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Editing 40d:Metal

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{{av}}{{Quality|Exceptional}}
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'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]]. It is then sometimes combined with other materials to form an '''alloy''' metal. An alloy usually improves on the properties of its components to give more uses and [[Item value|value]]. The metal bars resulting from the [[smelting]] are used to make items such as [[weapon]]s, [[armor]], and [[furniture]] at a [[Metalsmith's forge|forge]]. Smelting pure ores into the corresponding bars raises the base value from 3 (for stone) to 5. This value is then multiplied against the base value of the metal (except adamantine, which produces wafers instead of bars).
'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses and/or [[Item value|value]]. The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]].  
 
  
Smelting pure ores into the corresponding bars raises the base value from that of a stone (3) to that of a bar* (5). This value is then multiplied against the [[value#Material multipliers|material multiplier]] of the metal.
+
==Alloys==
 +
Many metals can be mixed together to create alloys. In a few cases these alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armour. Many alloys result in no overall increase in wealth. The main use of these alloys is to allow you to dilute any valuable metals you import, or to create items with interesting colours: for instance, [[rose gold]] is purple. An additional benefit is reduced fuel use.
  
:''(* except [[adamantine]], which produces "wafers" instead of bars)''
+
In terms of maximizing total material value, currently{{version|0.28.181.40d}} [[tin]] should be made into [[fine pewter]] or [[bronze]] (depending on availability of copper), and [[zinc]] should be made into [[brass]]. If [[copper]] is limited, it should be used for fine pewter. [[Nickel]] and [[lead]] do not form valuable alloys:
  
==Alloys==
+
*2 tin, 1 copper, and 1 lead can form 4 [[lay pewter]] worth 12, or 3 [[trifle pewter]] and 1 lead worth 14.
There are only 11 pure metals in Dwarf Fortress (plus [[Adamantine]]).  Many of these can be mixed together to create '''alloys''' of one type or another, of which there are another 14. In some cases these alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armour, though many alloys result in no overall increase in utility or [[Wealth|created wealth]]. (These increases in value can be compared in the "Difference" column of the table, below.)
+
*2 nickel, 1 copper, and 1 zinc can form 4 [[nickel silver]] worth 12, or 2 nickel and 2 [[brass]] worth 18.
  
The main use of these alloys is to allow you to stretch any useful metals you have too few of, to increase the value of the bars created, and/or to create items with distinct colours (for instance, [[rose gold]] is [[Color schemes|magenta]]) for furniture, colour-coding rooms or levers, or artistic constructions (including [[floor]] mosaics). In some cases ([[bronze]], for example) an additional benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the need to first make bars of the pure metals (and thus using only 1 fuel to produce multiple bars).  With one [[Billon|exception]] (which can be viewed as a bug), the number of bars used to create an alloy always equals the number of bars produced; # in = # out.
+
On the other hand, nickel silver is [[magma-safe]], so it can be useful if you're short on nickel and [[iron]] and haven't found any [[bauxite]].
  
In terms of maximizing total material value, currently [[tin]] should be made into [[fine pewter]] or [[bronze]] or [[bismuth bronze]] (depending on availability of the necessary ores), and [[zinc]] should be made into [[brass]]. Almost all alloy reactions involve copper, so if [[copper]] is in limited supply on your map (and you wish to maximize value), it should be used for [[fine pewter]]. If you wish to maximize armour and weaponry, use copper for bronze or (better, to stretch it more) bismuth bronze.  [[Nickel]] and [[lead]] do not form monetarily profitable alloys.
+
== List of metals ==
  
Examples:
+
"Reaction" indicates the recipe for an alloy metal; this does not include the [[fuel]] used in their creation.  "Profit" indicates the value gained per bar of metal and total value gained by performing this reaction.
:*2 tin, 1 copper, plus 1 lead ''(worth 2 each, or 8)'' can form '''either''':
 
:: 4 [[lay pewter]] ''(worth 3 each, or 12)'',
 
::'''or'''
 
::3 [[trifle pewter]] ''(worth 4 each, or 12)'' plus the 1 lead ''(14 total, a better value)''.
 
