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Editing 40d:List of mods

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{{mod}}
 
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http://www.bay12games.com/forum/index.php?topic=18927.0
 
http://www.bay12games.com/forum/index.php?topic=18927.0
 
== Chaos Reigns Mod ==
 
<!-- Didn't see it here so I thought I'd put the links to it at least. NOT MINE!--~~~~-->
 
 
Chaos reigns is a major modification to Dwarf Fortress by Deathbane, and at the moment requires a clean install (modbase incompatible for some reason). It introduces new races, creatures, materials, and even a few plants and drinks. There's also somewhat of a difficulty ramp-up from vanilla, though not so much as many other mods promising the same.
 
 
[[Main:Chaos_Reigns|Wiki]]
 
 
[http://www.bay12games.com/forum/index.php?topic=23878.0 Forum Post]
 
 
[http://dffd.wimbli.com/file.php?id=491 Download]
 
 
(Note: A bit old, but plays fine)
 
  
 
== Civilization Forge Mod ==
 
== Civilization Forge Mod ==
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[http://dffd.bay12games.com/file.php?id=2277 Full details and Download!] Version v2.8
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[http://dffd.wimbli.com/file.php?id=161 Full details and Download!] Version 1.81
  
 
[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]
 
[http://www.bay12games.com/forum/index.php?topic=18746.0 Join the discussion!]
  
[[Main:Civilization_Forge|Wiki page]]
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[[Civilization_Forge|Wiki page]]
  
 
== Dendrology Mod ==
 
== Dendrology Mod ==
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== Dwarvus Romanus: Rome Fortress ==
 
== Dwarvus Romanus: Rome Fortress ==
  
A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc.) are changed, see the readme for details.
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A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details.
  
This mod could formerly be downloaded [http://teldin.wikispaces.com/space/showimage/rome+fortress.zip here], but Wikispaces is now defunct.
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[http://teldin.wikispaces.com/space/showimage/rome+fortress.zip Download!]
 
 
== Gnome Mod ==
 
 
 
Adds in a new breed of gnome as a playable civilization.  The gnomes have a large assortment of unorthodox weapons, toys and traps.  While peaceful, they have a tendency to wage genocidal war against elves.
 
 
 
[http://www.bay12games.com/forum/index.php?topic=48381.0 Forum Post]
 
  
 
== Goblin Mod ==
 
== Goblin Mod ==
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This mod aims to spice up farming a little bit by adding some new plants and tweaking the existing ones.
 
This mod aims to spice up farming a little bit by adding some new plants and tweaking the existing ones.
  
Plants can no longer be farmed during winter. Dyes can no longer be farmed, only gathered wild. Three new dye colours, four new farm crops, and one new rare herb.  
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Plants can no longer be farmed during winter. Dyes can no longer be farmed, only gathered wild. Four new dye colours, four new farm crops, and one new rare herb.  
  
 
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant.zip Download!]
 
[http://morlark.uwcs.co.uk/misc/df/matgloss_plant.zip Download!]
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[http://morlark.uwcs.co.uk/misc/df/simplified_stones.zip Download!]
 
[http://morlark.uwcs.co.uk/misc/df/simplified_stones.zip Download!]
  
== Morlark's Simplicity Mod (Clothes, Armor & Weapons) ==
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== Morlark's Simplicity Mod (Clothes, Armour & Weapons) ==
  
This mod aims to reduce the hassle of dealing with the hundreds of useless scraps of clothes that pile up after sieges. The number of different clothing slots is reduced, so no more socks, mittens, caps, cloaks, and who knows what else. Clothing choice in general has been reduced, to make things easier to find in the stocks screen. Armor coverage is still available for all slots. Some of the redundant weapon choices available to non-dwarven civs have been condensed.
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This mod aims to reduce the hassle of dealing with the hundreds of useless scraps of clothes that pile up after sieges. The number of different clothing slots is reduced, so no more socks, mittens, caps, cloaks, and who knows what else. Clothing choice in general has been reduced, to make things easier to find in the stocks screen. Armour coverage is still available for all slots. Some of the redundant weapon choices available to non-dwarven civs have been condensed.
  
 
[http://morlark.uwcs.co.uk/misc/df/simplified_clothes.zip Download!]
 
[http://morlark.uwcs.co.uk/misc/df/simplified_clothes.zip Download!]
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Updated September, 2009
 
Updated September, 2009
  
The Basilisk mod adds a new, nearly invincible megabeast into the game--basically, it is a land-going juggernaught that destroys anything in its path. The file is found on the [[Main:Basilisk mod|Basilisk mod]] page.
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The Basilisk mod adds a new, nearly invincible megabeast into the game--basically, it is a land-going juggernaught that destroys anything in its path. The file is found on the [[Basilisk mod]] page.
  
 
It is currently being modified for even greater [[fun]].
 
It is currently being modified for even greater [[fun]].
 
 
== [[Main:Deserted squad mod|Deserted squad mod]] ==
 
 
Work began 9/26/09. This mod adds several dangerous monsters, new plants, megabeasts, improves on the standard game elements, minerals, etc., and makes it so that the rest of the dwarven world has left your dwarves for dead.
 
 
== [[Modification:New hats|New Hats]] ==
 
Adds a few new items to be worn on the head.
 

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