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Difference between revisions of "40d:Item token"

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(Alphabeticised table)
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! Token !! Description
 
! Token !! Description
 
|-
 
|-
| SMALLGEM || Cut gemstones usable in jeweler's workshop
+
| AMMO || Ammunition for hand-held weapons.  Subtypes come from item_ammo.
 
|-
 
|-
| BLOCKS || Blocks of any kind.
+
| AMULET || Amulets.
 
|-
 
|-
| ROUGH || Raw gemstones.
+
| ANIMALTRAP || Traps for animals.
 
|-
 
|-
| STONE || Raw mined stone.
+
| ANVIL || Anvils.
 
|-
 
|-
| WOOD || Wooden logs.
+
| ARMOR || Armor and clothing worn on the upper body.  Subtypes come from item_armor.
 
|-
 
|-
| BAR || Both metal and non-metal bars.
+
| ARMORSTAND || Armor stands.
 
|-
 
|-
| DOOR || Doors.
+
| BACKPACK || Backpacks.
 
|-
 
|-
| FLOODGATE || Floodgates.
+
| BALLISTAPARTS || Ballista parts.
 
|-
 
|-
| BED || Beds.
+
| BALLISTARROWHEAD || Arrow heads for ballista bolts.
 
|-
 
|-
| CHAIR || Chairs and thrones.
+
| BAR || Both metal and non-metal bars.
 
|-
 
|-
| CHAIN || Chains and ropes.
+
| BARREL || Barrels.
 
|-
 
|-
| FLASK || Flasks.
+
| BED || Beds.
 
|-
 
|-
| GOBLET || Goblets.
+
| BIN || Bins.
 
|-
 
|-
| INSTRUMENT || Musical instruments.  Subtypes come from item_instrument.
+
| BLOCKS || Blocks of any kind.
 
|-
 
|-
| TOY || Toys.  Subtypes come from item_toy.
+
| BONES || Bones from creatures.
 
|-
 
|-
| WINDOW || Windows.
+
| BOX || Chests, coffers, and boxes.
 
|-
 
|-
| CAGE || Cages.
+
| BRACELET || Bracelets.
|-
 
| BARREL || Barrels.
 
 
|-
 
|-
 
| BUCKET || Buckets.
 
| BUCKET || Buckets.
 
|-
 
|-
| ANIMALTRAP || Traps for animals.
+
| CABINET || Cabinets.
 
|-
 
|-
| TABLE || Tables.
+
| CAGE || Cages.
 
|-
 
|-
| COFFIN || Coffins and caskets.
+
| CATAPULTPARTS || Catapult parts.
 
|-
 
|-
| STATUE || Statues.
+
| CHAIN || Chains and ropes.
 
|-
 
|-
| CORPSE || Dead things.
+
| CHAIR || Chairs and thrones.
 
|-
 
|-
| WEAPON || Weapons.  Subtypes come from item_weapon.
+
| CHEESE || Cheeses.
 
|-
 
|-
| ARMOR || Armor and clothing worn on the upper body.  Subtypes come from item_armor.
+
| CLOTH || Cloth made at the loom.
 
|-
 
|-
| SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.
+
| COIN || Coins.
 
|-
 
|-
| SHIELD || Shields and bucklers.  Subtypes come from item_shield.
+
| COFFIN || Coffins and caskets.
 
|-
 
|-
| HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.
+
| CORPSE || Dead things.
 
|-
 
|-
| GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.
+
| CORPSEPIECE || Body parts.
 
|-
 
|-
| BOX || Chests, coffers, and boxes.
+
| CROWN || Crowns.
 
|-
 
|-
| BIN || Bins.
+
| DOOR || Doors.
 
|-
 
|-
| SAND || Sand.
+
| DRINK || Liquids from brewed plants.
 
|-
 
|-
| ARMORSTAND || Armor stands.
+
| EARRING || Earrings.
 
|-
 
|-
| WEAPONRACK || Weapon racks.
+
| EXTRACT || Extracts from certain plants and creatures.
|-
 
| CABINET || Cabinets.
 
 
|-
 
|-
 
| FIGURINE || Idols.
 
| FIGURINE || Idols.
 
|-
 
|-
| AMULET || Amulets.
+
| FISH || Prepared fish.
 
|-
 
|-
| SCEPTER || Scepters.
+
| FISH_RAW || Unprepared fish.
 
|-
 
|-
| AMMO || Ammunition for hand-held weapons.  Subtypes come from item_ammo.
+
| FLASK || Flasks.
 
|-
 
|-
| CROWN || Crowns.
+
| FLOODGATE || Floodgates.
 