:*1 copper, 1 zinc, plus 2 nickel ''(worth 2 each, or 8)'' can form '''either''':
 
::4 [[nickel silver]] ''(worth 3 each, or 12)'',
 
::'''or'''
 
::2 [[brass]] ''(worth 7 each, or 14)'' plus the 2 nickel ''(18 total, a better value)''.
 
  
However, nickel silver is [[magma-safe]], so it can be useful if you're short on nickel and [[iron]] and haven't found any [[bauxite]]. Lay pewter may be necessary for [[strange mood]]s or [[mandate]]s, as is true for ''any'' material.
+
{| class="wikitable"
 
+
|-
For a full chart of recipes for alloys, see [[smelting]].
+
! Metal
 +
! Colors
 +
! Value
 +
! Density
 +
! Weapon/Armor
 +
! Other uses
 +
! Reaction
 +
! Profit
 +
|-
 +
![[Copper]]
 +
|{{Tile|*|#808000|#800000}}||2||8.93||66%/66%||Ranged weapons, ammo, picks
 +
|-
 +
![[Nickel]]
 +
|{{Tile|*|#c0c0c0|#008080}}||2||8.80
 +
|-
 +
![[Zinc]]
 +
|{{Tile|*|#c0c0c0|#008080}}||2||7.13
 +
|-
 +
![[Tin]]
 +
|{{Tile|*|#c0c0c0|#008080}}||2||7.28
 +
|-
 +
![[Lead]]
 +
|{{Tile|*|#808080|#c0c0c0}}||2||11.34
 +
|-
 +
![[Bismuth]]
 +
|{{Tile|*|#f0f|#800080}}||2||9.78||||Only used to make Bismuth Bronze
 +
|-
 +
![[Nickel silver]]
 +
|{{Tile|*|#fff|#c0c0c0}}||3||8.65||||||Nickel x2 + Copper + Zinc||+1/+4
 +
|-
 +
![[Lay pewter]]
 +
|{{Tile|*|#008080|#c0c0c0}}||3||7.28||||||Tin x2 + Copper + Lead||+1/+4
 +
|-
 +
![[Trifle pewter]]
 +
|{{Tile|*|#c0c0c0|#008080}}||4||7.28||||||Tin x2 + Copper||+2/+6
 +
|-
 +
![[Fine pewter]]
 +
|{{Tile|*|#fff|#c0c0c0}}||5||7.28||||||Tin x3 + Copper||+3/+12
 +
|-
 +
![[Bronze]]
 +
|{{Tile|*|#808000|#800000}}||5||8.25||75%/75%||Ranged weapons, ammo, picks||Tin + Copper||+3/+6
 +
|-
 +
![[Billon]]
 +
|{{Tile|*|#c0c0c0|#008080}}||6||8.93||||||Copper + Silver||+0/+0
 +
|-
 +
![[Bismuth bronze]]
 +
|{{Tile|*|#ff0|#808000}}||6||8.25||75%/75%||Ranged weapons, ammo, picks||Tin + Copper x2 + Bismuth||+4/+16
 +
|-
 +
![[Brass]]
 +
|{{Tile|*|#ff0|#808000}}||7||8.55||||||Zinc + Copper||+5/+10
 +
|-
 +
![[Sterling silver]]
 +
|{{Tile|*|#fff|#c0c0c0}}||8||10.49||||||Silver x3 + Copper||+0/+0
 +
|-
 +
![[Pig iron]]
 +
|{{Tile|*|#808080|#c0c0c0}}||10||7.85||||Only used to make steel||Iron + [[Flux]] stone + Coal||+0/-2
 +
|-
 +
![[Iron]]
 +
|{{Tile|*|#808080|#c0c0c0}}||10||7.85||100%/100%||Ranged weapons, ammo, picks, anvils
 +
|-
 +
![[Silver]]
 +
|{{Tile|*|#fff|#c0c0c0}}||10||10.49||50%/-||
 +
|-
 +
![[Black bronze]]
 +
|{{Tile|*|#800080|#808000}}||11||8.93||||||Copper x2 + Silver + Gold||+0/+0
 +
|-
 +
![[Electrum]]
 +
|{{Tile|*|#ff0|#808000}}||20||8.65||||||Silver + Gold||+0/+0
 +
|-
 +
![[Rose gold]]
 +
|{{Tile|*|#f0f|#800080}}||23||19.32||||||Gold x3 + Copper||+0/+0
 +
|-
 +
![[Steel]]
 +
|{{Tile|*|#808080|#c0c0c0}}||30||7.85||133%/133%||Ranged weapons, ammo, picks, anvils||Iron + Pig iron + Flux stone + Coal||+20/+38
 +
|-
 +
![[Gold]]
 +
|{{Tile|*|#ff0|#808000}}||30||19.32
 +
|-
 +
![[Aluminum]]
 +
|{{Tile|*|#fff|#c0c0c0}}||40||2.70
 +
|-
 +
![[Platinum]]
 +
|{{Tile|*|#fff|#c0c0c0}}||40||21.40
 +
|-
 +
![[Adamantine]]
 +
|{{Tile|*|#0ff|#008080}}||300||0.200||500%/500%||Everything except beds
 +
|}
  
