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Editing 40d:Immigration

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Immigration figures are determined by your fortress's total "Created [[Wealth]]" and by the number of revealed tiles in your fortress - every 1000☼ Wealth or 32 revealed walkable subterranean tiles allows one Dwarf to live in your fortress. This is further influenced by reporting of the yearly dwarven [[caravan]] - if, for any reason, the caravan does not arrive or does not make it off the map alive the first year, no wealth is reported, and this will seriously hurt your chances for immigration. Later, if they fail to make it off your map, then the previous year's caravan report is used to determine the next immigration waves. Additionally, dwarf deaths in your fortress will make immigrating dwarves scared, reducing immigrant numbers possibly down to zero.  If this reduces the number of immigrants, the message announcing the seasonal immigrants will include comments to this effect.
 
Immigration figures are determined by your fortress's total "Created [[Wealth]]" and by the number of revealed tiles in your fortress - every 1000☼ Wealth or 32 revealed walkable subterranean tiles allows one Dwarf to live in your fortress. This is further influenced by reporting of the yearly dwarven [[caravan]] - if, for any reason, the caravan does not arrive or does not make it off the map alive the first year, no wealth is reported, and this will seriously hurt your chances for immigration. Later, if they fail to make it off your map, then the previous year's caravan report is used to determine the next immigration waves. Additionally, dwarf deaths in your fortress will make immigrating dwarves scared, reducing immigrant numbers possibly down to zero.  If this reduces the number of immigrants, the message announcing the seasonal immigrants will include comments to this effect.
  
Created Wealth is visible on the Status ({{K|z}}) screen once you get a [[broker]] with the [[appraiser]] skill. All objects with any [[value]] (including mined-out areas, [[bridge]]s, and just about every kind of created [[crafts|good]]) will be included in the total. [[Artifact]]s usually are one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decoration|decorated]] can potentially double fortress wealth early in the game.
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Created Wealth is visible on the Status ({{K|z}}) screen once you get a [[broker]] with the [[appraiser]] skill. All objects with any [[value]] (including mined-out areas, [[bridge]]s, and just about every kind of created [[crafts|good]]) will be included in the total. [[Artifact]]s usually are one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily [[decoration|decorated]] can potentially double fortress wealth early in the game. Forbidden items are included in your wealth "properly" as of [http://www.bay12games.com/dwarves/dev_now.html 09/02/2008].
  
 
Immigration is rarely greater than 24 dwarves per wave, not including [[pet]]s, [[children|kids]] and spouses, though rarely larger numbers have been reported.
 
Immigration is rarely greater than 24 dwarves per wave, not including [[pet]]s, [[children|kids]] and spouses, though rarely larger numbers have been reported.

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