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Editing 40d:Engraving

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== Art value ==
 
== Art value ==
Engraved surfaces raise the [[value]] of [[room]]s, depending on the [[quality]] and material of the engraving. Engravings only affect the value of the room on the side they were made on, though smoothing affects both sides.<sup>[http://www.bay12games.com/forum/index.php?topic=26201.msg307267#msg307267]</sup> The value of smooth and engraved walls is considered "Architecture" under the "Fortress [[Wealth]]" table.
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Engraved surfaces raise the [[Main:value|value]] of [[Main:room|room]]s, depending on the [[Main:quality|quality]] and material of the engraving. Engravings only affect the value of the room on the side they were made on, though smoothing affects both sides.<sup>[http://www.bay12games.com/forum/index.php?topic=26201.msg307267#msg307267]</sup> The value of smooth and engraved walls is considered "Architecture" under the "Fortress [[Wealth]]" table.
  
 
==Value & content==
 
==Value & content==
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To change the display of individual engravings in-game, select "Toggle Engraving"  in the designation menu ({{K|d}}-{{K|v}}) and select the area you wish to display differently (this has no effect on gameplay).
 
To change the display of individual engravings in-game, select "Toggle Engraving"  in the designation menu ({{K|d}}-{{K|v}}) and select the area you wish to display differently (this has no effect on gameplay).
 
   
 
   
The display default is set in the [[init.txt]] file line '''[ENGRAVINGS_START_OBSCURED:NO]'''. Replacing '''NO''' by '''YES''' will cause new engravings to show as smooth surfaces.
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The display default is set in the [[Main:init|init]] file line '''[ENGRAVINGS_START_OBSCURED:NO]'''. Replacing '''NO''' by '''YES''' will cause new engravings to show as smooth surfaces.
  
 
== Art defacement ==
 
== Art defacement ==

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