stacks of bones (independent of stack size)
  
 
Note that the specific type of leather, bone or shell (the [[creature]] or [[fish]] that was the source of those materials) has no effect on the quality of protection provided, only on the final [[value]] of the leggings manufactured.
 
Note that the specific type of leather, bone or shell (the [[creature]] or [[fish]] that was the source of those materials) has no effect on the quality of protection provided, only on the final [[value]] of the leggings manufactured.
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'''Greaves''' are part of plate [[armor]] and cover the legs. An activated [[military]] dwarf set to use plate armor will use greaves if a set is available.
 
'''Greaves''' are part of plate [[armor]] and cover the legs. An activated [[military]] dwarf set to use plate armor will use greaves if a set is available.
  
They can be made from [[metal]] and [[bone]] but not from [[shell]]. "Greaves" are a single item, like "[[leggings]]" or "[[Trousers|trousers]]" -  for one set of bone greaves you need 3 ''[[stack]]s'' of bones, no matter how many single bones are in the stacks; for one set of metal greaves you need 2 metal bars. Even though bone greaves are part of the plate armor level, they are in between copper and bronze leggings in terms of protection.
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They can be made from [[metal]] and [[bone]] but not from [[shell]]. "Greaves" are a single item, like "[[leggings]]" or "[[clothes|trousers]]" -  for one set of bone greaves you need 3 ''[[stack]]s'' of bones, no matter how many single bones are in the stacks; for one set of metal greaves you need 2 metal bars.
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Elves may bring wooden greaves, which are useless as armor since they are sized too large for dwarves.  Dwarfs cannot manufacture them, but [[wood]] offers very poor [[Armor#Material|protection]] as armor anyway.
  
===Foot protection===
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==Foot protection==
 
====Boot, low or high====
 
====Boot, low or high====
 
A '''boot''' is a type of [[shoe]] that only military [[dwarves]] will wear. They come in low boot or high boot varieties - high boots weigh more than low boots, but offer better protection.  Lightweight boots can be made of [[leather]] at the [[leather works]] as part of the [[leather armor]] set. Boots can also be made from various types of [[metal]] at a [[metalsmith's forge]] as part of both the chain and plate armor set.  
 
A '''boot''' is a type of [[shoe]] that only military [[dwarves]] will wear. They come in low boot or high boot varieties - high boots weigh more than low boots, but offer better protection.  Lightweight boots can be made of [[leather]] at the [[leather works]] as part of the [[leather armor]] set. Boots can also be made from various types of [[metal]] at a [[metalsmith's forge]] as part of both the chain and plate armor set.  
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High boots provide protection for the lower leg as well as the foot, low boots only protect the feet.
 
High boots provide protection for the lower leg as well as the foot, low boots only protect the feet.
  
Boots are always made in pairs, but the [[quality]] of each is not guaranteed to be matched. Unlike gauntlets, they are generic - no left/right distinction.
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Boots are always made in pairs,but the [[quality]] of each is not guaranteed to be matched. Unlike gauntlets, they are generic - no left/right distinction.
  
{{Category|Armor}}
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[[Category: Armor]]
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[[Category:Clothing]]

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