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Editing 40d:Manager

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{{Quality|Superior|11:24, 18 May 2015 (UTC)}}
 
 
{{Noble
 
{{Noble
 
| noble=Manager
 
| noble=Manager
 
| office=Meager Office
 
| office=Meager Office
| arrival=
 
* None, manually appointed
 
 
| function=
 
| function=
 
* Manage bulk job orders
 
* Manage bulk job orders
}}{{av}}
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}}
 
 
 
The '''Manager''' is an appointed [[noble]] position. To do his/her work he/she uses the [[Organizer]] skill.
 
The '''Manager''' is an appointed [[noble]] position. To do his/her work he/she uses the [[Organizer]] skill.
  
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== Changing name ==
 
== Changing name ==
The Manager is named according to the rank of your [[fortress]], starting at Outpost Manager and proceeding to Hamlet Manager, Village Manager, Town Manager, City Manager, Metropolis Manager, and finally Mountainhome Manager once the [[King]] arrives.
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As the population of the outpost increases, the name of the Manager's job title also changes:
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* Outpost Manager: <20 dwarves
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* Hamlet Manager: 20+ dwarves
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* Village Manager: 50+ dwarves{{verify}}
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* Town Manager: 80+ dwarves{{verify}}
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* City Manager: 150+ dwarves{{verify}}
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* Metropolis Manager: 220+ dwarves{{verify}}
  
 
== Setting up work orders ==
 
== Setting up work orders ==
  
 
The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
 
The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
 
You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass-produce something.
 
  
 
== Approval of work orders ==
 
== Approval of work orders ==
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The manager screen displays the tasks the Manager has approved with a green check mark, and displays the tasks the Manager has not yet approved with a red X.  Approving these tasks occurs in the Manager's Office: the Manager receives a task automatically and, after spending a short amount of time scribbling furiously, the order is approved and the craftsdwarves can get to work!  Naturally, the Manager cannot be otherwise busy or else he won't be able to approve the orders.  The time taken to approve the order is dependent on the Manager's [[Organizer]] skill.
 
The manager screen displays the tasks the Manager has approved with a green check mark, and displays the tasks the Manager has not yet approved with a red X.  Approving these tasks occurs in the Manager's Office: the Manager receives a task automatically and, after spending a short amount of time scribbling furiously, the order is approved and the craftsdwarves can get to work!  Naturally, the Manager cannot be otherwise busy or else he won't be able to approve the orders.  The time taken to approve the order is dependent on the Manager's [[Organizer]] skill.
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==Hear Complaints==
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Occasionally, an unhappy dwarf will decide they need to vent their feelings at the manager. They will attempt to schedule a meeting with the manager. A Conduct Meeting job will be started for the manager and an Attend Meeting job for the complainer. The [[Pacifier]] skill will be used with angry dwarves and the [[Consoler]] skill will be used on depressed dwarves. If the manager is interrupted, the Attend Meeting has been known to get stuck.
  
 
== Room requirements and consolidating nobles ==
 
== Room requirements and consolidating nobles ==
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* While this noble does not require a dining room, they may eat at the chair in their office, and if so will receive a negative [[thought]] about the lack of tables.  For this reason, it may be advisable to assign them a small, personal dining room, or just build a table in their office by the chair.
 
* While this noble does not require a dining room, they may eat at the chair in their office, and if so will receive a negative [[thought]] about the lack of tables.  For this reason, it may be advisable to assign them a small, personal dining room, or just build a table in their office by the chair.
 
* The manager has the same room and furniture requirements as the [[broker]] and [[bookkeeper]].  Because all three of these nobles tend to have periodic idle time, it may be possible to have one dwarf serve all three functions, especially in the early years of a fortress.
 
* The manager has the same room and furniture requirements as the [[broker]] and [[bookkeeper]].  Because all three of these nobles tend to have periodic idle time, it may be possible to have one dwarf serve all three functions, especially in the early years of a fortress.
* A dwarf will receive a negative thought if they have to conduct a meeting in a [[bedroom]] or dining room, so make sure they have an appropriate office.
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* A dwarf will receive a negative thought if they have to conduct a meeting in a [[bedroom]]. So make sure the office does not overlap their bedroom.
 
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[[Category:Nobles]]
{{nobles}}
 

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