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Editing 40d:Bedroom design

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{{av}}{{Quality|Masterwork|06:20, 16 July 2010 (UTC)}}
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There are many ways to design the layout of {{L|bedroom}}s.  Simplicity, ease of designating, efficiency, and aesthetics are all important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to {{L|noise}} should also be considered.
  
There are many ways to design the layout of [[bedroom]]s.  Simplicity, ease of designating, efficiency, and aesthetics are all important factors in designing dwarven housing. The ability to modify the design to enlarge, improve, or add rooms can be important as well. Proximity of the rooms to [[noise]] should also be considered.
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The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal {{L|barracks}}. The smallest ''bedroom design'' possible is a corridor with with notched spaces for beds.  
  
The simplest approach resolving dwarven sleeping requirements is to have all your dwarves sleep in a large communal [[barracks]]. The smallest ''bedroom design'' possible is a corridor with notched spaces for beds.  
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Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the {{L|dwarven economy}} kicks in, and a wide range of "{{L|Room#Specific_room_quality_grades|room qualities}}" are needed, and low-budget dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced.  
  
Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. This process is further complicated when the [[dwarven economy]] kicks in, and a wide range of "[[Room#Specific_room_quality_grades|room qualities]]" are needed, and low-budget dwarves are kicked out of any over-priced quarters. To this end, a number of solutions, some surprisingly elegant, have been produced.
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Many of the designs shown here were taken from [http://www.bay12games.com/forum/index.php?topic=16901.0 this forum post].
 
 
Many of the designs shown here were taken from [http://www.bay12forums.com/smf/index.php?topic=16901.0 this forum post].
 
 
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=== Communal barracks ===
 
=== Communal barracks ===
  
The simplest form of dwarven housing.  Stick a bunch of beds and a single [[weapon rack]] in a room, designate a [[barracks]] from the rack (do not assign the rack to anyone), and, voila, instant flophouse.  On maps with no [[tree]]s, this is pretty much your only option for sleeping quarters.  (Dwarves will sleep on the floor of the barracks if no beds are available, which at least keeps them from sleeping in the wilderness.)
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The simplest form of dwarven housing.  Stick a bunch of beds and a single {{L|weapon rack}} in a room, designate a {{L|barracks}} from the rack (do not assign the rack to anyone), and, voila, instant flophouse.  On maps with no {{L|tree}}s, this is pretty much your only option for sleeping quarters.  (Dwarves will sleep on the floor of the barracks if no beds are available, which at least keeps them from sleeping in the wilderness.)
  
This setup only causes a single negative thought ("slept without a proper room recently"), although you miss out the benefit of the happy thoughts generated by personally-owned furniture.  However, as long as you compensate by offering your dwarves high-quality [[food]], [[alcohol]], an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress.  (You may still wish to give [[noble]]s their own rooms, however; they tend to get upset when their [[Noble#Room_Requirements_Summary|requirements]] are not met.)
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This setup only causes a single negative thought ("slept without a proper room recently"), although you miss out the benefit of the happy thoughts generated by personally-owned furniture.  However, as long as you compensate by offering your dwarves high-quality {{L|food}}, {{L|alcohol}}, an expansive {{L|dining room}}, and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress.  (You may still wish to give {{L|noble}}s their own rooms, however; they tend to get upset when their {{L|Noble#Room_Requirements_Summary|requirements}} are not met.)
  
 
More than one barracks can be built in a fortress; if they do not own their own bedroom, dwarves will gravitate to the nearest empty bed when it is time for them to sleep.{{verify}}
 
More than one barracks can be built in a fortress; if they do not own their own bedroom, dwarves will gravitate to the nearest empty bed when it is time for them to sleep.{{verify}}
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:< = up stair
 
:< = up stair
 
:~ = flowing water, in waterfall and drain
 
:~ = flowing water, in waterfall and drain
:<nowiki>#</nowiki> = [[grate]] or floor [[bars]] over drain
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:<nowiki>#</nowiki> = {{L|grate}} or floor {{L|bars}} over drain
 
:▓ = solid block at base of waterfall
 
:▓ = solid block at base of waterfall
:Ω = [[statue]]s (though a [[zoo]] or booze stockpiles could work as well)
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:Ω = {{L|statue}}s (though a {{L|zoo}} or booze stockpiles could work as well)
  
 
Notes:
 
Notes:
 
:1) Expanding out one more tile can create size 5-11 rooms, or size 19 if two are connected.
 
:1) Expanding out one more tile can create size 5-11 rooms, or size 19 if two are connected.
:2) A size 15 room is ample for any noble, with the possible exception of a [[king|king/queen]].
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:2) A size 15 room is ample for any noble, with the possible exception of a {{L|king|king/queen}}.
  
 
:<nowiki>*</nowiki> The floor plan for the waterfall/drain system may vary from floor to floor, and by personal taste.  Eventually it can be routed off and out one side, and the full interior area of all levels below that reserved for apartments.
 
:<nowiki>*</nowiki> The floor plan for the waterfall/drain system may vary from floor to floor, and by personal taste.  Eventually it can be routed off and out one side, and the full interior area of all levels below that reserved for apartments.
  
''(Note - It's easy to [[flood]] an area with a waterfall such as this - be sure you are familiar with the technique before risking an entire dormitory (or the lower parts, at least) on it.)''
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''(Note - It's easy to {{L|flood}} an area with a waterfall such as this - be sure you are familiar with the technique before risking an entire dormitory (or the lower parts, at least) on it.)''
  
 
=== Greek Cross design===
 
=== Greek Cross design===
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===Fractal modified for 3d===
 
===Fractal modified for 3d===
This was created by palin88 from [http://www.bay12forums.com/smf/index.php?topic=17784.msg17413 Bay12Games forum] in order to make a three-dimensional version of Raynard's Fractal Design.
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This was created by palin88 from [http://www.bay12games.com/forum/index.php?topic=17784.msg17413 Bay12Games forum] in order to make a three-dimensional version of Raynard's Fractal Design.
  
 
[[File:Palin88_Bedroom_Design.png]]
 
[[File:Palin88_Bedroom_Design.png]]

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