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Editing 40d:Meat industry

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Once an animal has been killed you only have a limited amount of time to butcher the corpse before it rots. If your butcher is distracted by other tasks, this can be highly problematic.
 
Once an animal has been killed you only have a limited amount of time to butcher the corpse before it rots. If your butcher is distracted by other tasks, this can be highly problematic.
  
By default a [[butcher's shop]] will automatically queue <tt>Butcher animal</tt> whenever an animal corpse is available, or <tt>Slaughter animal</tt> for stray animals marked for slaughter.  An animal is available if it is taken to the butcher's shop or in a refuse stockpile.  An animal is not available if it is merely lying around. Once butchered the animal will yield one skull (even [[hydra]]s), one raw hide and a number of meat pieces, bones, and chunks - the amount depending on the animal type. The skill of the butcher only affects the time taken for <tt>Butcher animal</tt> task (<tt>Slaughter animal</tt> occurs in the blink of an eye), not the amount produced nor the quality.
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By default a [[butcher's shop]] will automatically queue <tt>Butcher animal</tt> whenever an animal corpse is available, or <tt>Slaughter animal</tt> for stray animals marked for slaughter.  An animal is available if it is taken to the shop by a hunter or in a refuse stockpile.  An animal is not available if it is merely lying around. Once butchered the animal will yield one skull (even [[hydra]]s), one raw hide and a number of meat pieces, bones, and chunks - the amount depending on the animal type. The skill of the butcher only affects the time taken for <tt>Butcher animal</tt> task (<tt>Slaughter animal</tt> occurs in the blink of an eye), not the amount produced nor the quality.
  
 
Meat and fat goes to your food stockpile. Bones, chunks and raw hides go to the refuse stockpile. Chunks have no use and should be left to rot to nothingness, but you would be well put to create custom stockpiles for hides next to your tanner's shop (see [[#Tanning|''Tanning'' below]]), for bones next to your craftsdwarves workshop (see [[#Bone carving|''Bone carving'' below]]), and changing the settings on your main refuse pile to not accept bones and hides.
 
Meat and fat goes to your food stockpile. Bones, chunks and raw hides go to the refuse stockpile. Chunks have no use and should be left to rot to nothingness, but you would be well put to create custom stockpiles for hides next to your tanner's shop (see [[#Tanning|''Tanning'' below]]), for bones next to your craftsdwarves workshop (see [[#Bone carving|''Bone carving'' below]]), and changing the settings on your main refuse pile to not accept bones and hides.

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