v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Irrigation

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|20:28, 30 April 2013 (UTC)}}
 
{{av}}
 
 
'''Irrigation''' is the process of making rocky ground suitable for [[farming]]. This is done by [[flood]]ing it with [[water]]; when the water evaporates, the tiles are labeled as "muddy".  This is also called '''muddying''' the floor, as the dry floor tile is then a "muddy <type of stone> floor".  Inside [[cave]]s, [[rock]] cavern floor tiles that are covered with water instantly become muddy tiles, which you can then build [[farm plot]]s on.   
 
'''Irrigation''' is the process of making rocky ground suitable for [[farming]]. This is done by [[flood]]ing it with [[water]]; when the water evaporates, the tiles are labeled as "muddy".  This is also called '''muddying''' the floor, as the dry floor tile is then a "muddy <type of stone> floor".  Inside [[cave]]s, [[rock]] cavern floor tiles that are covered with water instantly become muddy tiles, which you can then build [[farm plot]]s on.   
  
Line 7: Line 5:
 
There are several methods for getting the water onto (and then off of) the floor tiles.  Dwarf Fortress uses reasonably-realistic water dynamics, including measures of [[water depth]]. A depth of 7 is full, depths of 1 will evaporate, leaving the stone wet and thus suitable for farming. Your goal in irrigation is to get a section of ground to be 1/7s, so it will evaporate to muddy. Usually it can't be avoided that part of the section will be flooded with higher levels, but water will disperse and eventually evaporate. If the water level gets too high and no 1/7 tiles exist (or not for long, replaced by shifting 2/7 tiles), the water will not evaporate.  
 
There are several methods for getting the water onto (and then off of) the floor tiles.  Dwarf Fortress uses reasonably-realistic water dynamics, including measures of [[water depth]]. A depth of 7 is full, depths of 1 will evaporate, leaving the stone wet and thus suitable for farming. Your goal in irrigation is to get a section of ground to be 1/7s, so it will evaporate to muddy. Usually it can't be avoided that part of the section will be flooded with higher levels, but water will disperse and eventually evaporate. If the water level gets too high and no 1/7 tiles exist (or not for long, replaced by shifting 2/7 tiles), the water will not evaporate.  
  
[[Smooth]]ed floors that are muddied will remain smooth, however if/when [[shrub]]s or [[tower-cap]]s grow, that tile will then revert to a rough stone floor tile. If the floor was engraved, this will also destroy the engraving, resulting in an unhappy thought if it was a masterwork (and a message about "the impertinent vegetation" having defaced a work of art).
+
[[Smooth]]ed floors that are muddied will remain smooth, however if/when [[shrub]]s or [[tower cap]]s grow, that tile will then revert to a rough stone floor tile. Constructed floors that have been muddied will not prevent the growth of shrubs or tower caps.
 
 
On the other hand, constructed floors that have been muddied will '''not''' allow the growth of shrubs and tower-caps.
 
  
 
==Indoor/Underground Irrigation ==
 
==Indoor/Underground Irrigation ==
Line 18: Line 14:
 
(* Note: ''Any'' type of [[soil]] is the same for this purpose in Dwarf Fortress, so you can build farm plots on sand, mud, clay, whatever.)
 
(* Note: ''Any'' type of [[soil]] is the same for this purpose in Dwarf Fortress, so you can build farm plots on sand, mud, clay, whatever.)
  
Once an underground river is discovered, [[Tower-cap]]s and bushes will ''also'' grow on any unimproved (i.e., non-irrigated, non-farm plot) underground soil. Irrigating is recommended for improving tower-cap farms.  
+
Once an underground river is discovered, [[Tower cap]]s and bushes will ''also'' grow on any unimproved (i.e., non-irrigated, non-farm plot) underground soil. Irrigating is recommended for improving tower cap farms.  
  
 
=== Pump Irrigation ===
 
=== Pump Irrigation ===
Line 26: Line 22:
 
Dig a channel tile down from a tunnel, preferably near a well or other water source, and dig a farm room below (and preferably around) the channel tile on the lower level. Create a [[zone]] on the channel tile above, and make it a pond. Your dwarves will automatically attempt to fill it with water carried in buckets. As they dump water in, it will muddy the floor on the lower level, spreading out to surrounding tiles once the second bucket load drops. After it has been sufficiently muddied, disable or remove the pond zone. Since dwarves can build farm plots in 1 unit deep water, you can place your plot right away once all desired tiles are covered.
 
Dig a channel tile down from a tunnel, preferably near a well or other water source, and dig a farm room below (and preferably around) the channel tile on the lower level. Create a [[zone]] on the channel tile above, and make it a pond. Your dwarves will automatically attempt to fill it with water carried in buckets. As they dump water in, it will muddy the floor on the lower level, spreading out to surrounding tiles once the second bucket load drops. After it has been sufficiently muddied, disable or remove the pond zone. Since dwarves can build farm plots in 1 unit deep water, you can place your plot right away once all desired tiles are covered.
  
