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Editing 40d:Memory hacking

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{{Quality|Superior|11:03, 18 May 2015 (UTC)}}
+
== New string format ==
{{av}}
 
== Versions ==
 
See the following subpages for version specific information
 
* '''[[Memory hacking/v0.27.169.33g|v0.27.169.33g]]'''
 
* [[Memory hacking/v0.27.169.33f|v0.27.169.33f]]
 
* [[Memory hacking/v0.27.169.33e|v0.27.169.33e]]
 
* [[Memory hacking/v0.27.169.33d|v0.27.169.33d]]
 
* [[Memory hacking/v0.27.169.33c|v0.27.169.33c]]
 
* [[Memory hacking/v0.27.169.33b|v0.27.169.33b]]
 
* [[Memory hacking/v0.27.169.33a|v0.27.169.33a]]
 
* [[Memory hacking/v0.28.181.40d16|v0.28.181.40d16]]
 
* [[Memory hacking/v0.28.181.40d17|v0.28.181.40d17]]
 
* [[Memory hacking/v0.28.181.40d18|v0.28.181.40d18]]
 
* [[Memory hacking/v0.28.181.40d19|v0.28.181.40d19]]
 
  
== Data Types ==
+
{|  border="1" cellpadding="2" width="100%"
=== String ===
+
| Offset || Size || Type || Description
 +
|-
 +
|0x00 || 16 || Character buffer || Holds the string data if capacity < 16
 +
|-
 +
|0x00 || 4 || Character pointer || Points to the string data if capacity >= 16
 +
|-
 +
|0x10 || 4 || Length || Current length of the string
 +
|-
 +
|0x14 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in)
 +
|}
 +
 
 +
Yes, the first two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
 +
 
 +
== Vector format ==
  
 
{|  border="1" cellpadding="2" width="100%"
 
{|  border="1" cellpadding="2" width="100%"
 
| Offset || Size || Type || Description
 
| Offset || Size || Type || Description
 
|-
 
|-
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.
+
|0x00 || 4 || vtable || (not useful)
 
|-
 
|-
| 0x04 || 16 || Character buffer || Holds the string data if capacity < 16
+
|0x04 || 4 || Array start
 
|-
 
|-
| 0x04 || 4 || Character pointer || Points to the string data if capacity >= 16
+
|0x08 || 4 || Array end || (End - Start)/4 = # of elements
 +
|}
 +
 
 +
== Attention! ==
 +
We need to be very clear about what version(s) these addresses apply to.  Please list version numbers along with addresses.
 +
 
 +
== Addresses for 27.169.33a ==
 +
 
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="25%" | Name
 +
! width="50%" | Notes
 +
! width="25%" | Address
 +
 
 +
|-
 +
| colspan="3" | '''Useful Variables'''
 +
 
 +
|-
 +
| Art defacement malus
 +
| normally -1000 (18 FC FF FF)
 +
| 0079DC2F
 +
 
 
|-
 
|-
| 0x14 || 4 || Length || Current length of the string
+
| Current Year
 +
|  
 +
| 00C34378
 +
 
|-
 
|-
| 0x18 || 4 || Capacity || Current capacity of the string buffer (also indicates which mode the string is in)
+
| Dwarf Race ID
 +
| As in the race identifier in the [[#Creature Structure]]
 +
| 01237AD0 (probably)
 +
 +
|-
 +
| Creature Vector
 +
| There are actually multiple creature vectors, but this has all of them.
 +
| 01416A3C
 +
 
 
|}
 
|}
  
Yes, the second two items overlap. This is correct. This is the MSVC Express string format - Toady appears to be using standard C++ structures pretty much everywhere.
+
== Creature Structure ==
  
=== Vector ===
+
Appears to be still valid in version 27.169.33a (keep this updated when things don't seem to shift around)
  
 +
Structure Offsets:
 
{|  border="1" cellpadding="2" width="100%"
 