== List of metals ==
+
''(Silver has a 50% armor multiplier, but can't be used to make armor. However, a dwarf with a [[strange mood]] can forge a silver armor.)'' <!-- Yes, the former statement is correct. -->
  
===Pure Metals===
+
== Raw file ==
  
{{Metal table head}}
+
This is for reference until the metal articles are written. Then, it will be deleted.
  
{{Metal table row|name=[[Adamantine]]|color={{Tile|≡|3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|ore=[[Raw adamantine]]|wpn=x 5.00|other=Everything except beds|dens=0.200|val=300|valinc=+50}}
+
<pre>matgloss_metal
  
{{Metal table row|name=[[Aluminum]]|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=[[Native aluminum]]|wpn=|other=|dens=2.70|val=40|valinc=+0}}
+
[OBJECT:MATGLOSS]
  
{{Metal table row|name=[[Bismuth]]|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|ore=[[Bismuthinite]]|wpn=|other=only for Bismuth Bronze|dens=9.78|val=2|valinc=+1}}
+
[MATGLOSS_METAL:IRON]
 +
[NAME:iron][ADJ:iron][COLOR:0:7:1]
 +
[VALUE:10]
 +
[SPEC_HEAT:450]
 +
[MELTING_POINT:12768]
 +
[BOILING_POINT:15150]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
 +
[DAMAGE_PERC:100]
 +
[BLOCK_PERC:100]
 +
[SOLID_DENSITY:7850]
  
{{Metal table row|name=[[Copper]]|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|ore=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|wpn=x 0.66|other=|dens=8.93|val=2|valinc=+0, +0, -1*}}
+
[MATGLOSS_METAL:GOLD]
 +
[NAME:gold][ADJ:golden][COLOR:6:6:1]
 +
[VALUE:30]
 +
[SPEC_HEAT:129]
 +
[MELTING_POINT:11915]
 +
[BOILING_POINT:15141]
 +
[SOLID_DENSITY:19320]
  
{{Metal table row|name=[[Gold]]|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=[[Native gold]]|wpn=|other=|dens=19.32|val=30|valinc=+0}}
+
[MATGLOSS_METAL:SILVER]
 +
[NAME:silver][ADJ:silver][COLOR:7:7:1]
 +
[VALUE:10]
 +
[SPEC_HEAT:230]
 +
[MELTING_POINT:11731]
 +
[BOILING_POINT:13892]
 +
[WEAPON][AMMO]
 +
[SOLID_DENSITY:10490]
  
{{Metal table row|name=[[Iron]]|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Hematite]], [[Limonite]], [[Magnetite]]|wpn=x 1.00|other=[[Anvil]]s|dens=7.85|val=10|valinc=+2}}
+
[MATGLOSS_METAL:COPPER]
 +
[NAME:copper][ADJ:copper][COLOR:6:4:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:385]
 +
[MELTING_POINT:11952]
 +
[BOILING_POINT:14611]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
 +
[DAMAGE_PERC:66]
 +
[BLOCK_PERC:66]
 +
[SOLID_DENSITY:8930]
  
