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40d:Flood

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Revision as of 21:15, 17 February 2008 by Amazingloller (talk | contribs)
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In the previous version of the game, a tile was either flooded or it wasn't. Now, there can be up to seven units of water in a tile: 1/7 is ankle-deep, while at 7/7, water fills up to the ceiling. At depths below 4/7, dwarves can walk freely, but if the depth is greater than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.[Verify] A dwarf who can't swim can drown in a tile with too much water in it.

A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents. Deliberately flooding squares can be useful for farming, but can cause you to lag from all the water movement.