{|  border="1" cellpadding="2" width="100%"
 
| Offset || Size || Type || Description
 
| Offset || Size || Type || Description
 
|-
 
|-
| 0x00 || 4 || Junk || Junk data that exists due to a curious artifact in the C++ standard. Technically it's the allocator - in reality, the default allocator has no data associated with it.
+
|0x00 || 4 || Vptr || Virtual function table pointer
 
|-
 
|-
| 0x04 || 4 || Array start
+
|0x04 || 24 || First name || See above string format
 
|-
 
|-
| 0x08 || 4 || Array end || (End - Start)/4 = # of elements (if pointers)
+
|0x32 || 4 || Surname word 1 || No part of speech, like in the old structure
 +
|-
 +
|0x36 || 4 || Surname word 2 ||
 +
|-
 +
|0x70 || 24 || Custom profession name || See above string format
 +
|-
 +
|0x88 || 2 || Type ID #1 || rowspan="2"| Dwarf types. 0x88 is the original dwarf type, 0x8a is the current dwarf type (I'm told Toady stores the original dwarf type for legends). The key is in the "Type ID" table, woefully incomplete.
 +
|-
 +
|0x8a || 2 || Type ID #2
 +
|-
 +
|0x8C || 4 || Creature Race || A6 is the dwarf default (this may be different if the user has a mod installed)
 +
|-
 +
|0xAC || 2 || X Coordinate || Cells east of the west side
 +
|-
 +
|0xAE || 2 || Y Coordinate || Cells south of the north side
 +
|-
 +
|0xB0 || 2 || Z Coordinate || Levels up from the bottom level
 +
|-
 +
|0xe4 || 4 || Flags || (1 << 1) Unclear. It is set on dead things. Also, when a merchant caravan arrives, merchants and guards are added to the entity list slightly before they are added to the "u" list - during this period, this bit is set.
 +
|-
 +
|0xe8 || 4 || Flags || (1 << 7) Appears to be whether or not the creature is dead.
 +
(1 << 17) if creature is ready for slaughter
 +
|-
 +
|0x1F8 || 2 || Strange mood || 0xFFFF means no mood
 +
|-
 +
|0x41C || 4 || Strength || 0 to 5
 +
|-
 +
|0x420 || 4 || Agility || 0 to 5
 +
|-
 +
|0x424 || 4 || Toughness || 0 to 5
 +
|-
 +
|0x42C || 4 || Skill Start Ptr || Start of skill list
 +
|-
 +
|0x430 || 4 || Skill End Ptr || End of skill list
 +
|-
 +
|0x458 || 102 || Labor preferences || 102 1 byte values, corresponding to the profession list. Mostly bools, with notable exceptions of shieldtype,armortype, and weaponnum. I have No idea what the last one means.
 +
|-
 +
|0x504 || 4 || Happiness level || 0 = miserable, >149 = ecstatic
 
|-
 
|-
| 0x0C || 4 || Array allocated end || (Allocated End - Start)/4 = capacity (if pointers)
 
 
|}
 
|}
  
Line 55: Line 122:
 
