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Difference between revisions of "40d:Dwarf fortress mode"

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After creating a new world, most new users will play in '''fortress mode'''. In fortress mode, you pick a [[location]] in your world, then assign your seven initial [[dwarves]] some starting [[skills]] and pick items and [[animals]] to bring along.  When the game starts, unlike previous versions, you will not be presented with the typical |river|field|cliff| layout that we are all used to, but instead with whatever area of the map you picked.  There is a new Z axis (up and down) which you probably have to use if you picked a non mountainous area.  You can get to the different layers using {{K|>}} (down) and {{K|<}} (up).  To [[digging|dig]] to other layers first designate a down [[stair]]case, then go down a layer and designate and up staircase below it.  You can then build [[buildings]] and [[workshops]] in the space you have dug out.
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{{av}}{{Quality|Fine}}
 
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'''Fortress mode''': where the game gets its name! This option is available from the main menu after creating a world. In fortress mode, you pick a [[location]], then assign your seven initial [[dwarves]] some starting [[skills]], equipment, provisions, and [[animals]] to bring along.  After preparations are complete and your hardy explorers depart, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotamuses.
=== Selecting a site ===
 
The most important decision that will lead to success or failure of your fort is your starting [[location]]. Study carefully the options presented so that you  select a site that you can confidently play in. Things to consider are vegetation ([[tree]]s, [[plants]]), [[water]] ([[river]]s or brooks), temperature (hot, warm, cold, freezing) and locale? (evil, terrifying, calm, sinister). There are [[volcano]]s, if you want [[magma]] then find a [[magma vent]] near a volcano. Is there an [[aquifer]] stopping you from reaching [[stone]]? What minerals do those stone layers contain?
 
 
 
=== Embarking ===
 
Selecting your dwarves and starting materials.  
 
  
 
=== Playing ===
 
=== Playing ===
Your view of the in game world is that of a multi-layered environment which you can move up and down and left to right. Dwarves are represented by little smiles, rocks by blackness and sky by blueness. You have a command menu that lets you set commands that your dutiful dwarves will attempt to follow. The rest of this wiki is dedicated to helping you with these commands.
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Your view of the in game world is that of a multi-layered environment which you can move north, south, east, and west, as well as up and down. Dwarves are represented by little faces, rocks by blackness and open space by blueness. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. The rest of this wiki is dedicated to helping you with these commands. If you need help starting out, see [[Your first fortress]].
 
 
=== Losing ===
 
DEATH. Try to avoid this. But don't forget that [[losing]] is fun!
 
 
 
=== Winning ===
 
Not known! Set your own goals. Survival is one, set your score by how many years your dwarves can thrive for.
 
  
 
=== Goals ===
 
=== Goals ===
There aren't really many goals in this game. Any goal would be the ones you set for yourself. <br/>
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As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. Survive, accumulate wealth, and build, build build! (Or at least try to make sure your inevitable death is entertaining). Some more specific challenges are available here, compiled by fun-loving players from all around: [[Challenges|List of Fun Goals]]
Here is a list of fun game goals to attempt: [[Game goals | List of Fun Goals]]
 
 
 
=== Compared to the 2d version ===
 
There is no promise of finding a [[underground river|Cave River]], however [[farming]] may now be performed in any [[soil]], such as loam or [[sand]].  Complex [[irrigation]] systems are required for farming on bare rock, which must first be covered in mud.
 
 
 
Rather than being able to expect better [[ore]] by simply digging to the right, it is now necessary to look at the geological formation of your potential fortress site to predict what kind of [[ore]], [[stone]], and [[gem]]s to expect.
 
  
[[category:Fortress mode]]
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{{Category|Fortress mode}}
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{{Category|Interface}}

Latest revision as of 03:12, 2 July 2012

This article is about an older version of DF.

Fortress mode: where the game gets its name! This option is available from the main menu after creating a world. In fortress mode, you pick a location, then assign your seven initial dwarves some starting skills, equipment, provisions, and animals to bring along. After preparations are complete and your hardy explorers depart, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotamuses.

Playing[edit]

Your view of the in game world is that of a multi-layered environment which you can move north, south, east, and west, as well as up and down. Dwarves are represented by little faces, rocks by blackness and open space by blueness. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. The rest of this wiki is dedicated to helping you with these commands. If you need help starting out, see Your first fortress.

Goals[edit]

As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. Survive, accumulate wealth, and build, build build! (Or at least try to make sure your inevitable death is entertaining). Some more specific challenges are available here, compiled by fun-loving players from all around: List of Fun Goals