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Editing 40d:Axle

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{{Quality|Exceptional|08:50, 12 June 2010 (UTC)}}
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'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]].  There are two types: vertical axles move power between [[z-level]]s; while horizontal axles move it around within a given level and can be resized using {{K|u}}, {{K|m}}, {{K|j}} and {{K|k}}. Axles consume 1 unit of [[power]] per tile. They can be resized to a maximum of 10 tiles long.
{{av}}
 
{{Machine_component|name=Vertical axle|key=v
 
|construction=
 
  
* 1 [[Log]]
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== Construction ==
|construction_job=
 
* [[Mechanic|Mechanics]]
 
|power=Uses 1 power per tile.
 
}}
 
{{Machine_component|name=Horizontal axle|key=h
 
|construction=
 
* [[Log]]s
 
|construction_job=
 
* [[Mechanic|Mechanics]]
 
|power=Uses 1 power per tile.
 
}}
 
  
'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]].  There are two types: vertical axles move power between [[z-level|z-levels]], while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile.
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Horizontal axles can be constructed from the '''Machine Components''' ( {{k|b}} {{k|M}} ) screen with the {{k|h}} key. <!--(last key mentioned from possibly inaccurate memory)-->
  
''For a basic overview of how the different machine parts work and work together, see [[machine component]].''
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* Changing direction requires a joint in the axle, which must employ a [[gear assembly]].
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* Axles also consume power to the tune of 1 point per tile, which encourages building your power sources close to the things they power.
  
== Construction ==
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Axles require [[wood]] to construct. The number needed is determined by the materials formula, which states that if x is the number of materials needed and y is the number of squares in the axle/bridge/etc, x=(y+1)/4, rounded up. <!--This needs to be checked to make sure if it is the same as the old version and put in its own page.-->
Axles are constructed via the [[machine component|machine components]] screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles.
 
  
Horizontal axles require [[wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
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== How to transfer power between Z-levels ==
  
Floor tiles will obstruct the transference of power over z-levels, so [[channel|channels]] need to be dug through every floor through which a vertical axle passes.
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After you have a [[gear assembly]] or [[windmill]] in place on Z=0, you need to switch to Z-1 and build a channel directly underneath. Then, build a vertical [[axle]] over the channel on Z-1. Then, you will receive power on Z-2. Rinse and repeat.
  
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
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If using waterwheels on Z=0, make sure that underneath the gearbox on Z=0 is a channel. Then, on Z-1, directly below the gearbox, place either a channel and a hanging vertical axle (an axle with a channel under it, attached only to the above gearbox) if you want to use power on level Z-2, or just place a gearbox directly underneath the Z=0 gearbox with a channel between them, and you can use power on Z-1.
  
{{Category|Machine components}}
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[[Category:Constructions]]
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[[Category:Machine components]]

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