| ID || Meaning
 
| ID || Meaning
 
|-
 
|-
| <code>0x00</code> || Miner
+
|0x00 || Miner
 
|-
 
|-
| <code>0x01</code> || Woodworker
+
|0x01 || Woodworker
 
|-
 
|-
| <code>0x02</code> || Carpenter
+
|0x02 || Carpenter
 
|-
 
|-
| <code>0x03</code> || Bowyer
+
|0x03 || Bowyer
 
|-
 
|-
| <code>0x04</code> || Woodcutter
+
|0x04 || Woodcutter
 
|-
 
|-
| <code>0x05</code> || Stoneworker
+
|0x05 || Stoneworker
 
|-
 
|-
| <code>0x06</code> || Engraver
+
|0x06 || Engraver
 
|-
 
|-
| <code>0x07</code> || Mason
+
|0x07 || Mason
 
|-
 
|-
| <code>0x08</code> || Ranger
+
|0x08 || Ranger
 
|-
 
|-
| <code>0x09</code> || Animal Caretaker
+
|0x09 || Animal Caretaker
 
|-
 
|-
| <code>0x0A</code> || Animal Trainer
+
|0x0A || Animal Trainer
 
|-
 
|-
| <code>0x0B</code> || Hunter
+
|0x0B || Hunter
 
|-
 
|-
| <code>0x0C</code> || Trapper
+
|0x0C || Trapper
 
|-
 
|-
| <code>0x0D</code> || Animal Dissector
+
|0x0D || Animal Dissector
 
|-
 
|-
| <code>0x0E</code> || Metalsmith
+
|0x0E || Metalsmith
 
|-
 
|-
| <code>0x0F</code> || Furnace Operator
+
|0x0F || Furnace Operator
 
|-
 
|-
| <code>0x10</code> || Weaponsmith
+
|0x10 || Weaponsmith
 
|-
 
|-
| <code>0x11</code> || Armorer
+
|0x11 || Armorer
 
|-
 
|-
| <code>0x12</code> || Blacksmith
+
|0x12 || Blacksmith
 
|-
 
|-
| <code>0x13</code> || Metalcrafter
+
|0x13 || Metalcrafter
 
|-
 
|-
| <code>0x14</code> || Jeweler
+
|0x14 || Jeweler
 
|-
 
|-
| <code>0x15</code> || Gem Cutter
+
|0x15 || Gem Cutter
 
|-
 
|-
| <code>0x16</code> || Gem Setter
+
|0x16 || Gem Setter
 
|-
 
|-
| <code>0x17</code> || Craftsman
+
|0x17 || Craftsman
 
|-
 
|-
| <code>0x18</code> || Woodcrafter
+
|0x18 || Woodcrafter
 
|-
 
|-
| <code>0x19</code> || Stonecrafter
+
|0x19 || Stonecrafter
 
|-
 
|-
| <code>0x1A</code> || Leatherworker
+
|0x1A || Leatherworker
 
|-
 
|-
| <code>0x1B</code> || Bone Carver
+
|0x1B || Bone Carver
 
|-
 
|-
| <code>0x1C</code> || Weaver
+
|0x1C || Weaver
 
|-
 
|-
| <code>0x1D</code> || Clothier
+
|0x1D || Clothier
 
|-
 
|-
| <code>0x1E</code> || Glassmaker
+
|0x1E || Glassmaker
 
|-
 
|-
| <code>0x1F</code> || Strand Extractor
+
|0x1F || Strand Extractor
 
|-
 
|-
| <code>0x20</code> || Queen
+
|0x20 || Queen
 
|-
 
|-
| <code>0x21</code> || Queen Consort
+
|0x21 || Queen Consort
 
|-
 
|-
| <code>0x22</code> || Fishery Worker
+
|0x22 || Fishery Worker
 
|-
 
|-
| <code>0x23</code> || Fisherman
+
|0x23 || Fisherman
 
|-
 
|-
| <code>0x24</code> || Fish Dissector
+
|0x24 || Fish Dissector
 
|-
 
|-
| <code>0x25</code> || Fish Cleaner
+
|0x25 || Fish Cleaner
 
|-
 
|-
| <code>0x26</code> || Farmer
+
|0x26 || Farmer
 
|-
 
|-
| <code>0x27</code> || Cheese Maker
