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Difference between revisions of "40d:Gear assembly"

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A '''gear assembly''' is a [[machine component]] that is used to move [[power]] between adjacent machine components such as [[water wheel]]s, [[windmill]]s, [[axle]]s, and other gear assemblies. This allows the transfer of vertical motion to horizontal and vice versa. Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S and E-W).  Each gear in a chain of gears requires 5 units of power.
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A '''gear assembly''' is a [[machine component]] that is used to move [[power]] between adjacent machine components such as [[water wheel]]s, [[windmill]]s, [[axle]]s, and other gear assemblies. This allows the transfer of vertical motion to horizontal and vice versa.
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Gear assemblies require 5 units of power each.
  
 
==Construction==
 
==Construction==
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Gears can be constructed from the {{K|b}}uild menu under {{K|M}}achine Components and {{K|g}}ear. They require one [[mechanism]] to construct.
 
Gears can be constructed from the {{K|b}}uild menu under {{K|M}}achine Components and {{K|g}}ear. They require one [[mechanism]] to construct.
  
Gears may be used to transfer power between [[z-level]]s. In order to do so, you must first dig a channel, and then place the gear over the opening. Then place either another gear assembly, a vertical axle, or a machine (screw pump, etc.) on the z-level below in the same square, and power will be routed to it.
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After the gear assembly has been constructed, it will automatically draw power from an adjacent power source.  Further components can then be connected to the other available sides (East, West, North, South, Above, Below) of the gear assembly, and will automatically draw power from the power source via the assembly.  Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S and E-W).
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In order to transfer power between [[z-level]]s with a gear assembly, you must first dig a channel, and then place the gear over the opening. Then place either another gear assembly, a vertical axle, or a machine (screw pump, etc.) on the z-level below in the same square, and power will be routed to it.
  
 
==Disconnected gears==
 
==Disconnected gears==
  
 
Gears can be "disconnected" by being connected to a [[lever]], and then activating that lever. However, be warned that devices connected vertically to a linked gear may collapse when disconnected. The same is true of a horizontally connected hanging device. An example is a windmill built directly on top of a gear: in this case, disconnecting the gear via the lever will cause the windmill construction to collapse. In order to avoid this, create a second gear adjacent to the linked gear but not otherwise connected to the system; This gear will support the windmill if the linked gear is disconnected, but will not transfer power, since it only draws it from the now-disconnected gear.
 
Gears can be "disconnected" by being connected to a [[lever]], and then activating that lever. However, be warned that devices connected vertically to a linked gear may collapse when disconnected. The same is true of a horizontally connected hanging device. An example is a windmill built directly on top of a gear: in this case, disconnecting the gear via the lever will cause the windmill construction to collapse. In order to avoid this, create a second gear adjacent to the linked gear but not otherwise connected to the system; This gear will support the windmill if the linked gear is disconnected, but will not transfer power, since it only draws it from the now-disconnected gear.
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Note that the above is only necessary if the windmill is entirely unsupported outside of the gear on which it rests.  Windmills (and other components) which have "Stable foundation" in their {{K|q}} view should not collapse if a gear beneath them is disconnected.
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==Solidity==
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Gears are presumably solid, however they do not block movement in a square.  Dwarves, kobolds, and other beasties have no problem walking through squares occupied by gear assemblies.  It's also important to note that water can also flow freely through them.
  
  
 
[[Category:Constructions]]
 
[[Category:Constructions]]
 
[[Category:Machine components]]
 
[[Category:Machine components]]

Revision as of 21:52, 4 November 2007

A gear assembly is a machine component that is used to move power between adjacent machine components such as water wheels, windmills, axles, and other gear assemblies. This allows the transfer of vertical motion to horizontal and vice versa.

Gear assemblies require 5 units of power each.

Construction

Gears can be constructed from the build menu under Machine Components and gear. They require one mechanism to construct.

After the gear assembly has been constructed, it will automatically draw power from an adjacent power source. Further components can then be connected to the other available sides (East, West, North, South, Above, Below) of the gear assembly, and will automatically draw power from the power source via the assembly. Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S and E-W).

In order to transfer power between z-levels with a gear assembly, you must first dig a channel, and then place the gear over the opening. Then place either another gear assembly, a vertical axle, or a machine (screw pump, etc.) on the z-level below in the same square, and power will be routed to it.

Disconnected gears

Gears can be "disconnected" by being connected to a lever, and then activating that lever. However, be warned that devices connected vertically to a linked gear may collapse when disconnected. The same is true of a horizontally connected hanging device. An example is a windmill built directly on top of a gear: in this case, disconnecting the gear via the lever will cause the windmill construction to collapse. In order to avoid this, create a second gear adjacent to the linked gear but not otherwise connected to the system; This gear will support the windmill if the linked gear is disconnected, but will not transfer power, since it only draws it from the now-disconnected gear.

Note that the above is only necessary if the windmill is entirely unsupported outside of the gear on which it rests. Windmills (and other components) which have "Stable foundation" in their q view should not collapse if a gear beneath them is disconnected.

Solidity

Gears are presumably solid, however they do not block movement in a square. Dwarves, kobolds, and other beasties have no problem walking through squares occupied by gear assemblies. It's also important to note that water can also flow freely through them.