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Editing 40d:Bin

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{{av}}{{Quality|Exceptional|08:10, 28 May 2010 (UTC)}}
 
{{av}}{{Quality|Exceptional|08:10, 28 May 2010 (UTC)}}
A '''Bin''' is a specially made basket for certain [[stockpile]]s. A bin can be made from one [[wood|wooden log]] at a [[carpenter's workshop]] or three [[bar]]s of [[metal]] at a [[forge]]. Bins make it possible to store lots of objects into one tile of a stockpile. A stockpile without a bin will likely fill up fast, leaving any remaining items where they are to get in the way.
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A '''Bin''' is a specially made basket for certain {{L|stockpile}}s. A bin can be made from one {{L|wood|wooden log}} at a {{L|carpenter's workshop}} or three {{L|bar}}s of {{L|metal}} at a {{L|forge}}. Bins make it possible to store lots of objects into one tile of a stockpile. A stockpile without a bin will likely fill up fast, leaving any remaining items where they are to get in the way.
  
Stockpiles that use bins are [[ammo]], [[armor]], [[bar]]s/[[block]]s, [[cloth]], [[Currency|coins]], [[finished goods]], [[gem]]s, [[leather]] and [[weapon]]s. [[Food]] stockpiles use [[barrel]]s instead of bins. Other stockpiles do not use anything at all.
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Stockpiles that use bins are {{L|ammo}}, {{L|armor}}, {{L|bar}}s/{{L|block}}s, {{L|cloth}}, {{L|Currency|coins}}, {{L|finished goods}}, {{L|gem}}s, {{L|leather}} and {{L|weapon}}s. {{L|Food}} stockpiles use {{L|barrel}}s instead of bins. Other stockpiles do not use anything at all.
  
 
The number of items that fit in a bin varies, for example 10 bars or gems (probably the lowest number) or 100 bolts (independent of how they are stacked, probably highest number) fit in one.
 
The number of items that fit in a bin varies, for example 10 bars or gems (probably the lowest number) or 100 bolts (independent of how they are stacked, probably highest number) fit in one.
  
Bins also save time when hauling goods to the [[trade depot]], as a bin marked for trade will be carried along with all its contents.
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Bins also save time when hauling goods to the {{L|trade depot}}, as a bin marked for trade will be carried along with all its contents.
  
Note that bins containing [[block]]s and [[bar]]s can become too heavy for most dwarves to move in one day, or if the distance is long enough, even a [[season]].
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Note that bins containing {{L|block}}s and {{L|bar}}s can become too heavy for most dwarves to move in one day, or if the distance is long enough, even a {{L|season}}.
  
See [[stockpile]]s for more information on how things are organized with bins.
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See {{L|stockpile}}s for more information on how things are organized with bins.
  
 
When possible, dwarves will organize stockpiles with multiple bins into subgroups. Dwarves can mix items in a bin when given the order to through the stockpile menu.
 
When possible, dwarves will organize stockpiles with multiple bins into subgroups. Dwarves can mix items in a bin when given the order to through the stockpile menu.
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{{D for Dwarf}}
 
{{D for Dwarf}}
  
When a flammable item (such as a [[lignite]] [[block]], a [[bar]] of [[coke]], or possibly even a [[graphite]] [[mug]]) is placed in a [[magma-safe]] bin and ignited with magma, the universe always seems to blink. When the laws of physics aren't looking -- usually paying attention to some goblin being hurled down twelve z-levels -- the bin decides to magically and forever protect the burning material from being put out. This means that, until the material completely burns away, you have a completely unextinguishable [[fire]].
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When a flammable item (such as a {{L|lignite}} {{L|block}}, a {{L|bar}} of {{L|coke}}, or possibly even a {{L|graphite}} {{L|mug}}) is placed in a {{L|magma-safe}} bin and ignited with magma, the universe always seems to blink. When the laws of physics aren't looking -- usually paying attention to some goblin being hurled down twelve z-levels -- the bin decides to magically and forever protect the burning material from being put out. This means that, until the material completely burns away, you have a completely unextinguishable {{L|fire}}.
  
Which is very, very [[fun]].
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Which is very, very {{L|fun}}.
  
 
Some discussed uses include an incredibly easy waterfall, with water from an inexhaustible supply (such as a river) falling down onto the fire. No pumping systems are required at all. It is also an interesting component in a modified flooded entrance, with water sweeping unwitting enemies into fires, resulting in dead enemies. However, dwarves near these fires will be incinerated, so this requires a recovery system.
 
Some discussed uses include an incredibly easy waterfall, with water from an inexhaustible supply (such as a river) falling down onto the fire. No pumping systems are required at all. It is also an interesting component in a modified flooded entrance, with water sweeping unwitting enemies into fires, resulting in dead enemies. However, dwarves near these fires will be incinerated, so this requires a recovery system.

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