+
|0x27 || Cheese Maker
 
|-
 
|-
| <code>0x28</code> || Milker
+
|0x28 || Milker
 
|-
 
|-
| <code>0x29</code> || Cook
+
|0x29 || Cook
 
|-
 
|-
| <code>0x2A</code> || Thresher
+
|0x2A || Thresher
 
|-
 
|-
| <code>0x2B</code> || Miller
+
|0x2B || Miller
 
|-
 
|-
| <code>0x2C</code> || Butcher
+
|0x2C || Butcher
 
|-
 
|-
| <code>0x2D</code> || Tanner
+
|0x2D || Tanner
 
|-
 
|-
| <code>0x2E</code> || Dyer
+
|0x2E || Dyer
 
|-
 
|-
| <code>0x2F</code> || Planter
+
|0x2F || Planter
 
|-
 
|-
| <code>0x30</code> || Herbalist
+
|0x30 || Herbalist
 
|-
 
|-
| <code>0x31</code> || Brewer
+
|0x31 || Brewer
 
|-
 
|-
| <code>0x32</code> || Soap Maker
+
|0x32 || Soap Maker
 
|-
 
|-
| <code>0x33</code> || Potash Maker
+
|0x33 || Potash Maker
 
|-
 
|-
| <code>0x34</code> || Lye Maker
+
|0x34 || Lye Maker
 
|-
 
|-
| <code>0x35</code> || Wood Burner
+
|0x35 || Wood Burner
 
|-
 
|-
| <code>0x36</code> || Engineer
+
|0x36 || Engineer
 
|-
 
|-
| <code>0x37</code> || Mechanic
+
|0x37 || Mechanic
 
|-
 
|-
| <code>0x38</code> || Siege Engineer
+
|0x38 || Seige Engineer
 
|-
 
|-
| <code>0x39</code> || Siege Operator
+
|0x39 || Seige Operator
 
|-
 
|-
| <code>0x3A</code> || Pump Operator
+
|0x3A || Pump Operator
 
|-
 
|-
| <code>0x3B</code> || Clerk
+
|0x3B || Clerk
 
|-
 
|-
| <code>0x3C</code> || Administrator
+
|0x3C || Administrator
 
|-
 
|-
| <code>0x3D</code> || Trader
+
|0x3D || Trader
 
|-
 
|-
| <code>0x3E</code> || Architect
+
|0x3E || Architect
 
|-
 
|-
| <code>0x3F</code> || Alchemist
+
|0x3F || Alchemist
 
|-
 
|-
| <code>0x40</code> || Tax Collector
+
|0x40 || Tax Collector
 
|-
 
|-
| <code>0x41</code> || Hammerer
+
|0x41 || Hammerer
 
|-
 
|-
| <code>0x42</code> || Baroness
+
|0x42 || Baroness
 
|-
 
|-
| <code>0x43</code> || Countess
+
|0x43 || Countess
 
|-
 
|-
| <code>0x44</code> || Duchess
+
|0x44 || Duchess
 
|-
 
|-
| <code>0x45</code> || Baroness Consort
+
|0x45 || Baroness Consort
 
|-
 
|-
| <code>0x46</code> || Countess Consort
+
|0x46 || Countess Consort
 
|-
 
|-
| <code>0x47</code> || Duchness Consort
+
|0x47 || Duchness Consort
 
|-
 
|-
| <code>0x48</code> || Philosopher
+
|0x48 || Philosopher
 
|-
 
|-
| <code>0x49</code> || Advisor
+
|0x49 || Advisor
 
|-
 
|-
| <code>0x4A</code> || Dungeon Master
+
|0x4A || Dungeon Master
 
|-
 
|-
| <code>0x4B</code> || Merchant
+
|0x4B || Merchant
 
|-
 
|-
| <code>0x4C</code> || Diplomat
+
|0x4C || Diplomat
 
|-
 
|-
| <code>0x4D</code> || Guild Representative
+
|0x4D || Guild Representative
 
|-
 
|-
| <code>0x4E</code> || Merchant Baroness
+
|0x4E || Merchant Baroness
 
|-
 
|-
| <code>0x4F</code> || Merchant Princess
+
|0x4F || Merchant Princes
 
