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Editing 40d:Memory hacking

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{{Quality|Superior|11:03, 18 May 2015 (UTC)}}
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== New string format ==
{{av}}
 
== Versions ==
 
See the following subpages for version specific information
 
* '''[[Memory hacking/v0.27.169.33g|v0.27.169.33g]]'''
 
* [[Memory hacking/v0.27.169.33f|v0.27.169.33f]]
 
* [[Memory hacking/v0.27.169.33e|v0.27.169.33e]]
 
* [[Memory hacking/v0.27.169.33d|v0.27.169.33d]]
 
* [[Memory hacking/v0.27.169.33c|v0.27.169.33c]]
 
* [[Memory hacking/v0.27.169.33b|v0.27.169.33b]]
 
* [[Memory hacking/v0.27.169.33a|v0.27.169.33a]]
 
* [[Memory hacking/v0.28.181.40d16|v0.28.181.40d16]]
 
* [[Memory hacking/v0.28.181.40d17|v0.28.181.40d17]]
 
* [[Memory hacking/v0.28.181.40d18|v0.28.181.40d18]]
 
* [[Memory hacking/v0.28.181.40d19|v0.28.181.40d19]]
 
 
 
== Data Types ==
 
=== String ===
 
  
 
{|  border="1" cellpadding="2" width="100%"
 
{|  border="1" cellpadding="2" width="100%"
 
| Offset || Size || Type || Description
 
| Offset || Size || Type || Description
 
|-
 
|-
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.
+
|0x00 || 16 || Character buffer || Holds the string data if capacity < 16
|-
 
| 0x04 || 16 || Character buffer || Holds the string data if capacity < 16
 
 
|-
 
|-
| 0x04 || 4 || Character pointer || Points to the string data if capacity >= 16
+
|0x00 || 4 || Character pointer || Points to the string data if capacity >= 16
 
|-
 
|-
| 0x14 || 4 || Length || Current length of the string
+
|0x10 || 4 || Length || Current length of the string
 
|-
 
|-
| 0x18 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in)
+
|0x14 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in)
 
|}
 
|}
  
Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
+
Yes, the first two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
 +
 
 +
== Creature Structure ==
  
=== Vector ===
+
The creature vector is at 0x01415A00, so:
 +
List start: 0x01415A04
 +
List end:  0x01415A08
  
 +
Structure Offsets:
 
{|  border="1" cellpadding="2" width="100%"
 
{|  border="1" cellpadding="2" width="100%"
 
| Offset || Size || Type || Description
 
| Offset || Size || Type || Description
 
|-
 
|-
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.
+
|0x00 || 4 || Vptr || Virtual function table pointer
 
|-
 
|-
| 0x04 || 4 || Array start
+
|0x04 || 24 || First name || See above string format
 
|-
 
|-
| 0x08 || 4 || Array end || (End - Start)/4 = # of elements (if pointers)
+
|0x32 || 4 || Surname word 1 || No part of speech, like in the old structure
 
|-
 
|-
| 0x0C || 4 || Array allocated end || (Allocated End - Start)/4 = capacity (if pointers)
+
|0x36 || 4 || Surname word 2 ||  
|}
 
 
 
== Type ID list ==
 
 
 
Most likely incomplete, but this was all that could be found so far.
 
 
 
{|  border="1" cellpadding="2" width="100%"
 
| ID || Meaning
 
 
|-
 
|-
| <code>0x00</code> || Miner
+
|0x70 || 24 || Custom profession name || See above string format
 
|-
 
|-
| <code>0x01</code> || Woodworker
+
|0x88 || 2 || Type ID #1 || rowspan="2"|These two are wild guesses - I believe they are dwarf types. They appear to be duplicated (I'm told Toady stores the original dwarf type for legends) and I don't know which is the "old" and which is the "new". I've entered the values I've found in the Type ID table below.  #2 is the current type.
 
