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Difference between revisions of "40d:Axle"

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Axles require [[wood]] to construct. The number needed is determined by the materials formula, which states that if x is the number of materials needed and y is the number of squares in the axle/bridge/etc, x=(y+1)/4, rounded up. <!--This needs to be checked to make sure if it is the same as the old version and put in its own page.-->
 
Axles require [[wood]] to construct. The number needed is determined by the materials formula, which states that if x is the number of materials needed and y is the number of squares in the axle/bridge/etc, x=(y+1)/4, rounded up. <!--This needs to be checked to make sure if it is the same as the old version and put in its own page.-->
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== How to transfer power between Z-levels ==
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After you have a [[gear assembly]] or [[windmill]] in place on Z=0, you need to switch to Z-1 and build a channel directly underneath. Then, build a verticle [[axle]] over the channel on Z-1. Then, you will receive power on Z-2. Rinse and repeat.
  
 
[[Category:Constructions]]
 
[[Category:Constructions]]
 
[[Category:Machine components]]
 
[[Category:Machine components]]

Revision as of 23:16, 3 November 2007

Axles are used to transmit power from a windmill or water wheel to a pump or mill. There are two types: vertical axles move power between z-levels; while horizontal axles move it around within a given level and can be resized using u, m, j and k. Axles consume 1 unit of power per tile. They can be resized to a maximum of 10 tiles long.

Construction

Horizontal axles can be constructed from the Machine Components ( b M ) screen with the h key.

  • Changing direction requires a joint in the axle, which must employ a gear assembly.
  • Axles also consume power to the tune of 1 point per tile, which encourages building your power sources close to the things they power.

Axles require wood to construct. The number needed is determined by the materials formula, which states that if x is the number of materials needed and y is the number of squares in the axle/bridge/etc, x=(y+1)/4, rounded up.

How to transfer power between Z-levels

After you have a gear assembly or windmill in place on Z=0, you need to switch to Z-1 and build a channel directly underneath. Then, build a verticle axle over the channel on Z-1. Then, you will receive power on Z-2. Rinse and repeat.