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Editing 40d:Engraving

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{{av}}{{Quality|Exceptional|09:14, 11 July 2010 (UTC)}}
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'''Engraving''' [[smoothing|smooth]] [[wall]]s and [[floor]]s will increase the [[value of a room]]. This is done by [[dwarves]] with [[Stone Detailing]] labour enabled and uses the [[engraver] skill.
'''Engraving''' [[smoothing|smooth]] [[wall]]s and [[floor]]s will increase the [[Room|value of a room]]. This is done by [[dwarves]] with [[Stone detailing]] labor enabled and uses the [[engraver]] skill.
 
  
 
Engravings may cause happy [[thought]]s, and are a good way to keep a record of the fort's [[Legends|history]]. You can view them with loo{{k|k}} + {{k|enter}}.
 
Engravings may cause happy [[thought]]s, and are a good way to keep a record of the fort's [[Legends|history]]. You can view them with loo{{k|k}} + {{k|enter}}.
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# Wait for a [[dwarf]] to engrave the [[stone]] on the walls.
 
# Wait for a [[dwarf]] to engrave the [[stone]] on the walls.
  
NOTE: You must [[smooth]] an area before you can engrave on it.
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'''NOTE: You must smooth an area before you can engrave on it. Designating an area for smoothing is just the same as engraving, but you must press {{K|s}} to Smooth Stone from the designate menu.'''
  
 
== Art value ==
 
== Art value ==
Engraved surfaces raise the [[value]] of [[room]]s, depending on the [[quality]] and material of the engraving. Engravings only affect the value of the room on the side they were made on, though smoothing affects both sides.<sup>[http://www.bay12games.com/forum/index.php?topic=26201.msg307267#msg307267]</sup> The value of smooth and engraved walls is considered "Architecture" under the "Fortress [[Wealth]]" table.
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Engraved surfaces raise the [[value]] of [[room]]s, depending on the [[quality]] of the engraving. Engravings only affect the value of the room on the side they were made on, though smoothing affects both sides.<sup>[http://www.bay12games.com/forum/index.php?topic=26201.msg307267#msg307267]</sup> The value of smooth and engraved walls is considered "Architecture" under the "Fortress [[Wealth]]" table.  
  
 
==Value & content==
 
==Value & content==
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Quality affects what is inscribed on an engraving. Normal-quality engravings will never have the history of your [[fortress]] on them, and are usually about random things in the [[world]]. Engravings made with a quality of well-crafted and up will often contain pieces of historical information about your fortress' past. Engravers are inspired by the history of your fort and will use them in the engraving. Like when your [[axedwarf]] bravely held a crucial part of the fort and slew some [[goblin]]s, your engravers can make a graven image of it.  
 
Quality affects what is inscribed on an engraving. Normal-quality engravings will never have the history of your [[fortress]] on them, and are usually about random things in the [[world]]. Engravings made with a quality of well-crafted and up will often contain pieces of historical information about your fortress' past. Engravers are inspired by the history of your fort and will use them in the engraving. Like when your [[axedwarf]] bravely held a crucial part of the fort and slew some [[goblin]]s, your engravers can make a graven image of it.  
  
The contents of engravings do ''not'' affect room value - the only factors that matter are the engraving's [[quality]] and the type of stone on which it was made (both its material value and any matching [[preference]]s).
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An engraving of a subject that a dwarf dislikes will reduce the the effective value of that room for that dwarf.<sup>[http://www.bay12games.com/forum/index.php?topic=27361.0]</sup>
  
 
[[Adventurer]]s are able to view these by revisiting your old fortress (use {{K|l}} to look around, then {{K|a}} over an engraving you want to look at), and will see a much more detailed description of the engraved happening. The art and the story behind the engraving will show up in the [[legends]] mode. Alternatively, you can edit [[init.txt]] and enable the '''SHOW_ALL_HISTORY_IN_DWARF_MODE''' setting to make the same history information visible in Fortress mode.
 
[[Adventurer]]s are able to view these by revisiting your old fortress (use {{K|l}} to look around, then {{K|a}} over an engraving you want to look at), and will see a much more detailed description of the engraved happening. The art and the story behind the engraving will show up in the [[legends]] mode. Alternatively, you can edit [[init.txt]] and enable the '''SHOW_ALL_HISTORY_IN_DWARF_MODE''' setting to make the same history information visible in Fortress mode.
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== Toggle engravings ==
 
== Toggle engravings ==
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To change the display of individual engravings in-game, select "Toggle Engraving"  in the designation menu ({{K|d}}-{{K|v}}) and select the area you wish to display differently (this has no effect on gameplay).
 
To change the display of individual engravings in-game, select "Toggle Engraving"  in the designation menu ({{K|d}}-{{K|v}}) and select the area you wish to display differently (this has no effect on gameplay).
 
   
 
   
The display default is set in the [[init.txt]] file line '''[ENGRAVINGS_START_OBSCURED:NO]'''. Replacing '''NO''' by '''YES''' will cause new engravings to show as smooth surfaces.
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The display default is set in the [[init]] file line '''[ENGRAVINGS_START_OBSCURED:NO]'''. Replacing '''NO''' by '''YES''' will cause new engravings to show as smooth surfaces.
  
 
== Art defacement ==
 
== Art defacement ==
 
A [[Quality|masterful]] engraving that is destroyed or defaced* will cause an unhappy [[thought]] in the [[engraver]]. (see the [[Quality]] article for details).
 
A [[Quality|masterful]] engraving that is destroyed or defaced* will cause an unhappy [[thought]] in the [[engraver]]. (see the [[Quality]] article for details).
:''<sup>(* [[Mining]], [[magma]], and [[tower-cap]]s do the job nicely, though magma and tower-caps will only destroy floor engravings.)</sup>''
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:''<sup>(* [[Mining]], [[magma]], and [[tower cap]]s do the job nicely, though magma and tower caps will only destroy floor engravings.)</sup>''
  
 
Oddly, even if [[Justice]] is in effect, the dwarf that defaced the artwork will not be held accountable for his crimes.
 
Oddly, even if [[Justice]] is in effect, the dwarf that defaced the artwork will not be held accountable for his crimes.
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== Trivia ==
 
== Trivia ==
 
*If you engrave while under siege, it is quite possible for the battles to be depicted before the entire siege is over. This will mainly show single events that have happened during the siege already, such as deaths of certain creatures.
 
*If you engrave while under siege, it is quite possible for the battles to be depicted before the entire siege is over. This will mainly show single events that have happened during the siege already, such as deaths of certain creatures.
**CHALLENGE: when you start to experience [[Fun]], have your master engravers record it all in a completely sealed room.  Make sure that they have plenty of space to record the Death of the Hold, as well as their own slow death by starvation.
 
 
*You can remove an engraving by building a wall over it. This will also remove the smoothed floor.
 
*You can remove an engraving by building a wall over it. This will also remove the smoothed floor.
  
== How Dwarves Engrave==
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[[Category:Designations]]
{{D for Dwarf}}
 
*It is a well-known fact that dwarves use their coarse, thick beards in order to smooth rough areas of stone. More skilled dwarves can engrave images onto stone, which has led some scientists to believe that a dwarf's beard is a separate, sentient lifeform in symbiosis with the dwarves. The dwarves provide the beards with nourishment in their spilled alcohol and food, along with the prodigous amounts of sweat working dwarves produce. The beards provide warmth, storage for goods and a pouch of sorts for baby dwarves.
 
 
 
{{Category|Designations}}
 

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