|-
 
|-
| <code>0x02</code> || Carpenter
+
|0x8a || 2 || Type ID #2
 
|-
 
|-
| <code>0x03</code> || Bowyer
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|0x8C || 4 || Creature Race || A6 is the dwarf default (this may be different if the user has a mod installed)
 
|-
 
|-
| <code>0x04</code> || Woodcutter
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|0xe4 || 4 || Flags || (1 << 1) if creature is dead
 
|-
 
|-
| <code>0x05</code> || Stoneworker
+
|0xe8 || 4 || Flags || (1 << 7) if creature is dead
 
|-
 
|-
| <code>0x06</code> || Engraver
+
|0x458 || 104 || Labor preferences || 104 1 byte bools, corresponding to the profession list.
 
|-
 
|-
| <code>0x07</code> || Mason
+
|}
|-
+
 
| <code>0x08</code> || Ranger
+
== Type ID list ==
|-
+
 
| <code>0x09</code> || Animal Caretaker
+
Hideously incomplete and may be completely wrong.
|-
+
 
| <code>0x0A</code> || Animal Trainer
+
{| border="1" cellpadding="2" width="100%"
|-
+
| ID || Meaning
| <code>0x0B</code> || Hunter
 
|-
 
| <code>0x0C</code> || Trapper
 
|-
 
| <code>0x0D</code> || Animal Dissector
 
|-
 
| <code>0x0E</code> || Metalsmith
 
|-
 
| <code>0x0F</code> || Furnace Operator
 
|-
 
| <code>0x10</code> || Weaponsmith
 
|-
 
| <code>0x11</code> || Armorer
 
|-
 
| <code>0x12</code> || Blacksmith
 
|-
 
| <code>0x13</code> || Metalcrafter
 
|-
 
| <code>0x14</code> || Jeweler
 
|-
 
| <code>0x15</code> || Gem Cutter
 
|-
 
| <code>0x16</code> || Gem Setter
 
|-
 
| <code>0x17</code> || Craftsman
 
|-
 
| <code>0x18</code> || Woodcrafter
 
|-
 
| <code>0x19</code> || Stonecrafter
 
|-
 
| <code>0x1A</code> || Leatherworker
 
|-
 
| <code>0x1B</code> || Bone Carver
 
|-
 
| <code>0x1C</code> || Weaver
 
|-
 
| <code>0x1D</code> || Clothier
 
|-
 
| <code>0x1E</code> || Glassmaker
 
|-
 
| <code>0x1F</code> || Strand Extractor
 
|-
 
| <code>0x20</code> || Queen
 
|-
 
| <code>0x21</code> || Queen Consort
 
|-
 
| <code>0x22</code> || Fishery Worker
 
|-
 
| <code>0x23</code> || Fisherman
 
|-
 
| <code>0x24</code> || Fish Dissector
 
|-
 
| <code>0x25</code> || Fish Cleaner
 
|-
 
| <code>0x26</code> || Farmer
 
|-
 
| <code>0x27</code> || Cheese Maker
 
|-
 
| <code>0x28</code> || Milker
 
|-
 
| <code>0x29</code> || Cook
 
|-
 
| <code>0x2A</code> || Thresher
 
|-
 
| <code>0x2B</code> || Miller
 
|-
 
| <code>0x2C</code> || Butcher
 
|-
 
| <code>0x2D</code> || Tanner
 
|-
 
| <code>0x2E</code> || Dyer
 
|-
 
| <code>0x2F</code> || Planter
 
|-
 
| <code>0x30</code> || Herbalist
 
|-
 
| <code>0x31</code> || Brewer
 
|-
 
| <code>0x32</code> || Soap Maker
 
|-
 
| <code>0x33</code> || Potash Maker
 
|-
 
| <code>0x34</code> || Lye Maker
 
|-
 
| <code>0x35</code> || Wood Burner
 
|-
 
| <code>0x36</code> || Engineer
 
|-
 
| <code>0x37</code> || Mechanic
 
|-
 
| <code>0x38</code> || Siege Engineer
 
|-
 
| <code>0x39</code> || Siege Operator
 
|-
 
