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Editing 40d:Children
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− | + | In fortress mode, some migrant dwarves are married and may have children on occasion. This generally does not happen very often. | |
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− | + | Your dwarves may also give birth to children to, but how to get your dwarves to have children is unknown. | |
+ | Some fortresses seem to have a higher fertility rate then others do. | ||
− | + | Children may not be assigned any labors, but can still perform some tasks: | |
− | + | * harvesting crops, if the 'All dwarves harvest' option is on; | |
+ | * remove constructions (such as walls, floors, ramps); | ||
+ | * pull levers; | ||
+ | * haul items to the trade depot; | ||
+ | * eat, drink, and sleep as necessary. | ||
− | + | Children may not be assigned to any administrator positions. | |
+ | Children may enter a [[strange mood]]. When the child becomes an adult, the child will gain legendary skill in wood carving, bone carving or stone crafting, depending on the artifact made. | ||
− | + | Children will grow into adults after twelve years. They then become unskilled peasants, unless they successfully completed a strange mood other than possession, or received experience points towards [[grower]] by harvesting plants (in which case they could already be a grand master grower). Children who immigrate to your fortress might be any age from 2 to 12, and there is no way to determine the age of a child. | |
− | + | Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap the young dwarf in a sack. | |
− | + | For some odd reason, males can give birth to children. That ain't right. | |
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As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update. | As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst. This is aimed to be fixed at a later update. | ||
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