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Editing 40d:Combat

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The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
 
The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
 
* get the appropriate combat skill level
 
* get the appropriate combat skill level
* if the creature is nauseous, divide by two
+
* if the creature is nauseous, divide per two
* if the creature is drowning, divide by two
+
* if the creature is drowning, divide per two
* if the creature is stunned, divide by two
+
* if the creature is stunned, divide per two
* if unknown test, divide by four
+
* if unknown test, divide per four
* if pain > 100, divide by two
+
* if pain > 100, divide per two
* exhaustion* - choose 1 of:
+
* if exhaustion >= 2000, lvl = lvl*3/4
:* if exhaustion >= 2000, lvl = lvl x 3/4 (75%)
+
* if exhaustion >= 4000, lvl = lvl*3/4
:* if exhaustion >= 4000, lvl = lvl x 9/16 (56%)
+
* if exhaustion >= 6000, lvl = lvl*3/4
:* if exhaustion >= 6000, lvl = lvl x 27/64 (42%)
+
* if thirst >= 25000, divide per two
* if thirst >= 25000, divide by two
+
* if hunger >= 50000, divide per two
* if hunger >= 50000, divide by two
+
* if drowsiness >= 57600, divide per two
* if drowsiness >= 57600, divide by two
 
  
:''(* re exhaustion: each "step" is 3/4 of the previous - for example, a creature with exhaustion = 6500 has a new level = level x 3/4 x 3/4 x 3/4)''
+
A creature with high exhaustion, for example 6500, will have its skill modified that way:
 +
new level = level * 3 / 4 * 3 / 4 * 3 / 4
  
 
==Weapon Analysis==
 
==Weapon Analysis==

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