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Editing 40d:List of mods

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{{av}}
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[[Category:Modding]]
{{mod}}
 
  
 
= Modbase =
 
= Modbase =
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= List of Mods =
 
= List of Mods =
  
== Angler Mod 2==
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== Samurai Fortress Mod ==
  
Updated August 11, 2009
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Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.
  
adds 35 new fish
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With authentic weapons, monsters, items from mythical Japan.
  
[http://dffd.wimbli.com/file.php?id=1327 Angler Mod 2 Download]
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[http://dffd.wimbli.com/file.php?id=648 Download!]
  
== Botany Mod '''2'''==
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[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]
  
Adds 73 new plants, some indoor and lots outdoor
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== Goblin Mod ==
  
[[User:Chariot#Botany_Mod_2|Botany Mod 2]]
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Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).
  
== Bronze Mod ==
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But beware, Dwarves WILL siege you and elves will steal your babies 0:
Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.
 
  
http://www.bay12games.com/forum/index.php?topic=18927.0
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[http://rapidshare.com/files/88232854/Goblinsmod4.zip.html Download!]
  
== Chaos Reigns Mod ==
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[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000303 Forum Post]
<!-- Didn't see it here so I thought I'd put the links to it at least. NOT MINE!--~~~~-->
 
  
Chaos reigns is a major modification to Dwarf Fortress by Deathbane, and at the moment requires a clean install (modbase incompatible for some reason). It introduces new races, creatures, materials, and even a few plants and drinks. There's also somewhat of a difficulty ramp-up from vanilla, though not so much as many other mods promising the same.
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== Zoo Mod ==
  
[[Main:Chaos_Reigns|Wiki]]
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The Zoo Mod adds over 80 diverse domestic and wild animals from the real world, to add a little more realism to your fortress.
  
[http://www.bay12games.com/forum/index.php?topic=23878.0 Forum Post]
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Created by Chariot, you can find more details on his [[User:Chariot|user page]]
  
[http://dffd.wimbli.com/file.php?id=491 Download]
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== [[User:Jackard#Language_Mod|Language Mod]] ==
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Enhances the game's vocabulary.
  
(Note: A bit old, but plays fine)
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== Teldinmod 2: Judgment Day ==
  
== Civilization Forge Mod ==
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Adds plants, food, animals, playable races, instruments, and many more things.
  
This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals.
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Examples include chickens, orcs in fortress mode, spiders in adventure mode, tubas, edible mushrooms and more!
It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.
 
  
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[http://teldin.wikispaces.com/space/showimage/teldin%27s+mod.zip Download!]
  
[http://dffd.bay12games.com/file.php?id=2277 Full details and Download!] Version v2.8
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[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000092 Forum Post] with more info.
  
[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]
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== Dwarvus Romanus: Rome Fortress ==
  
[[Main:Civilization_Forge|Wiki page]]
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A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details.
  
== Dendrology Mod ==
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[http://teldin.wikispaces.com/space/showimage/rome+fortress.zip Download!]
  
Updated August 11, 2009
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== Morlark's Plant Mod ==
  
Adds 67 new trees.
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This mod adds ten new plants, six outdoor ones and four cave ones.
  
[http://dffd.wimbli.com/file.php?id=1326 Dendrology Mod Download]
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Five of these can be planted, and the remaining five can only be gathered from the wild.
  
== Dire Animals Mod ==
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[http://morlark.uwcs.co.uk/misc/df/matgloss_plant_morlark.txt Download!]
  
Bored with the current deadly animals?
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== Botany Mod '''2'''==
  
This mod adds more dangerous versions of many existing creatures.
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Adds 73 new plants, some indoor and lots outdoor
  
''They can smell your fear.''
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[[User:Chariot#Botany_Mod_2|Botany Mod 2]]
 
 
[http://files.filefront.com/creature+direrar/;91686 Download!]
 
 
 
== Dwarf Fortress Dig Deeper Mod ==
 
 
 
Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.
 
 
 
[http://www.bay12games.com/forum/index.php?topic=35736.0 Forum thread]
 
  
 
== Dwarmins Plant Mod ==
 
== Dwarmins Plant Mod ==
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[http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html Download!]
 
