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Editing 40d:Bodygloss

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A '''bodygloss''' is a token in the raw [[body token]]s and [[creature token]]s which performs a simple word substitution on the creature's body parts.  For instance, if a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw".
 
A '''bodygloss''' is a token in the raw [[body token]]s and [[creature token]]s which performs a simple word substitution on the creature's body parts.  For instance, if a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw".
  
It is important to distinguish the body token and creature token versions.  The body token variant is defined anywhere in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:match:replacement]''
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It is important to distinguish the BODYGLOSS (body token) and BODYGLOSS (creature token) versions.  The body token variant is defined in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:needle:haystack]''
  
To make use of this token, the creature token variant is included beneath a creature definition (in an "OBJECT:CREATURE" file) and has the following syntax: ''[BODYGLOSS:id]''
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To make use of this token, the creature token variant is included under a CREATURE token (in an "OBJECT:CREATURE" file) and has the following syntax: ''[BODYGLOSS:id]''
  
Then, it will perform the word substitution defined by the bodygloss in the body tokens file; any occurrence of the word ''match'' in any body part will be replaced with the word ''replacement''.
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Then, it will perform the word substitution defined by the BODYGLOSS in the body tokens file.
  
 
The default list of bodyglosses included in the unmodded Dwarf Fortress is as follows, as taken from body_default.txt:
 
The default list of bodyglosses included in the unmodded Dwarf Fortress is as follows, as taken from body_default.txt:

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