v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Mega construction
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 295: | Line 295: | ||
Using these methods, you can create anything from permanent spans bridging gaps to mushroom-shaped towers to inverted pyramids balanced on one tile - anything goes. | Using these methods, you can create anything from permanent spans bridging gaps to mushroom-shaped towers to inverted pyramids balanced on one tile - anything goes. | ||
− | + | ===Temporary access floors=== | |
If your masons cannot access a location, building temporary flooring is the solution, as described above under "basic techniques", and then deconstructing the floor when it's no longer needed. However, building floor bars or setting a floor grate in place is faster, does not enter into the [[Construction#Priority - LIFO|LIFO]] sequence, and the material will be saved, not dropped, when deconstructed. | If your masons cannot access a location, building temporary flooring is the solution, as described above under "basic techniques", and then deconstructing the floor when it's no longer needed. However, building floor bars or setting a floor grate in place is faster, does not enter into the [[Construction#Priority - LIFO|LIFO]] sequence, and the material will be saved, not dropped, when deconstructed. | ||
− | === | + | ===Sloped Roofs=== |
− | + | Sloped roofs can be created by building a row of walls adjacent to the top of a wall, a row of ramps can then be built directly on top of the wall giving access to the top of the adjacent wall. Now just build a second wall adjacent to this one and repeat. | |
===Building down=== | ===Building down=== | ||
Line 310: | Line 310: | ||
Constructions cannot be supported by attaching them to any [[bridge|bridges]] - the game allows them to be designated, and a dwarf will respond to build the construction, but that will then [[cave-in]] immediately upon construction. However, building a bridge ''over'' an existing floor will allow those floor tiles to be deconstructed and the material recovered. | Constructions cannot be supported by attaching them to any [[bridge|bridges]] - the game allows them to be designated, and a dwarf will respond to build the construction, but that will then [[cave-in]] immediately upon construction. However, building a bridge ''over'' an existing floor will allow those floor tiles to be deconstructed and the material recovered. | ||
− | |||
− | |||
− | |||
− | |||
=Examples= | =Examples= |