v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Bone

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{av}}
+
Bone can be obtained from the [[corpse]]s of dead creatures, or from [[severed body part]]s. A dead corpse close to a [[butcher's workshop]] will automatically be butchered, yielding a number of bones proportional to the creature's size.
{{Quality|Exceptional}}
 
'''Bone''' can be obtained from the [[corpse]]s of dead [[creatures]], or from [[severed body part]]s. A corpse, whether [[butcher's shop|butchered]] or [[rot]]ted, will yield a [[stack]] of bones equal to the creature's size.  Any bones on a tile defined as "[[Tile attributes|Above Ground]]" will vanish over time.
 
  
Bones are processed at the [[craftsdwarf's workshop]] and [[bowyer's workshop]], and can be used to make:
+
Bones are processed at the [[craftsdwarf's workshop]], and can be used to make the following.
  
* Bone [[craft]]s, which can be sold. Bone crafts have a [[value]] dependent on their quality and an [[Modvalue|inherent number]] that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than [[goblin]] or [[raccoon]] bones, for example, and [[dragon]] bones are extremely valuable.
+
# [[Bone craft]]s, which can be sold. Bone crafts have a value dependent on their quality and an inherent number that depends on the creature it came from. [[Troll]] and [[elephant]] bones are more valuable than goblin or raccoon bones, for example.
* Bone [[armor]]. Bone armor is not particularly protective, but is very light and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality [[iron]] armor.
+
# [[Bone armor]]. Bone armor is not particularly protective, but is very light, and easy to make early. High quality armor is more protective, and masterwork bone armor is as protective as basic quality iron armor.
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.  A totem counts against the bone types for this, so a deer skull totem can not be decorated with deer bone.
+
# [[Bone decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value. No item can have more than one decoration of a certain kind of bone, but can have multiple decorations if the bones come from different kinds of creatures.
* Bone [[bolt]]s. These bolts are fired from crossbows. They are not valuable, so [[marksdwarf|marksdwarves]] will use them for practice, as opposed to [[metal]] bolts. Each bone in the stack will produce 5 bolts.
+
# [[Bone bolt]]s. These bolts are fired through crossbows. They are not valuable, so [[marksdwarf|marksdwarves]] will use them for practice, as opposed to metal bolts.
* Bone [[crossbow]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. They are one of the few weapons available on maps without much [[metal]].
 
  
The [[quality]] of all bone items created depends on the [[bone carving]] skill of the [[dwarf]] who creates them, with the exception of crossbows, which requires [[crossbow-making]].
+
The quality of all bone items created depends on the [[bonecarving]] skill of the dwarf who creates them.
  
Bone is not a building material. If you play a modded fort as goblins or kobolds or any other BONECARN, bones will also become a good source of food - they will be edible raw by your citizens, but not cookable into meals.  
+
Bone is not a building material.
  
==See also==
+
[[Category:Materials]]
*[[Meat industry]]
 
 
 
{{Category|Materials}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)