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Editing 40d:Exploit

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== Dwarven Kick In The Pants ==
 
== Dwarven Kick In The Pants ==
  
When a dwarf is "On [[Break]]", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break.  This does give an unhappy [[thought]] (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method.  Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel dwarves' breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks.
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When a dwarf is "On [[Break]]", it is possible to draft this civilian into the military and then immediately undraft in order to cancel the break.  This does give an unhappy [[thought]] (but only if the dwarf has no military and/or civilian skills), so it is not a significant exploit and some may consider it a perfectly acceptable gameplay method.  Of course, if you allow every dwarf to spar a little when you draft them so that they are at least Novice Wrestlers, you'll get the double advantage of being able to cancel dwarfs' breaks at will and then send them back to work with no unhappy thoughts, as well as having dwarves who fare a little better against unexpected attacks.
  
 
== Extremely Intricate Artifacts ==
 
== Extremely Intricate Artifacts ==
  
When a moody dwarf sets out to fetch some material he's craving, forbid all the other items he has gathered so far. The dwarf will set out to find a replacement for the forbidden item(s). When he returns, forbid the new one, and so on. After a while you should have a large stockpile of stuff on the moody dwarves workshop. After you unforbid an item, the dwarf will retask it if the number of items of that type that were gathered before that one is not enough for the artifact. With careful forbidding and unforbidding, you can create ridiculously large artifacts.
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When a moody dwarf sets out to fetch some material he's craving, forbid all the other items he has gathered so far. The dwarf will set out to find a replacement for the forbidden item(s). When he returns, forbid the new one, and so on. After a while you should have a large stockpile of stuff on the moody dwarfs workshop. After you unforbid an item, the dwarf will retask it if the number of items of that type that were gathered before that one is not enough for the artifact. With careful forbidding and unforbidding, you can create ridiculously large artifacts.
  
 
== Extremely Intricate Artifacts II ==
 
== Extremely Intricate Artifacts II ==

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