| <code>0x3A</code> || Pump Operator
 
|-
 
| <code>0x3B</code> || Clerk
 
|-
 
| <code>0x3C</code> || Administrator
 
|-
 
| <code>0x3D</code> || Trader
 
|-
 
| <code>0x3E</code> || Architect
 
|-
 
| <code>0x3F</code> || Alchemist
 
|-
 
| <code>0x40</code> || Tax Collector
 
|-
 
| <code>0x41</code> || Hammerer
 
|-
 
| <code>0x42</code> || Baroness
 
|-
 
| <code>0x43</code> || Countess
 
|-
 
| <code>0x44</code> || Duchess
 
|-
 
| <code>0x45</code> || Baroness Consort
 
|-
 
| <code>0x46</code> || Countess Consort
 
|-
 
| <code>0x47</code> || Duchness Consort
 
 
|-
 
|-
| <code>0x48</code> || Philosopher
+
|0x00 || Miner
 
|-
 
|-
| <code>0x49</code> || Advisor
+
|0x04 || Woodcutter
 
|-
 
|-
| <code>0x4A</code> || Dungeon Master
+
|0x2f || Planter
 
|-
 
|-
| <code>0x4B</code> || Merchant
+
|0x29 || Cook
 
|-
 
|-
| <code>0x4C</code> || Diplomat
+
|0x31 || Brewer
 
|-
 
|-
| <code>0x4D</code> || Guild Representative
+
|0x37 || Mechanic
 
|-
 
|-
| <code>0x4E</code> || Merchant Baroness
+
|0x3e || Architect
 
|-
 
|-
| <code>0x4F</code> || Merchant Princess
+
|0x6c || Creature
 
|-
 
|-
| <code>0x50</code> || Outpost Liaison
 
|-
 
| <code>0x51</code> || Druid
 
|-
 
| <code>0x52</code> || Champion
 
|-
 
| <code>0x53</code> || Hammerman
 
|-
 
| <code>0x54</code> || Hammer Lord
 
|-
 
| <code>0x55</code> || Spearman
 
|-
 
| <code>0x56</code> || Spearmaster
 
|-
 
| <code>0x57</code> || Crossbowman
 
|-
 
| <code>0x58</code> || Elite Crossbowman
 
|-
 
| <code>0x59</code> || Wrestler
 
|-
 
| <code>0x5A</code> || Elite Wrestler
 
|-
 
| <code>0x5B</code> || Axeman
 
|-
 
| <code>0x5C</code> || Axe Lord
 
|-
 
| <code>0x5D</code> || Swordsman
 
|-
 
| <code>0x5E</code> || Swordmaster
 
|-
 
| <code>0x5F</code> || Maceman
 
|-
 
| <code>0x60</code> || Mace Lord
 
|-
 
| <code>0x61</code> || Pikeman
 
|-
 
| <code>0x62</code> || Pikemaster
 
|-
 
| <code>0x63</code> || Bowman
 
|-
 
| <code>0x64</code> || Elite Bowman
 
|-
 
| <code>0x65</code> || Blowgunner
 
|-
 
| <code>0x66</code> || Elite Blowgunner
 
|-
 
| <code>0x67</code> || Recruit
 
|-
 
| <code>0x68</code> || Hunting creature
 
|-
 
| <code>0x69</code> || War creature
 
|-
 
| <code>0x6A</code> || Master Thief
 
|-
 
| <code>0x6B</code> || Thief
 
|-
 
| <code>0x6C</code> || Peasant or creature
 
|-
 
| <code>0x6D</code> || Child
 
|-
 
| <code>0x6E</code> || Baby
 
|-
 
| <code>0x6F</code> || Drunk
 
|-
 
| <code>0x70</code> || Lasher
 
|-
 
| <code>0x71</code> || Master Lasher
 
 
|}
 
|}
 +
 +
  
 
== Profession list ==
 
== Profession list ==
 +
 +
Obviously could do with some formatting.
 +
 
  PROFESSION_MINE,
 
  PROFESSION_MINE,
 
  PROFESSION_HAUL_STONE,
 
  PROFESSION_HAUL_STONE,
Line 388: Line 183:
 
  PROFESSION_UNUSED_30,
 
  PROFESSION_UNUSED_30,
 
  PROFESSIONNUM,
 
  PROFESSIONNUM,
[[Category:Guides]] [[Category:Hacking]]
 

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