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Editing 40d:Captured creatures

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* '''"Gangplank"''': Goblins and other non-flying creatures do not like heights or magma. You can combine both by creating a hanging platform. When you want to execute the goblins on the platform, simply release them from their cages and disconnect the platform. Watch as the helpless little buggers fly down several Z levels and are incinerated in your magma pool. One way of doing so is by using a retractable bridge to support the platform, and simply retract the bridge to dump the prisoners. This is also a good way to use all ten thousand units of your [[stone]] for something useful.
 
* '''"Gangplank"''': Goblins and other non-flying creatures do not like heights or magma. You can combine both by creating a hanging platform. When you want to execute the goblins on the platform, simply release them from their cages and disconnect the platform. Watch as the helpless little buggers fly down several Z levels and are incinerated in your magma pool. One way of doing so is by using a retractable bridge to support the platform, and simply retract the bridge to dump the prisoners. This is also a good way to use all ten thousand units of your [[stone]] for something useful.
  
* '''"Injury shaft"''': This method does not kill prisoners so much as injure them, but it can result in death and is very amusing. Its usage and construction are similar to the Execution Shaft, except that it is only 2 or 3 z-levels deep and the door is replaced with a cage trap. When dumped into the pit, the prisoner will be injured, attempt to escape, and run into the cage trap.  You then repeat the process until the prisoner dies slowly and painfully.
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* '''"Injury shaft"''': This method does not kill prisoners so much as injure them, but it can result in death and is very amusing. First, dig down 2-3 Z-levels (2 is recommended, or else the fun will end too quickly!), with staircases leading to the bottom. Then, dig for two squares to one side on the lowest Z-level of the shaft. On the middle tile, place a cage trap. Then, back at the surface Z-level, dig a down-staircase two squares to the left of the first down-staircase. Dig a channel on the next Z-level if you used a two-plane shaft, or an up/down-staircase if you used a 3-plane shaft. Then, if you used a 3-plane shaft, dig a channel on the third z-plane. Now, remove the up-down staircase if you used the 3-plane shaft, and then the down-staircase. If you used a 2-plane shaft, just remove the up-staircase, and then the down-staircase. Now, designate the shaft as a Pit, and place your prisoners next to it. Assign the prisoner to be chucked into the pit. Watch as they fall, injure themselves, go for the exit, and get caught in the cage trap you placed on the bottom! The cycle never ends, and is an amusing time-killer (and prisoner-killer).
  
 
* '''"Siege engine target practice"''': Why waste good stone throwing it at a wall? Throw it at some captured goblins (or elves!) instead!
 
* '''"Siege engine target practice"''': Why waste good stone throwing it at a wall? Throw it at some captured goblins (or elves!) instead!

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