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Editing 40d:Item token

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{{Quality|Superior|01:25, 8 July 2013 (UTC)}}
 
 
{{av}}
 
{{av}}
:''You may be looking for [[Item definition token]].''
+
:''You may be looking for {{l|Item definition tokens}}.''
These are to be used with certain [[Creature token]] (such as ITEMCORPSE) as well as in [[Reactions]].
+
These are to be used with certain {{l|Creature Tokens}} (such as ITEMCORPSE) as well as in {{l|Reactions}}.
  
An item is described by four tokens, as such:
+
 
 +
An item is described by four [[tokens]], as such:
  
 
  [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
 
  [<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
 
Nearly all items are made of a [[Material token|material]], though several types expect either a creature ID or a plant ID instead.
 
  
 
==Item type tokens==
 
==Item type tokens==
  
{| {{prettytable}} class="sortable"
+
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
! # !! Token !! Description
+
! Token !! Description
|-
 
| 0 || BAR || [[Bar]]s, such as [[metal]], [[fuel]], or [[soap]].
 
|-
 
| 1 || SMALLGEM || Cut [[gem]]stones usable in [[jeweler's workshop]]
 
 
|-
 
|-
| 2 || BLOCKS || [[Block]]s of any kind.
+
| AMMO || Ammunition for hand-held weapons.  Subtypes come from item_ammo.
 
|-
 
|-
| 3 || ROUGH || Rough [[gem]]stones or raw [[glass]].
+
| AMULET || Amulets.
 
|-
 
|-
| 4 || STONE || Raw mined [[stone]].
+
| ANIMALTRAP || Traps for animals.
 
|-
 
|-
| 5 || WOOD || Wooden [[log]]s. Material must be WOOD.
+
| ANVIL || Anvils.
 
|-
 
|-
| 6 || DOOR || [[Door]]s.
+
| ARMOR || Armor and clothing worn on the upper body.  Subtypes come from item_armor.
 
|-
 
|-
| 7 || FLOODGATE || [[Floodgate]]s.
+
| ARMORSTAND || Armor stands.
 
|-
 
|-
| 8 || BED || [[Bed]]s.
+
| BACKPACK || Backpacks.
 
|-
 
|-
| 9 || CHAIR || [[Chair]]s and thrones.
+
| BALLISTAPARTS || Ballista parts.
 
|-
 
|-
| 10 || CHAIN || [[Chain]]s and [[rope]]s.
+
| BALLISTARROWHEAD || Arrow heads for ballista bolts.
 
|-
 
|-
| 11 || FLASK || [[Flask]]s.
+
| BAR || Both metal and non-metal bars.
 
|-
 
|-
| 12 || GOBLET || [[Goblet]]s.
+
| BARREL || Barrels.
 
|-
 
|-
| 13 || INSTRUMENT || Musical [[instrument]]s.  Subtypes come from item_instrument.txt
+
| BED || Beds.
 
|-
 
|-
| 14 || TOY || [[Toy]]s.  Subtypes come from item_toy.txt
+
| BIN || Bins.
 
|-
 
|-
| 15 || WINDOW || Glass [[window]]s.
+
| BLOCKS || Blocks of any kind.
 
|-
 
|-
| 16 || CAGE || [[Cage]]s.
+
| BONES || Bones from creatures. Material is a creature ID.
 
|-
 
|-
| 17 || BARREL || [[Barrel]]s.
+
| BOX || Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
 
|-
 
|-
| 18 || BUCKET || [[Bucket]]s.
+
| BRACELET || Bracelets.
 
|-
 
|-
| 19 || ANIMALTRAP || [[Animal trap]]s.
+
| BUCKET || Buckets.
 
|-
 
|-
| 20 || TABLE || [[Table]]s.
+
| CABINET || Cabinets.
 
|-
 
|-
| 21 || COFFIN || [[Coffin]]s.
+
| CAGE || Cages.
 
|-
 
|-
| 22 || STATUE || [[Statue]]s.
+
| CATAPULTPARTS || Catapult parts.
 
|-
 
|-
| 23 || CORPSE || [[Corpse]]s. Has no material.
+
| CHAIN || Chains and ropes.
 
|-
 
|-
| 24 || WEAPON || [[Weapon]]s.  Subtypes come from item_weapon.txt
+
| CHAIR || Chairs and thrones.
 
|-
 
|-
| 25 || ARMOR || [[Armor]] and clothing worn on the upper body.  Subtypes come from item_armor.txt
+
| CHEESE || Cheeses.
 
|-
 
|-
| 26 || SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.txt
+
| CLOTH || Cloth made at the loom.
 
|-
 
|-
| 27 || SHIELD || [[Shield]]s and bucklers.  Subtypes come from item_shield.txt
+
| COIN || Coins.
 
