v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Lake

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 12: Line 12:
 
:''Note: You must have a source of water on your map.''
 
:''Note: You must have a source of water on your map.''
  
There are two ways of creating an artificial lake. The easiest way to make one is to [[channel]] into an [[aquifer]]. However, this is dangerous and only one layer deep. The second requires excavating a deep area and filling it from a river or brook, whether by channeling directly or by using [[screw pump]]s.
+
There are two ways of creating an artificial lake. The easiest way to make one is to [[channel]] into an [[aquifer]]. However, this is dangerous and only one layer deep. The second requires specific circumstances.
 +
 
 +
"Requirements for a Lake"
 +
 
 +
*A large, cut off area (e.g: an area over the edge of a [[cliff]], which has no path available to get there).
 +
*A [[brook]] (or larger) that is the same height as the lowest "wall" of this area.
 +
*1 [[Miner]].
 +
 
 +
Build a 3x3 Downwards [[stair|Staircase]] 1 tile away from your brook. Build [[stair]]cases downwards at least two stories, then start to build a 3x3 [[channel]] towards your intended lake. Four tiles away from the site, build a 3x3 Upwards Staircase, and a Downwards Staircase on the z-level above (this should not come into contact with your [[cliff]] edge or the square behind the cliff face). Mine out a 3x3 passage out of the cliff face, then, when your [[dwarves]] are out of the reservoir, channel over the gap between the brook and the first stairs. This will create a huge [[flood]] that can fill a 8-9 story area (the test lake made was 10 stories high, 891 tiles large, and filled in about 10 - 15 minutes). The reason that this works is because (instead of a normal reservoir with no steps, going directly over the cliff face) the water is replenished every time a 7/7 tile flows out of the stairs, rather than a 1/7, so the water is forced out 7 times more efficiently.
  
  
 
{{World|Biomes}}
 
{{World|Biomes}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)