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Difference between revisions of "40d:Magma"

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(→‎Finding magma: is not random at all... This fact should probably be edited into this entirely incorrect entry better...)
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== Magma reactions ==
 
== Magma reactions ==
  
*Water: if magma happens to contact water it produces some steam and obsidian. This means there is no chance of using a prolonged contact between the two to create a steam trap.
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*Water: If magma happens to contact water it produces some steam and obsidian. This means there is no chance of using a prolonged contact between the two to create a steam trap.
*Rocks: [[stone|rock]]s leftover from mining will melt when magma cover them.
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*Rocks: [[stone|Rock]]s left over from mining will melt if magma covers them.
*Speed: magma move relatively slowly. While it is impossible to try to seal off water let loose, magma is slow enough for your dwarves to build a floodgate, a door or even wall the flooding area if you happen to let magma loose by mistake.
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*Speed: Magma moves relatively slowly. While it is impossible to try to seal off water let loose, magma is slow enough for your dwarves to build a floodgate or door, or even wall of the flooding area, if you happen to let magma loose by mistake.
  
  
 
[[Category:Physics]]
 
[[Category:Physics]]

Revision as of 19:34, 11 December 2007

Magma serves as an energy source, powering magma forges and magma smelters. It is extremely dangerous.

Finding magma

While in previous versions of Dwarf Fortress, every map was guaranteed to have magma, since v0.27.169.32a magma is now a feature of terrain and may or may not be present.

Magma that reaches all the way to the surface is visible on the "local" screen in the starting location chooser. It is represented as a red ≈ mark (a double tilde) - essentially it looks like red water. Note that red ≈ marks in the "region" screen mean something different entirely (e.g. red sand). However, it IS actually possible for a volcano that shows up on the "local" and region screen in the starting location chooser to be entirely underground - Although you could see it in the starting location chooser, it would not be visible from the surface once your dwarves have arrived at the fort's site.

While picking a starting location, the easiest place to look for magma is on or near a volcano (a red ^ mark in the "region" screen). There are often volcanic islands (easy to find, since they are the sole land in the middle of oceans), but since sea travel is not yet implemented. trade with other races may not be possible on such islands. Instead, find a volcano on land, and (optionally) start looking for a vent in nearby squares. "Nearby squares" can mean anything from literally on top of the volcano, to adjacent, to quite a long distance away indeed. The placement of magma seems to be related to the distance from volcanoes, but is still essentially random.

Magma vents occur exclusively in world map tiles that are primarily igneous extrusive. That is to say, if you select an entire tile on the embarkation screen and press F1 to highlight the most common terrain, the tile will only have magma if the top stone is dark gray, signifying igneous extrusive rock. Magma does not necessarily form in this geological zone/biome, rather anywhere in the tile. Even if magma is not evident on the surface, it's almost certain to be underground somewhere, though the chances of finding it without reveal.exe are still slim.

Much harder than simply finding a magma vent is finding a magma vent that is also near suitable terrain for building. Depending on your requirements - you may be looking for a source of running water, or a mountain for minerals, or a healthy tree population, or even all three - suitable building sites can be extremely scarce.

Since volcanos show up on the region finder, and magma vents do not, you may find it easier to simply check all volcanos on a map for suitability, and generate a new world if none are suitable, rather than scouring tile after tile for magma vents.

If you're willing to search exhaustively, you might want to consider finding magma vents that are not near volcanoes at all. Very occasionally, magma will be visible in the middle of forests, plains, or other terrain nowhere near a volcano or even mountains. There is no way to spot these on the region map, so the only way to identify them is to scroll past hundreds of local maps while keeping an eye out for the distinctive red ≈ symbol.

You can also occasionally find magma that does not extend all the way to the surface, and therefore is not visible on the local map. It is almost impossible to find without cheating via one of the utilities like "reveal.exe", since unlike proper magma vents these smaller deposits will only be on a few levels, and must be almost literally mined into to see (you will get a warning about "warm stone" before you actually breach the deposit). Presumably, small magma deposits are also most common near volcanoes.

Using magma

On a map with a magma vent, the magma will be clearly visible from every level ground and below, unless the map is in a Freezing area. In Freezing areas, the top few levels of the vent will have cooled to form an obsidian "cap". This should still be readily recognizable however, as it will comprise a circular area. The minerals directly adjacent to the magma vent will also be immediately visible, even at the lowest level of the map, which can give some hints about where to prospect for ores.

The vent has a similar, circular shape on each level. However, it is not identical from one level to the next; some levels will have a larger or somewhat misshapen circle of magma.

The primary use for magma is to power magma smelters and forges. (There are other uses, including defense and possibly even garbage disposal.) To build forges, etc on magma, at least one of the external eight squares must be above a square of magma.

This can be done most easily by simply building on ground level. The magma is visible from ground level but is actually contained one level below ground level, just like any ground-level water source.

To build underground, you will need to dig at least one tile of a channel above the location you wish to build the smelter or forge. Underneath this channel there must be magma, either directly from the vent or channeled from the vent. Use channels to tap into the magma on the level below safely (this is easier if there is more magma on the lower level than the level you wish to build on. Actually tapping into magma directly, on the same level, instead of using channels, is likely to result in the death of your miner.

To build far away from the magma vent, a long channel will be needed to funnel the magma. Note that magma that is cut off from the vent will harden into obsidian, preventing the use of floodgates to seal the flow. Buildings that come in contact with the magma (such as forges) need not be built of steel - only bridges, which are conceptually submerged in magma, require steel items.

It is also important to note that at this time Toady has stated that magma doesn't replenish.[1] Therefore depending on the amount of magma available it may be inadvisable to attempt to move it across too great a distance or use it in any form of defense that consumes it in the process e.g. steam.

Temperature settings

Magma is almost harmless if temperature is disabled in the Dwarf Fortress init file. It can still trap and suffocate or simply starve your dwarves in some situations. It will not melt floodgates, etc. constructed of non-magma-proof materials.

Magma reactions

  • Water: If magma happens to contact water it produces some steam and obsidian. This means there is no chance of using a prolonged contact between the two to create a steam trap.
  • Rocks: Rocks left over from mining will melt if magma covers them.
  • Speed: Magma moves relatively slowly. While it is impossible to try to seal off water let loose, magma is slow enough for your dwarves to build a floodgate or door, or even wall of the flooding area, if you happen to let magma loose by mistake.