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Difference between revisions of "40d:Blood"

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The favoured drink of [[Armok]], Blood (or ichor, or your local bodily fluid's name) is found in most of the creatures in [[Dwarf_Fortress|Dwarf Fortress]], with the notable exception of [[Skeletons|skeletal creatures]] (nothing to hold blood, so why should a bone bleed?).  It comes in several colours, red for most animals and creatures, and eg aqua/teal for [[Trolls]].  This stuff usually ends up covering anybody involved in melee combat (especially dogs, cats and wrestlers who must physically be on their target to dispatch them), and will inflate creature inventory screens ''very'' quickly.  It is not known if you can make a 'dwarven washing machine' (essentially a small, drainable water-trap with a cage for the animals and a glass wall for people to see inward) to clean them up.
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The favoured drink of [[Armok]], Blood (or ichor, or your local bodily fluid's name) is found in most of the creatures in [[Dwarf_Fortress|Dwarf Fortress]], with the notable exception of [[Skeletons|skeletal creatures]] (nothing to hold blood, so why should a bone bleed?).  It comes in several colours, red for most animals and creatures, and eg aqua/teal for [[troll|Trolls]].  This stuff usually ends up covering anybody involved in melee combat (especially dogs, cats and wrestlers who must physically be on their target to dispatch them), and will inflate creature inventory screens ''very'' quickly.  It is not known if you can make a 'dwarven washing machine' (essentially a small, drainable water-trap with a cage for the animals and a glass wall for people to see inward) to clean them up.
  
 
A creature does have a limited amount of blood though.  After massive bleeding, the creature could bleed to death. As of 0.27.169.33f, mud and blood no longer spread throughout one's fortress. Toady One has disabled mud/blood spreading for the time being.
 
A creature does have a limited amount of blood though.  After massive bleeding, the creature could bleed to death. As of 0.27.169.33f, mud and blood no longer spread throughout one's fortress. Toady One has disabled mud/blood spreading for the time being.

Revision as of 00:18, 23 January 2008

The favoured drink of Armok, Blood (or ichor, or your local bodily fluid's name) is found in most of the creatures in Dwarf Fortress, with the notable exception of skeletal creatures (nothing to hold blood, so why should a bone bleed?). It comes in several colours, red for most animals and creatures, and eg aqua/teal for Trolls. This stuff usually ends up covering anybody involved in melee combat (especially dogs, cats and wrestlers who must physically be on their target to dispatch them), and will inflate creature inventory screens very quickly. It is not known if you can make a 'dwarven washing machine' (essentially a small, drainable water-trap with a cage for the animals and a glass wall for people to see inward) to clean them up.

A creature does have a limited amount of blood though. After massive bleeding, the creature could bleed to death. As of 0.27.169.33f, mud and blood no longer spread throughout one's fortress. Toady One has disabled mud/blood spreading for the time being.