|-
 
|-
| <code>0x50</code> || Outpost Liaison
+
|0x50 || Outpose Liason
 
|-
 
|-
| <code>0x51</code> || Druid
+
|0x51 || Druid
 
|-
 
|-
| <code>0x52</code> || Champion
+
|0x52 || Champion
 
|-
 
|-
| <code>0x53</code> || Hammerman
+
|0x53 || Hammerman
 
|-
 
|-
| <code>0x54</code> || Hammer Lord
+
|0x54 || Hammer Lord
 
|-
 
|-
| <code>0x55</code> || Spearman
+
|0x55 || Spearman
 
|-
 
|-
| <code>0x56</code> || Spearmaster
+
|0x56 || Spearmaster
 
|-
 
|-
| <code>0x57</code> || Crossbowman
+
|0x57 || Crossbowman
 
|-
 
|-
| <code>0x58</code> || Elite Crossbowman
+
|0x58 || Elite Crossbowman
 
|-
 
|-
| <code>0x59</code> || Wrestler
+
|0x59 || Wrestler
 
|-
 
|-
| <code>0x5A</code> || Elite Wrestler
+
|0x5A || Elite Wrestler
 
|-
 
|-
| <code>0x5B</code> || Axeman
+
|0x5B || Axeman
 
|-
 
|-
| <code>0x5C</code> || Axe Lord
+
|0x5C || Axe Lord
 
|-
 
|-
| <code>0x5D</code> || Swordsman
+
|0x5D || Swordsman
 
|-
 
|-
| <code>0x5E</code> || Swordmaster
+
|0x5E || Swordmaster
 
|-
 
|-
| <code>0x5F</code> || Maceman
+
|0x5F || Maceman
 
|-
 
|-
| <code>0x60</code> || Mace Lord
+
|0x60 || Mace Lord
 
|-
 
|-
| <code>0x61</code> || Pikeman
+
|0x61 || Pikeman
 
|-
 
|-
| <code>0x62</code> || Pikemaster
+
|0x62 || Pikemaster
 
|-
 
|-
| <code>0x63</code> || Bowman
+
|0x63 || Bowman
 
|-
 
|-
| <code>0x64</code> || Elite Bowman
+
|0x64 || Elite Bowman
 
|-
 
|-
| <code>0x65</code> || Blowgunner
+
|0x65 || Blowgunner
 
|-
 
|-
| <code>0x66</code> || Elite Blowgunner
+
|0x66 || Elite Blowgunner
 
|-
 
|-
| <code>0x67</code> || Recruit
+
|0x67 || Recruit
 
|-
 
|-
| <code>0x68</code> || Hunting creature
+
|0x68 || Hunting creature
 
|-
 
|-
| <code>0x69</code> || War creature
+
|0x69 || War creature
 
|-
 
|-
| <code>0x6A</code> || Master Thief
+
|0x6A || Master Thief
 
|-
 
|-
| <code>0x6B</code> || Thief
+
|0x6B || Thief
 
|-
 
|-
| <code>0x6C</code> || Peasant or creature
+
|0x6C || Peasant or creature
 
|-
 
|-
| <code>0x6D</code> || Child
+
|0x6D || Child
 
|-
 
|-
| <code>0x6E</code> || Baby
+
|0x6E || Baby
 
|-
 
|-
| <code>0x6F</code> || Drunk
+
|0x6F || Drunk
 
|-
 
|-
| <code>0x70</code> || Lasher
+
|0x70 || Lasher
 +
|-
 +
|0x71 || Master Lasher
 
|-
 
|-
| <code>0x71</code> || Master Lasher
 
 
|}
 
|}
  
 
== Profession list ==
 
== Profession list ==
 +
 +
Obviously could do with some formatting.
 +
 
  PROFESSION_MINE,
 
  PROFESSION_MINE,
 
  PROFESSION_HAUL_STONE,
 
  PROFESSION_HAUL_STONE,
Line 388: Line 459:
 
  PROFESSION_UNUSED_30,
 
  PROFESSION_UNUSED_30,
 
  PROFESSIONNUM,
 
  PROFESSIONNUM,
[[Category:Guides]] [[Category:Hacking]]
 

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