[http://rapidshare.com/files/71696334/matgloss_plant_dwarmod.txt.html Download!]
  
== Dwarvus Romanus: Rome Fortress ==
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== Dire Animals Mod ==
  
A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc.) are changed, see the readme for details.
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Bored with the current deadly animals?
  
This mod could formerly be downloaded [http://teldin.wikispaces.com/space/showimage/rome+fortress.zip here], but Wikispaces is now defunct.
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This mod adds more dangerous versions of many existing creatures.
  
== Gnome Mod ==
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''They can smell your fear.''
  
Adds in a new breed of gnome as a playable civilization. The gnomes have a large assortment of unorthodox weapons, toys and traps.  While peaceful, they have a tendency to wage genocidal war against elves.
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[http://files.filefront.com/creature+direrar/;91686 Download!]
  
[http://www.bay12games.com/forum/index.php?topic=48381.0 Forum Post]
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== Prehistoria ==
  
== Goblin Mod ==
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Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.
  
Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).
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[http://files.filefront.com/prehistoria+005azip/;9304321;/fileinfo.html Version 0.05a]
  
But beware, Dwarves WILL siege you and elves will steal your babies 0:
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[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info]
  
[http://rapidshare.com/files/88232854/Goblinsmod4.zip.html Download!]
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== Mega Toy Mod ==
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For a little spice adds almost 300 toys to DF. All reasonably within period so it wont throw off your game. Enjoy!-Berent
  
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000303 Forum Post]
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http://www.savefile.com/files/1246546  V 0.3
  
== It's The Small Things Mod ==
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Contribute to the project(forum link)
 
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http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1
Adds a ton of flavour text to the game including:
 
 
 
- Over 100 new threats in adventurer mode. (The original only had one.)
 
[http://dffd.wimbli.com/file.php?id=184 Download!]
 
 
 
- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.)
 
[http://dffd.wimbli.com/file.php?id=183 Download!]
 
 
 
- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game.
 
[http://dffd.wimbli.com/file.php?id=182 Download!]
 
  
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== Bronze Mod ==
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Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.
  
Get the whole set here: [http://dffd.wimbli.com/file.php?id=185 Download!]
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http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000064
 
 
Forum thread here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000622&p= Link!]
 
 
 
== [[User:Jackard#Language_Mod|Language Mod]] ==
 
Enhances the game's vocabulary.
 
 
 
== Legendary Lands Mod ==
 
 
 
This mod adds a significant amount of difficulty and a bunch of new races.  It also changes the balance of the game.
 
 
 
[http://www.bay12games.com/forum/index.php?topic=19228.0 Forum thread]
 
  
 
== Martial Arts Mod ==
 
== Martial Arts Mod ==
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http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260  v1.2 conforms to .38a standarts.
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260  v1.2 conforms to .38a standarts.
 
== Mega Toy Mod ==
 
For a little spice adds almost 300 toys to DF. All reasonably within period so it wont throw off your game. Enjoy!-Berent
 
 
http://www.savefile.com/files/1246546  V 0.3
 
 
Contribute to the project(forum link)
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1
 
  
 
== Minerals Mod ==
 
== Minerals Mod ==
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http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066
 
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066
  
== Morlark's Plant Mod ==
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== Angler Mod ==
  
This mod aims to spice up farming a little bit by adding some new plants and tweaking the existing ones.
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adds 13 new fish
  
Plants can no longer be farmed during winter. Dyes can no longer be farmed, only gathered wild. Three new dye colours, four new farm crops, and one new rare herb.
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[[User:Chariot#Angler_Mod|Angler Mod]]
  
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant.zip Download!]
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== It's The Small Things Mod ==
  
== Morlark's Simplicity Mod (Stones & Metals) ==
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Adds a ton of flavour text to the game including:
  
This mod aims to remove some of the more pointless or annoying aspects of stones and metals.
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- Over 100 new threats in adventurer mode. (The original only had one.)
 +
[http://dffd.wimbli.com/file.php?id=184 Download!]
  
