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Editing 40d:Combat

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Each weapon causes the "lightly wounded" and "moderately wounded" levels using different messages.  For example, a blunt weapon causes bruises and sprains, respectively, while a [[sword]] causes cuts and bad gashes.  Although these indicators tell you the condition of the body parts, they don't tell you the exact amount of health they have. (ex: A body part can still stay "lightly wounded" sometimes if hit again, if the shot doesn't simply "glance away").
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Each weapon causes the "lightly wounded" and "moderately wounded" levels using different messages.  For example, a blunt weapon causes bruises and sprains, respectively, while a sword causes cuts and bad gashes.  Although these indicators tell you the condition of the body parts, they don't tell you the exact amount of health they have. (ex: A body part can still stay "lightly wounded" sometimes if hit again, if the shot doesn't simply "glance away").
  
Broken or mangled limbs are useless.  Breaking an arm or hand will cause a creature to drop his weapon/[[shield]], or make it unable to attack with that limb.  Breaking a leg will cause a two-legged [[creature]] to fall, making his extinction much easier. (Oddly, cutting off both arms and both legs of a bipedal creature won't make them fully immobile. Maybe they crawl around with their jaws.) It also takes two broken limbs to make a 4 legged creature fall.
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Broken or mangled limbs are useless.  Breaking an arm or hand will cause a creature to drop his weapon/shield, or make it unable to attack with that limb.  Breaking a leg will cause a two-legged creature to fall, making his extinction much easier. (Oddly, cutting off both arms and both legs of a bipedal creature won't make them fully immobile. Maybe they crawl around with their jaws.) It also takes two broken limbs to make a 4 legged creature fall.
  
 
Lopped off limbs are gone forever.  They do not grow back, even in Adventure Mode.
 
Lopped off limbs are gone forever.  They do not grow back, even in Adventure Mode.

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