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Difference between revisions of "40d:Embark"

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(starting equipment&skills = starting build)
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"Embark options" can refer to  
 
"Embark options" can refer to  
:* choosing starting skills, starting and supplies (aka [[Starting build]]),
+
:* choosing starting skills, equipment and supplies (aka [[Starting build]]),
 
:* site selection, possibly using the <f>ind function to help locate an acceptable site for your fortress.
 
:* site selection, possibly using the <f>ind function to help locate an acceptable site for your fortress.
  
 
''(Need a quick list of Embark screen features, with links to full pages)''
 
''(Need a quick list of Embark screen features, with links to full pages)''

Revision as of 09:25, 29 April 2009

"Embark" is a general term that refers to the very beginning of the game, during or immediately following site selection but before actual game play begins. It is used to refer to any choices during that period - site selection, equipment or skills selected for your starting 7 dwarfs (or the "Play Now" option), and the actual "landing" on your new site, the 7 dwarfs and any animals around the wagon filled with supplies.

Examples -

  • "I made a big mistake at embark when I forgot..."
  • "I knew I was in trouble when I got attacked on embark..."
  • "This is one of the choices you need(ed) to make at embark, before the game..."
  • "After embark the first thing you want to do is..."
  • "Once you've embarked, that's when the fun starts..."

"Embark options" can refer to

  • choosing starting skills, equipment and supplies (aka Starting build),
  • site selection, possibly using the <f>ind function to help locate an acceptable site for your fortress.

(Need a quick list of Embark screen features, with links to full pages)