v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Clutter"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(→‎Furnaces and no clutter: Eh? My wood furnace was cluttered as a... thing.)
(My smelters have become cluttered many times(33g))
Line 54: Line 54:
  
 
Similarly, a [[kitchen]] producing lavish meals using [[alcohol]], [[dwarven syrup]], or [[quarry bush]] leaves can produce a stack of 20 to 100+ prepared meals, which are large items. The kitchen will be cluttered even before the meals are produced: four barrels with 15 units of alcohol each is already 60 large items, causing meal production to take a very long time.
 
Similarly, a [[kitchen]] producing lavish meals using [[alcohol]], [[dwarven syrup]], or [[quarry bush]] leaves can produce a stack of 20 to 100+ prepared meals, which are large items. The kitchen will be cluttered even before the meals are produced: four barrels with 15 units of alcohol each is already 60 large items, causing meal production to take a very long time.
 
 
== Furnaces and no clutter ==
 
 
As of 0.27.169.33c Furnaces can never get any level of clutter, it is unknown why{{verify}}.
 
  
 
{{Workshops}}
 
{{Workshops}}
 
[[Category:Workshops]]
 
[[Category:Workshops]]

Revision as of 02:20, 6 January 2008


Workshops will get cluttered when they become full of goods that are not hauled away to stockpiles. A workshop that is cluttered will display (CLT) when viewed via the q or t menus.

Dwarves working in cluttered workshops will work more slowly: even the lowest level of clutter (CLT) doubles the time a workshop task takes. Each successive level of clutter increases the multiplier by one, so tasks performed in a completely cluttered workshop will take ten times as long.

Clutter levels

With larger items (e.g. beds, stones, tables), clutter starts appearing when 15 of those are inside a shop. Every 3 small items counts as one large item, so a craft-making workshop isn't cluttered until there are 45 crafts littering the floors, tables, and possibly walls and ceilings. Siege engine components and ammo are especially large; the siege workshop can get cluttered after producing just 3 ballista arrows.

Levels of Clutter
(CLT) 15 Large Items : 2x slower
(CLT) 20 Large Items : 3x slower
(CLT) 25 Large Items : 4x slower
(CLT) 30 Large Items : 5x slower
(CLT) 35 Large Items : 6x slower
(CLT) 40 Large Items : 7x slower
(CLT) 45 Large Items : 8x slower
*CLT* 50 Large Items : 9x slower
☼CLT☼ 55 Large Items : 10x slower

To remedy clutter, be sure to have enough stockpile space of the appropriate kind (using bins will increase stockpile efficiency), and employ enough dwarves with the appropriate hauling jobs (food/furniture/item/refuse/etc.) to get rid of the junk. In many cases it may be faster to build a new workshop, optionally destroying the old one (from the q or t menu).

Certain workshops are more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employed. The butcher's workshop can get cluttered even after butchering a single animal: butchering a horse produces 9 meat, 9 chunks, 9 bones, 5 fat, one skull, and one skin.

Similarly, a kitchen producing lavish meals using alcohol, dwarven syrup, or quarry bush leaves can produce a stack of 20 to 100+ prepared meals, which are large items. The kitchen will be cluttered even before the meals are produced: four barrels with 15 units of alcohol each is already 60 large items, causing meal production to take a very long time.

Workshops
Furnaces
Related articles