Due to the low demand in infrastructure, items and water management, this is one of the fastest and the safest way to irrigate a floor. Dwarves carry 1/7 unit of water per trip. It's slower if the water source is far away, but still very manageable compared to digging an aqueduct and building floodgates or even pumps.
+
Due to the low demand in infrastructure, items and water management, this is one of the fastest and the safest way to irrigate a floor. Dwarves carry 1/7 unit of water per trip. It's slower if the water source is far away, but still very manageable compared to digging an aquaeduct and building floodgates or even pumps.
  
 
If you need to irrigate a larger area, larger than 3x3 - depending on distance to the water source - you may need to dig several channel tiles. The method also works great with constructed staircases for creating outdoor farm plots where there's an occasional stone in the ground.
 
If you need to irrigate a larger area, larger than 3x3 - depending on distance to the water source - you may need to dig several channel tiles. The method also works great with constructed staircases for creating outdoor farm plots where there's an occasional stone in the ground.
Line 68: Line 64:
 
===Easier, safer irrigation===
 
===Easier, safer irrigation===
  
Here's a relatively safe and simple irrigation plan.  As shown it's set up for an underground [[tower-cap]] farm, but can easily be adapted to any level, surface or deep underground.   
+
Here's a relatively safe and simple irrigation plan.  As shown it's set up for an underground [[tower cap]] farm, but can easily be adapted to any level, surface or deep underground.   
  
 
This is a passive system - it's never connected to the river, so it won't do anything unless manned by a dwarf, and it doesn't need any levers or floodgates to work - or to ''stop'' working.  Unless you forget about it, no [[flood]]ing should occur - and even if you do and it does, it's foolproof to stop.
 
This is a passive system - it's never connected to the river, so it won't do anything unless manned by a dwarf, and it doesn't need any levers or floodgates to work - or to ''stop'' working.  Unless you forget about it, no [[flood]]ing should occur - and even if you do and it does, it's foolproof to stop.
Line 133: Line 129:
  
 
=== Underground River Irrigation ===
 
=== Underground River Irrigation ===
Underground rivers are often what makes living in freezing climates possible, because they don't freeze over. Its very easy to tap one if you know what you're doing.  Once you've located it, pick out a good spot for your farm room and dig it out.  Make sure you're on the same level as the water; that is, where the actual water is located, not where the 'Open Space' is.  Channel out one tile in the farm room and replace it with a floor hatch.  Dig a narrow tunnel to the underground river and put a wall grate and a floodgate in it.  Link the floodgate and hatch to separate levers.  Dig one level down and dig a drainage shaft from the tile below the hatch to the point where the river 'drops'; you'll see a 5x5 area of 'Open Space'. When you are ready, dig a small tunnel and channel out the floor so you breach the river below and send it into your grate and floodgate.  Open the floodgate to water your crops, close it when you're done and open the hatch to drain.
+
Underground rivers are often what makes living in freezing climates possible, because they don't freeze over. Its very easy to tap one if you know what you're doing.  Once you've located it, pick out a good spot for your farm room and dig it out.  Make sure you're on the same level as the water; that is, where the actual water is located, not where the 'Open Space' is.  Channel out one tile in the farm room and replace it with a floor hatch.  Dig a narrow tunnel to the underground river and put a wall grate and a floodgate in it.  Link the floodgate and hatch to seperate levers.  Dig one level down and dig a drainage shaft from the tile below the hatch to the point where the river 'drops'; you'll see a 5x5 area of 'Open Space'. When your ready, dig a small tunnel and channel out the floor so you breach the river below and send it into your grate and floodgate.  Open the floodgate to water your crops, close it when you're done and open the hatch to drain.
  
NOTE: The grate is necessary to filter out nasty creatures that might otherwise come in with the water.  Keep in mind that a wall grate can be destroyed by a swimming building destroyer, so you may want to keep the floodgate in front of it closed when water is not needed.
+
NOTE: The grate is necessary to filter out nasty creatures that might otherwise come in with the water.
  
 
An easier method is to find a location where the cave river falls for more than three z levels and simply build a screw pump to suck the falling water from midair.  
 
An easier method is to find a location where the cave river falls for more than three z levels and simply build a screw pump to suck the falling water from midair.  
Line 156: Line 152:
 
*it would seem this only affects the non-native stone of a layer, and changes it into the native stone, it definitely does not turn it into the rock type in the layer beneath if it is another non-native stone.  (non-native means stone like orthoclase or microcline)
 
*it would seem this only affects the non-native stone of a layer, and changes it into the native stone, it definitely does not turn it into the rock type in the layer beneath if it is another non-native stone.  (non-native means stone like orthoclase or microcline)
  
{{Category|Agriculture}}
+
[[Category:Agriculture]]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)