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Editing 40d:Attribute

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* Mighty
 
* Mighty
 
* Ultra-Mighty
 
* Ultra-Mighty
 
The following jobs determine their speed based on strength:
 
* Mining (dig, carve staircase, carve ramp, dig channel, remove stairs)
 
* Wood cutting
 
* Farming jobs (planting seeds, harvesting crops, fertilizing fields, gathering shrubs, processing plants to thread or barrel, milling, milking)
 
* Furniture crafting ([[door]]s, [[floodgate]]s, [[bed]]s, [[chair]]s, [[coffin]]s, [[table]]s, [[chest]]s, [[bin]]s, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, [[statue]]s, [[cage]]s, [[barrel]]s, [[window]]s, pipe sections, hatch covers, querns, millstones)
 
* Finished good crafting (weapons, anvils, siege engine parts, armor, helms, pants, gloves, shoes, shields, flasks, goblets, instruments, toys, animal traps, buckets, ammo, backpacks, quivers, trap components, siege ammo,
 
* Misc. crafting ([[blocks]], dyeing, studding with metal)
 
* Furnace jobs ([[raw glass]], smelting [[ore]]s, [[melt]]ing items, charcoal, ash, custom reactions)
 
* Animal processing (butchering, tanning leather, rendering fat)
 
* Animal handling (caging and uncaging, chaining and unchaining, leading creatures, pitting creatures)
 
* Other jobs
 
** Loading siege engines
 
** Cleaning jammed traps
 
** Removing [[construction]]s
 
** Filling [[waterskin]]s
 
** Filling ponds
 
** Filling and draining aquariums
 
** Recovering wounded, giving food and water
 
  
 
=== Agile ===
 
=== Agile ===
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The "speed" values are what is shown in [[Adventurer mode]].  If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in the raws.  See [[speed]] for more details.
 
The "speed" values are what is shown in [[Adventurer mode]].  If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in the raws.  See [[speed]] for more details.
 
The following jobs determine their speed based on agility:
 
* Stone detailing (smoothing, engraving, carving fortifications)
 
* Loading [[trap]]s
 
* Linking buildings to triggers
 
* Fishing jobs (fishing, cleaning fish, catching live fish, extracting from fish)
 
* Trapping (baiting traps, catching live vermin, extracting from vermin, recovering pet vermin)
 
* Farming jobs (making cheese, processsing plants to bags or vials, extracting from plants, brewing, cooking meals)
 
* Jeweling (cutting gems or glass, encrusting goods with gems or glass)
 
* Processing (making lye, potash, pearlash, soap, extracting strands)
 
* Crafting (crafts, coins, chains, totems, mechanisms, weaving cloth, decorating items, sewing images)
 
* Managing work orders
 
  
 
=== Tough ===
 
=== Tough ===
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Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly).
 
Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly).
 
The following jobs determine their speed based on toughness:
 
* Collecting sand
 
* Taming animals
 
* Training animals for hunting or war
 
  
 
== Increasing attributes ==
 
== Increasing attributes ==

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