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Difference between revisions of "40d:Custom grid"

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== External links ==
 
== External links ==
 
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.
 
*[http://www.vaevictus.net/dfcalc.html DF Grid Calculator] - A javascript tool to help with the above calculations.
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{{Game Interface FAQ}}

Revision as of 22:18, 11 August 2008

Version 0.28.181.39f introduced the ability to increase the grid from 80 tiles wide by 25 tiles high to as many as 200 by 200. The resolution and font are still a critical concern and must be calculated to match, to avoid strange results and crushed fonts.

To determine your final resolution:

  1. Determine your tile size. May be given, or ... may be specified as a screen size based on an 80:25 grid. simply divide the resolution by 80:25 respectively and you should get a tile size. example: curses_800x600.bmp translates as: 800 / 80 = 10 pixels wide, 600 / 25 = 24 pixels tall.
  2. Multiply by your proposed grid size to get your resolution: 10x24 * 128:25 = 1280x600

Notable Combinations

  • [FULLSCREENX:1600], [FULLSCREENY:1200], [FONT:curses_640x300.bmp], [GRID:200:100] (640x300 is 8x12 per tile)
  • [FULLSCREENX:1920], [FULLSCREENY:1200], [FONT:curses_800x600.bmp], [GRID:192:100] (800x600 utilized at 10x12 per tile, for an almost square aspect ratio with lots of view space)

External links