|-
 
|-
| 28 || HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.txt
+
| COFFIN || Coffins and caskets.
 
|-
 
|-
| 29 || GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.txt
+
| CORPSE || Dead things.
 
|-
 
|-
| 30 || BOX || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
+
| CORPSEPIECE || Body parts.
 
|-
 
|-
| 31 || BIN || [[Bin]]s.
+
| CROWN || Crowns.
 
|-
 
|-
| 32 || ARMORSTAND || [[Armor stand]]s.
+
| DOOR || Doors.
 
|-
 
|-
| 33 || WEAPONRACK || [[Weapon rack]]s.
+
| DRINK || Liquids from brewed plants.
 
|-
 
|-
| 34 || CABINET || [[Cabinet]]s.
+
| EARRING || Earrings.
 
|-
 
|-
| 35 || FIGURINE || [[Idol]]s.
+
| EXTRACT || Extracts from certain plants and creatures.
 
|-
 
|-
| 36 || AMULET || [[Amulet]]s.
+
| FIGURINE || Idols.
 
|-
 
|-
| 37 || SCEPTER || [[Scepter]]s.
+
| FISH || Prepared fish. Material is a creature ID.
 
|-
 
|-
| 38 || AMMO || [[Ammunition]] for hand-held weapons. Subtypes come from item_ammo.txt
+
| FISH_RAW || Unprepared fish. Material is a creature ID.
 
|-
 
|-
| 39 || CROWN || [[Crown]]s.
+
| FLASK || Flasks.
 
|-
 
|-
| 40 || RING || [[Ring]]s.
+
| FLOODGATE || Floodgates.
 
|-
 
|-
| 41 || EARRING || [[Earring]]s.
+
| FOOD || Prepared food.
 
|-
 
|-
| 42 || BRACELET || [[Bracelet]]s.
+
| GEM || Large gems.
 
|-
 
|-
| 43 || GEM || Large [[gem]]s.
+
| GLOB || Fats, tallows and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance.
 
|-
 
|-
| 44 || ANVIL || [[Anvil]]s.
+
| GLOVES || Clothing worn on the hands.  Subtypes come from item_gloves.
 
|-
 
|-
| 45 || CORPSEPIECE || [[Body part]]s. Has no material.
+
| GOBLET || Goblets, cups (wooden), and mugs (rock).
 
|-
 
|-
| 46 || REMAINS || Dead [[vermin]] bodies and large creature [[chunk]]s. Material is a creature ID.
+
| HELM || Armor and clothing worn on the head. Subtypes come from item_helm.
 
|-
 
|-
| 47 || MEAT || Butchered [[meat]]. Material is a creature ID.
+
| INSTRUMENT || Musical instruments. Subtypes come from item_instrument.
 
|-
 
|-
| 48 || FISH || Prepared [[fish]]. Material is a creature ID.
+
| LEAVES || Leaves from certain plants after processing.
 
|-
 
|-
| 49 || FISH_RAW || Unprepared [[fish]]. Material is a creature ID.
+
| LIQUID_MISC || Miscellaneous liquids such as lye.
 
|-
 
|-
| 50 || VERMIN || Live [[vermin]]. Material is a creature ID.
+
| MEAT || Butchered meat. Material is a creature ID.
 
|-
 
|-
| 51 || PET || Tame [[vermin]]. Material is a creature ID.
+
| MILLSTONE || Millstones.
 
|-
 
|-
| 52 || SEEDS || [[Seed]]s from plants. Material is a plant ID.
+
| PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.
 
|-
 
|-
| 53 || PLANT || [[Plant]]s. Material is a plant ID.
+
| PET || Tame vermin. Material is a creature ID.
 
|-
 
|-
| 54 || SKIN_RAW || Untanned [[skin]]s. Material is a creature ID.
+
| PIPE_SECTION || Lengths of pipe.
 
|-
 
|-
| 55 || SKIN_TANNED || [[Leather]]. Material must be LEATHER.
+
| PLANT || Plants. Material is a plant ID.
 
|-
 
|-
| 56 || BONES || [[Bone]]s from creatures. Material is a creature ID.
+
| POTION || ???
 
|-
 
|-
| 57 || SHELL || [[Shell]]s from creatures that have them. Material is a creature ID.
+
| POWDER_MISC || Powders (such as flour or dye) from milled plants; bone meal.
 
|-
 
|-
| 58 || LEAVES || Leaves, usually from [[quarry bush]]es. Material is a plant ID.
+
| QUIVER || Quivers.
 
|-
 
|-
| 59 || THREAD || [[Thread]] gathered from webs or made at the [[farmer's workshop]].
+
| REMAINS || Dead vermin bodies. Material is a creature ID.
 