|-
 
|-
| RING || Rings.
+
| FOOD || Prepared food.
 
|-
 
|-
| EARRING || Earrings.
+
| GEM || Large gems.
 
|-
 
|-
| BRACELET || Bracelets.
+
| GLOB || Fats, tallows and small bits of molten rock.
 
|-
 
|-
| GEM || Large gems.
+
| GLOVES || Armor and clothing worn on the hands.  Subtypes come from item_gloves.
 
|-
 
|-
| ANVIL || Anvils.
+
| GOBLET || Goblets.
 
|-
 
|-
| CORPSEPIECE || Body parts.
+
| HELM || Armor and clothing worn on the head.  Subtypes come from item_helm.
 
|-
 
|-
| REMAINS || Dead vermin bodies.
+
| INSTRUMENT || Musical instruments.  Subtypes come from item_instrument.
 
|-
 
|-
| MEAT || Butchered meat.
+
| LEAVES || Leaves from certain plants after processing.
 
|-
 
|-
| FISH || Prepared fish.
+
| LIQUID_MISC || Miscellaneous liquids such as lye.
 
|-
 
|-
| FISH_RAW || Unprepared fish.
+
| MEAT || Butchered meat.
 
|-
 
|-
| VERMIN || Small pseudo-creatures.
+
| PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.
 
|-
 
|-
 
| PET || Tame vermin.
 
| PET || Tame vermin.
 
|-
 
|-
| SEEDS || Seeds from plants.
+
| PIPE_SECTION || Lengths of pipe.
 
|-
 
|-
 
| PLANT || Plants.
 
| PLANT || Plants.
 
|-
 
|-
| SKIN_RAW || Untanned skins.
+
| POTION || ???
 +
|-
 +
| POWDER_MISC || Powders (such as flour or dye) from milled plants; bone meal.
 +
|-
 +
| QUIVER || Quivers.
 
|-
 
|-
| SKIN_TANNED || Tanned skins.
+
| REMAINS || Dead vermin bodies.
 
|-
 
|-
| BONES || Bones from creatures.
+
| RING || Rings.
 
|-
 
|-
| SHELL || Shells from creatures that have them.
+
| ROCK || Pebbles (more useful in [[Thrower|adventure mode]].)
 
|-
 
|-
| LEAVES || Leaves from certain plants after processing.
+
| ROUGH || Raw gemstones.
 
|-
 
|-
| THREAD || Thread gathered from webs or made at the farmer's workshop.
+
| SAND || Sand.
 
|-
 
|-
| CLOTH || Cloth made at the loom.
+
| SCEPTER || Scepters.
 
|-
 
|-
| TOTEM || Totems.
+
| SEEDS || Seeds from plants.
 
|-
 
|-
| SKULL || Skulls of dead critters.
+
| SHELL || Shells from creatures that have them.
 
|-
 
|-
| PANTS || Armor and clothing worn on the legs.  Subtypes come from item_pants.
+
| SHIELD || Shields and bucklers.  Subtypes come from item_shield.
 
|-
 
|-
| BACKPACK || Backpacks.
+
| SHOES || Armor and clothing worn on the feet.  Subtypes come from item_shoes.
 
|-
 
|-
| QUIVER || Quivers.
+
| SIEGEAMMO || Siege ammo.  Subtypes come from item_siegeammo.
 
|-
 
|-
| CATAPULTPARTS || Catapult parts.
+
| SKIN_RAW || Untanned skins.
 
|-
 
|-
| BALLISTAPARTS || Ballista parts.
+
| SKIN_TANNED || Tanned skins.
 
|-
 
|-
| SIEGEAMMO || Siege ammo.  Subtypes come from item_siegeammo.
+
| SKULL || Skulls of dead critters.
 
|-
 
|-
| BALLISTARROWHEAD || Arrow heads for ballista bolts.
+
| SMALLGEM || Cut gemstones usable in jeweler's workshop
 
|-
 
|-
| TRAPPARTS || Mechanisms.
+
| STATUE || Statues.
 
|-
 
|-
| TRAPCOMP || Weapons for traps only.  Subtypes come from item_trapcomp.
+
| STONE || Raw mined stone.
 
|-
 
|-
| EXTRACT || Extracts from certain plants and creatures.
+
| TABLE || Tables.
 
|-
 
|-
| POTION || ???
+
| THREAD || Thread gathered from webs or made at the farmer's workshop.
 
|-
 
|-
| DRINK || Liquids from brewed plants.
+
| TOTEM || Totems.
 
|-
 
|-
| POWDER_MISC || Powders (such as flour or dye) from milled plants; bone meal.
+
| TOY || Toys.  Subtypes come from item_toy.
 