Unusual coloured stones can no longer be found in layers or large clusters, so if you get an alert for a non-economic stone, you might still want to set them aside for special projects. Layers in general are simplified by removing or condensing redundant layers, while still keeping enough variety.
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- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.)
 +
[http://dffd.wimbli.com/file.php?id=183 Download!]
  
Metals are simplified by removing pig iron from the steel-making process, and also removing bismuth. This also means that your nobles will no longer make demands for items of these useless intermediate metals.
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- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game.
 +
[http://dffd.wimbli.com/file.php?id=182 Download!]
  
I've also added a dummy reaction for bauxite, so that you can enable/disable bauxite usage from the stone screen.
 
  
[http://morlark.uwcs.co.uk/misc/df/simplified_stones.zip Download!]
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Get the whole set here: [http://dffd.wimbli.com/file.php?id=185 Download!]
  
== Morlark's Simplicity Mod (Clothes, Armor & Weapons) ==
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Forum thread here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000622&p= Link!]
  
This mod aims to reduce the hassle of dealing with the hundreds of useless scraps of clothes that pile up after sieges. The number of different clothing slots is reduced, so no more socks, mittens, caps, cloaks, and who knows what else. Clothing choice in general has been reduced, to make things easier to find in the stocks screen. Armor coverage is still available for all slots. Some of the redundant weapon choices available to non-dwarven civs have been condensed.
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== Civilization Forge Mod ==
  
[http://morlark.uwcs.co.uk/misc/df/simplified_clothes.zip Download!]
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This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals.  
 +
It also rebalances farming, and makes several tweaks to the Civ Ethics for the base creatures.
  
== Prehistoria ==
 
  
Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.
+
[http://dffd.wimbli.com/file.php?id=161 Full details and Download!]
  
[http://files.filefront.com/prehistoria+005azip/;9304321;/fileinfo.html Version 0.05a]
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[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]
 
 
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000004 Forum post with more info]
 
  
 
== Primitive Civilizations Mod ==
 
== Primitive Civilizations Mod ==
Line 198: Line 162:
  
 
[http://dffd.wimbli.com/file.php?id=544 Full details and Download!]
 
[http://dffd.wimbli.com/file.php?id=544 Full details and Download!]
 
== Samurai Fortress Mod ==
 
 
Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.
 
 
With authentic weapons, monsters, items from mythical Japan.
 
 
[http://dffd.wimbli.com/file.php?id=648 Download!]
 
 
[http://www.bay12games.com/forum/index.php?topic=26970.0 Forum Post]
 
 
== Zoo Mod 3.5 ==
 
 
Updated July 16, 2009
 
 
The Zoo Mod adds 84 diverse domestic and wild animals from the real world, with full graphics, to add a little more realism to your fortress.
 
 
Created by Chariot, you can find more details on his [[User:Chariot|user page]]
 
 
 
== The Wonderment Mod v1.0 ==
 
 
Updated August, 2009
 
 
The Wonderment Mod makes changes to minerals, metals, and gems to focus on the partially medieval, partially fantasy setting that most of us feel is appropriate for dwarves.
 
 
 
Every single mineral, every single metal, and every single gem should have character; you should be able to feel that each one belongs in the game, that it adds to the experience.  Painstakingly researched realism, abundant imagination, and careful adaptation to the inner workings of DF together will, I hope, let you delve more deeply, build more grandly ... and create more Wonderment!
 
 
[http://dffd.wimbli.com/file.php?id=1324 Download]
 
 
[http://www.bay12games.com/forum/index.php?topic=40229.0 Discussion thread]
 
 
== Basilisk Mod ==
 
 
Updated September, 2009
 
 
The Basilisk mod adds a new, nearly invincible megabeast into the game--basically, it is a land-going juggernaught that destroys anything in its path. The file is found on the [[Main:Basilisk mod|Basilisk mod]] page.
 
 
It is currently being modified for even greater [[fun]].
 
 
 
== [[Main:Deserted squad mod|Deserted squad mod]] ==
 
 
Work began 9/26/09. This mod adds several dangerous monsters, new plants, megabeasts, improves on the standard game elements, minerals, etc., and makes it so that the rest of the dwarven world has left your dwarves for dead.
 
 
== [[Modification:New hats|New Hats]] ==
 
Adds a few new items to be worn on the head.
 

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