|-
 
|-
| 60 || CLOTH || [[Cloth]] made at the [[loom]].
+
| RING || Rings.
 
|-
 
|-
| 61 || TOTEM || Skull [[totem]]s.
+
| ROCK || Pebbles (more useful in {{l|Thrower|adventure mode}}.)
 
|-
 
|-
| 62 || SKULL || [[Skull]]s of dead creatures. Does not work correctly - raws are parsed as a standard material+matgloss, but the item interprets the material as a creature ID. See [[40d Talk:Item token#Skulls|talk]] for more information.
+
| ROUGH || Raw gemstones.
 
|-
 
|-
| 63 || PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.txt
+
| SAND || Sand.
 
|-
 
|-
| 64 || BACKPACK || [[Backpack]]s.
+
| SCEPTER || Scepters.
 
|-
 
|-
| 65 || QUIVER || [[Quiver]]s.
+
| SEEDS || Seeds from plants.
 
|-
 
|-
| 66 || CATAPULTPARTS || [[Catapult]] parts.
+
| SHELL || Shells from creatures that have them. Material is a creature ID.
 
|-
 
|-
| 67 || BALLISTAPARTS || [[Ballista]] parts.
+
| SHIELD || Shields and bucklers.  Subtypes come from item_shield.
 
|-
 
|-
| 68 || SIEGEAMMO || Siege engine ammunition.  Subtypes come from item_siegeammo.txt
+
| SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.
 
|-
 
|-
| 69 || BALLISTAARROWHEAD || Ballista arrow heads.
+
| SIEGEAMMO || Siege ammo.  Subtypes come from item_siegeammo.
 
|-
 
|-
| 70 || TRAPPARTS || [[Mechanism]]s.
+
| SKIN_RAW || Untanned skins.
 
|-
 
|-
| 71 || TRAPCOMP || [[Trap component]]s.  Subtypes come from item_trapcomp.txt
+
| SKIN_TANNED || Tanned skins.
 
|-
 
|-
| 72 || EXTRACT || [[Extract]]s from certain plants and creatures. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| SKULL || Skulls of dead critters. Possibly broken, neither BONE material or creature IDs seem to work.
 
|-
 
|-
| 73 || POTION || ???
+
| SMALLGEM || Cut gemstones usable in jeweler's workshop
 
|-
 
|-
| 74 || DRINK || [[Alcohol]]ic drinks.
+
| STATUE || Statues.
 
|-
 
|-
| 75 || POWDER_MISC || Powders such as [[flour]], [[dye]], [[sand]], or [[bone meal]].
+
| STONE || Raw mined stone.
 
|-
 
|-
| 76 || CHEESE || Pieces of [[cheese]]. Material is either CREATURE or PLANT, and matgloss is a creature ID or plant ID.
+
| TABLE || Tables.
 
|-
 
|-
| 77 || FOOD || [[Prepared meal]]s. Subtypes come from item_food.txt
+
| THREAD || Thread gathered from webs or made at the farmer's workshop.
 
|-
 
|-
| 78 || LIQUID_MISC || Liquids such as [[water]] and [[lye]].
+
| TOTEM || Totems.
 
|-
 
|-
| 79 || COIN || [[Coin]]s.
+
| TOY || Toys.  Subtypes come from item_toy.
 
|-
 
|-
| 80 || GLOB || [[Fat]], [[tallow]], and small bits of molten rock/metal. Also works with blood, vomit, mud, filth, salt, grime and unknown substance.
+
| TRAPCOMP || Weapons for traps only. Subtypes come from item_trapcomp.
 
|-
 
|-
| 81 || ROCK || Small rocks (usually [[Thrower|thrown]] in [[adventurer mode]]).
+
| TRAPPARTS || Mechanisms.
 
|-
 
|-
| 82 || PIPE_SECTION || [[Pipe section]]s.
+
| VERMIN || Small pseudo-creatures. Material is a creature ID.
 
|-
 
|-
| 83 || HATCH_COVER || [[Hatch cover]]s.
+
| WEAPON || Weapons.  Subtypes come from item_weapon.
 
|-
 
|-
| 84 || GRATE || [[Grate]]s.
+
| WEAPONRACK || Weapon racks.
 
|-
 
|-
| 85 || QUERN || [[Quern]]s.
+
| WINDOW || Windows.
 
|-
 
|-
| 86 || MILLSTONE || [[Millstone]]s.
+
| WOOD || Wooden logs.
 
|}
 
|}
  
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Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
 
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
  
{{Category|Modding}}
+
==Material tokens==
{{Category|Tokens}}
+
 
 +
The material tokens have been moved to the new {{l|Material tokens}} page.
 +
 
 +
[[Category:Modding]]
 +
[[Category:Tokens]]

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