v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Armorsmith
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 24: | Line 24: | ||
Making one piece of armor grants 30 [[experience]] points, regardless of how many metal [[bar]]s it takes to create. Therefore, you should train your armorsmiths on pieces of armor that take only one bar to create (helms, caps, shields, bucklers, gauntlets, boots, and leggings). If you wish to recover the metal used to make these items (via [[melt]]ing), you should make chain [[leggings]], which have a 50% recovery rate, higher than that of other armor items. Care should be taken not to melt [[masterpiece]] leggings your smith might create during training, as this can cause him or her a VERY bad [[thought]]. Consider making a separate stockpile for such high quality items. | Making one piece of armor grants 30 [[experience]] points, regardless of how many metal [[bar]]s it takes to create. Therefore, you should train your armorsmiths on pieces of armor that take only one bar to create (helms, caps, shields, bucklers, gauntlets, boots, and leggings). If you wish to recover the metal used to make these items (via [[melt]]ing), you should make chain [[leggings]], which have a 50% recovery rate, higher than that of other armor items. Care should be taken not to melt [[masterpiece]] leggings your smith might create during training, as this can cause him or her a VERY bad [[thought]]. Consider making a separate stockpile for such high quality items. | ||
− | + | You may also opt to [[trade]] the armor to [[merchant]]s. In order to determine what type of armor would be best for export, take the "Value / (Weight x Bars Used)" value in the below table, and multiply it by the percentage offered in any [[trade agreement]]s you have active. Produce the type of armor with the highest result. | |
− | You may also opt to [[trade]] the armor to [[merchant]]s. In order to determine what type of armor would be best for export, take the "Value / (Weight x Bars Used)" value in the below table, and multiply it by the percentage offered in any [[trade agreement]]s you have active. Produce the type of armor with the highest result | ||