|-
 
|-
| CHEESE || Cheeses.
+
| TRAPCOMP || Weapons for traps only.  Subtypes come from item_trapcomp.
 
|-
 
|-
| FOOD || Prepared food.
+
| TRAPPARTS || Mechanisms.
 
|-
 
|-
| LIQUID_MISC || Miscellaneous liquids such as lye.
+
| VERMIN || Small pseudo-creatures.
 
|-
 
|-
| COIN || Coins.
+
| WEAPON || Weapons.  Subtypes come from item_weapon.
 
|-
 
|-
| GLOB || Fats, tallows and small bits of molten rock.
+
| WEAPONRACK || Weapon racks.
 
|-
 
|-
| ROCK || Pebbles (more useful in [[Thrower|adventure mode]].)
+
| WINDOW || Windows.
 
|-
 
|-
| PIPE_SECTION || Lengths of pipe.
+
| WOOD || Wooden logs.
 
|}
 
|}
  

Revision as of 17:33, 14 January 2009

You may be looking for Item definition tokens.

These are to be used with certain Creature Tokens (such as ITEMCORPSE) as well as in Reactions.


An item is described by four tokens, as such:

[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]

Item type tokens

Token Description
AMMO Ammunition for hand-held weapons. Subtypes come from item_ammo.
AMULET Amulets.
ANIMALTRAP Traps for animals.
ANVIL Anvils.
ARMOR Armor and clothing worn on the upper body. Subtypes come from item_armor.
ARMORSTAND Armor stands.
BACKPACK Backpacks.
BALLISTAPARTS Ballista parts.
BALLISTARROWHEAD Arrow heads for ballista bolts.
BAR Both metal and non-metal bars.
BARREL Barrels.
BED Beds.
BIN Bins.
BLOCKS Blocks of any kind.
BONES Bones from creatures.
BOX Chests, coffers, and boxes.
BRACELET Bracelets.
BUCKET Buckets.
CABINET Cabinets.
CAGE Cages.
CATAPULTPARTS Catapult parts.
CHAIN Chains and ropes.
CHAIR Chairs and thrones.
CHEESE Cheeses.
CLOTH Cloth made at the loom.
COIN Coins.
COFFIN Coffins and caskets.
CORPSE Dead things.
CORPSEPIECE Body parts.
CROWN Crowns.
DOOR Doors.
DRINK Liquids from brewed plants.
EARRING Earrings.
EXTRACT Extracts from certain plants and creatures.
FIGURINE Idols.
FISH Prepared fish.
FISH_RAW Unprepared fish.
FLASK Flasks.
FLOODGATE Floodgates.
FOOD Prepared food.
GEM Large gems.
GLOB Fats, tallows and small bits of molten rock.
GLOVES Armor and clothing worn on the hands. Subtypes come from item_gloves.
GOBLET Goblets.
HELM Armor and clothing worn on the head. Subtypes come from item_helm.
INSTRUMENT Musical instruments. Subtypes come from item_instrument.
LEAVES Leaves from certain plants after processing.
LIQUID_MISC Miscellaneous liquids such as lye.
MEAT Butchered meat.
PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.
PET Tame vermin.
PIPE_SECTION Lengths of pipe.
PLANT Plants.
POTION ???
POWDER_MISC Powders (such as flour or dye) from milled plants; bone meal.
QUIVER Quivers.
REMAINS Dead vermin bodies.
RING Rings.
ROCK Pebbles (more useful in adventure mode.)
ROUGH Raw gemstones.
SAND Sand.
SCEPTER Scepters.
SEEDS Seeds from plants.
SHELL Shells from creatures that have them.
SHIELD Shields and bucklers. Subtypes come from item_shield.
SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.
SIEGEAMMO Siege ammo. Subtypes come from item_siegeammo.
SKIN_RAW Untanned skins.
SKIN_TANNED Tanned skins.
SKULL Skulls of dead critters.
SMALLGEM Cut gemstones usable in jeweler's workshop
STATUE Statues.
STONE Raw mined stone.
TABLE Tables.
THREAD Thread gathered from webs or made at the farmer's workshop.
TOTEM Totems.
TOY Toys. Subtypes come from item_toy.
TRAPCOMP Weapons for traps only. Subtypes come from item_trapcomp.
TRAPPARTS Mechanisms.
VERMIN Small pseudo-creatures.
WEAPON Weapons. Subtypes come from item_weapon.
WEAPONRACK Weapon racks.
WINDOW Windows.
WOOD Wooden logs.

Item subtype tokens

Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.

Material tokens

The material tokens have been moved to the new Material tokens page.