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40d:Item definition token

From Dwarf Fortress Wiki
Revision as of 01:49, 20 November 2008 by Random832 (talk | contribs) (Cleanup)
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  • ITEM_WEAPON
  • ITEM_TOY
  • ITEM_INSTRUMENT
  • ITEM_TRAPCOMP
  • ITEM_ARMOR
  • ITEM_AMMO
  • ITEM_SIEGEAMMO
  • ITEM_GLOVES
  • ITEM_SHOES
  • ITEM_SHIELD
  • ITEM_HELM
  • ITEM_PANTS
  • ITEM_FOOD

Weapons

  • ADJECTIVE
  • DAMAGE
  • WEIGHT
  • STICK_CHANCE
  • SKILL
  • RANGED
  • CRIT_BOOST
  • TWO_HANDED
  • MINIMUM_SIZE
  • CAN_STONE
  • MATERIAL_SIZE

Toys, Instruments

  • HARD_MAT - In stock raws, is on everything but instruments and puzzleboxes.

Trap Components

  • [Most weapon ones seem to apply]
  • HITS - Number of times it hits?
  • IS_SCREW - Presumably, can be installed into a screw pump.
  • IS_SPIKE - Presumably, can be mounted as an upright spike trap.

Armor

  • SOFT
  • HARD
  • BARRED
  • SCALED
  • SHAPED
  • LAYER_SIZE
  • LAYER_PERMIT
  • LAYER
  • OVER
  • UNDER
  • COVER
  • COVERAGE
  • PREPLURAL
  • MATERIAL_PLACEHOLDER
  • VALUE
  • ARMORLEVEL
  • UBSTEP
  • MAX
  • LBSTEP
  • METAL_ARMOR_LEVELS
  • MAINBLOCK
  • SECONDBLOCK

Ammo; Siege Ammo

  • CLASS - what kind of weapon it can be used in

Specific types of Armor? Gloves/Shoes/Shield/Helm/Pants The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws.

  • BLOCKPOWER
  • UPSTEP
  • BLOCKCHANCE
  • CHAIN_METAL

Food

  • LEVEL