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Editing 40d:Construction
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− | + | == Construction == | |
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− | + | A '''construction''' is an artificial structure that serves as neither [[furniture]] nor a [[workshop]]. Typical constructions provide shelter, provide accessibility to terrain, or restrict accessibility from terrain. | |
− | + | Simple constructions include [[wall]]s, [[floor]]s, [[stair]]s, [[ramp]]s and [[bridge]]s and can be made from wood or stone. More advanced constructions may have several prerequisites needing specific materials, [[workshop]]s and [[skill|skilled]] dwarves. For example [[screw pump]]s, [[windmill]]s and [[gear assembly|gear assemblies]] need engineers/mechanics, and [[stone]] and [[wood]] constructions need the mason and carpenter respectively (metal constructions can be thrown up by anyone). All constructions can be deconstructed. Designated constructions can be removed using the {{K|d}}esignations menu. Other constructions can be destroyed by accessing their properties using {{K|t}} or {{K|q}} and {{K|x}} removing the construction. | |
− | + | === Strange behavior === | |
− | + | Once a constructed wall or floor is built, then removed, the remaining floor changes to reflect the material that was originally used in the construction. For instance, if you were to build a dolomite wall on a ''magnetite'' floor, then removed the dolomite wall construction, the floor would morph into a ''dolomite'' floor. | |
− | + | [[Category:Constructions]] | |
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