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Editing 40d:List of mods
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− | + | [[Category:Modding]] | |
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= List of Mods = | = List of Mods = | ||
− | == | + | == Zoo Mod == |
− | + | The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress. | |
− | + | Created by Chariot, you can find more details on his [[User:Chariot|user page]] | |
− | + | == Teldinmod 2: Judgment Day == | |
− | + | Adds plants, food, animals, playable races, instruments, and many more things. | |
− | + | Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more! | |
− | [ | + | [http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Download!] |
− | == | + | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000092 Forum Post] with more info. |
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− | + | == Dwarvus Romanus: Rome Fortress == | |
− | + | A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details. | |
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− | + | [http://teldin.wikispaces.com/space/showimage/rome+fortress.zip Download!] | |
− | + | == Morlark's Plant Mod == | |
− | + | This mod adds ten new plants, six outdoor ones and four cave ones. | |
− | + | Five of these can be planted, and the remaining five can only be gathered from the wild. | |
− | + | [http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Download!] | |
− | == | + | == Botany Mod == |
− | + | Adds several new indoor plans and numerous new outdoor plants. | |
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+ | [[User:Chariot#Botany_Mod|Botany Mod]] | ||
− | + | == Dwarmins Plant Mod == | |
− | + | Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have. | |
− | + | Well you can't clothe them with alcohol. | |
− | + | Only clothes. | |
− | + | No matter how hard they dream... | |
− | + | [http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html Download!] | |
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− | [http:// | ||
== Dire Animals Mod == | == Dire Animals Mod == | ||
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[http://files.filefront.com/creature+direrar/;91686 Download!] | [http://files.filefront.com/creature+direrar/;91686 Download!] | ||
− | == | + | == Prehistoria == |
− | + | Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files. | |
− | [http:// | + | [http://files.filefront.com/prehistoria+003azip/;9189944;/fileinfo.html Version 0.03a] |
− | + | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info] | |
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− | [http://www.bay12games.com/ | ||
== Goblin Mod == | == Goblin Mod == | ||
− | Adds Goblins as a playable civilization, along with | + | Adds Goblins as a playable civilization, along with three Goblin animals. |
− | + | Does not replace anything. | |
− | [http:// | + | [http://files.filefront.com/Goblinrar/;9175083;/fil Download!] |
− | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t= | + | [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000094 Forum Post] (See here also for the code for beak dogs that you can bring with you) |
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== Mega Toy Mod == | == Mega Toy Mod == | ||
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http://www.savefile.com/files/1246546 V 0.3 | http://www.savefile.com/files/1246546 V 0.3 | ||
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