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Editing 40d:Machine component
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Another important component to most machines are [[lever|levers]], but they are not, technically, "machine components", nor are they needed for many "always on" machine designs. (But a way to turn a machine off quickly, "just in case", is often a good plan.) | Another important component to most machines are [[lever|levers]], but they are not, technically, "machine components", nor are they needed for many "always on" machine designs. (But a way to turn a machine off quickly, "just in case", is often a good plan.) | ||
− | In order for the machines to operate, you must have a [[power]] source (either wind or [[water]]) of some kind. Power can be | + | In order for the machines to operate, you must have a [[power]] source (either wind or [[water]]) of some kind. Power can be transfered to machine parts which require it by a system of [[axle|axles]] and [[gear assembly|gear assemblies]]. |
Currently, machines are very limited in function; their most notable usage is for pumping [[water]] or [[magma]]. However, [[Main:Toady One|Toady One]] has hinted about using some machines for automatic [[hauling|Hauling]] in the (not-so-near) future. [http://www.bay12games.com/dwarves/dev_core_41-60.html Core56] | Currently, machines are very limited in function; their most notable usage is for pumping [[water]] or [[magma]]. However, [[Main:Toady One|Toady One]] has hinted about using some machines for automatic [[hauling|Hauling]] in the (not-so-near) future. [http://www.bay12games.com/dwarves/dev_core_41-60.html Core56] | ||
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=====Levers===== | =====Levers===== | ||
− | A mechanism is placed as a lever using {{k|b}}uild {{k|T}}raps/Levers {{k|l}}ever, and then once that's been completed, you go into that "building's" menu ( {{k|q}} ) and link it to something else - this takes 2 more mechanisms, one at the object end (1st chosen), one at the lever end (2nd chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to something else and you need 2 more mechanisms, etc | + | A mechanism is placed as a lever using {{k|b}}uild {{k|T}}raps/Levers {{k|l}}ever, and then once that's been completed, you go into that "building's" menu ( {{k|q}} ) and link it to something else - this takes 2 more mechanisms, one at the object end (1st chosen), one at the lever end (2nd chosen), for a total of 3 mechanisms used: one lever plus a link at each end. Link the same lever to something else and you need 2 more mechanisms, etc etc. No limit. One pull, they're all activated. |
:Main Article: '''[[Lever]]''' | :Main Article: '''[[Lever]]''' |