{{Metal table row|name=[[Lead]]|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Galena]]|wpn=|other=|dens=11.34|val=2|valinc=-3*}}
+
[MATGLOSS_METAL:NICKEL]
 +
[NAME:nickel][ADJ:nickel][COLOR:7:3:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:444]
 +
[MELTING_POINT:12619]
 +
[BOILING_POINT:15243]
 +
[SOLID_DENSITY:8800]
  
{{Metal table row|name=[[Nickel]]|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Garnierite]]|wpn=|other=cheap magma safe material|dens=8.80|val=2|valinc=+0}}
+
[MATGLOSS_METAL:ZINC]
 +
[NAME:zinc][ADJ:zinc][COLOR:7:3:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:390]
 +
[MELTING_POINT:10755]
 +
[BOILING_POINT:11633]
 +
[SOLID_DENSITY:7135]
  
{{Metal table row|name=[[Platinum]]|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=[[Native platinum]]|wpn=|other=|dens=21.40|val=40|valinc=+0}}
+
[MATGLOSS_METAL:BRONZE]
 +
[NAME:bronze][ADJ:bronze][COLOR:6:4:0]
 +
[VALUE:5]
 +
[SPEC_HEAT:435]
 +
[MELTING_POINT:11868]
 +
[BOILING_POINT:14140]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
 +
[DAMAGE_PERC:75]
 +
[BLOCK_PERC:75]
 +
[SOLID_DENSITY:8250]
  
{{Metal table row|name=[[Silver]]|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |wpn=x 0.50*|other=No [[pick]]s or [[crossbow]]s|dens=10.49|val=10|valinc=+0, +0,<br />+5*, +7*}}
+
[MATGLOSS_METAL:BRASS]
 +
[NAME:brass][ADJ:brass][COLOR:6:6:1]
 +
[VALUE:7]
 +
[SPEC_HEAT:377]
 +
[MELTING_POINT:11656]
 +
[BOILING_POINT:14068]
 +
[SOLID_DENSITY:8550]
  
{{Metal table row|name=[[Tin]]|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Cassiterite]]|wpn=|other=|dens=7.28|val=2|valinc=+0}}
+
[MATGLOSS_METAL:STEEL]
 +
[NAME:steel][ADJ:steel][COLOR:0:7:1]
 +
[VALUE:30]
 +
[SPEC_HEAT:500]
 +
[MELTING_POINT:12718]
 +
[BOILING_POINT:14968]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
 +
[DAMAGE_PERC:133]
 +
[BLOCK_PERC:133]
 +
[SOLID_DENSITY:7850]
  
{{Metal table row|name=[[Zinc]]|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Sphalerite]]|wpn=|other=|dens=7.13|val=2|valinc=+0}}
+
[MATGLOSS_METAL:PIG_IRON]
 +
[NAME:pig iron][ADJ:pig iron][COLOR:0:7:1]
 +
[VALUE:10]
 +
[SPEC_HEAT:500]
 +
[MELTING_POINT:12106]
 +
[BOILING_POINT:13968]
 +
[BRITTLE]
 +
[SOLID_DENSITY:7850]
  
|}
+
[MATGLOSS_METAL:PLATINUM]
 +
[NAME:platinum][ADJ:platinum][COLOR:7:7:1]
 +
[VALUE:40]
 +
[SPEC_HEAT:130]
 +
[MELTING_POINT:13182]
 +
[BOILING_POINT:16885]
 +
[SOLID_DENSITY:21400]
  
===Alloys===
+
[MATGLOSS_METAL:ELECTRUM]
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''
+
[NAME:electrum][ADJ:electrum][COLOR:6:6:1]
{{Metal table head}}
+
[VALUE:20]
 +
[SPEC_HEAT:180]
 +
[MELTING_POINT:11828]
 +
[BOILING_POINT:14968]
 +
[SOLID_DENSITY:8650]
  
{{Metal table row|name=[[Billon]]|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Copper]] + [[Silver]]|wpn=|other=|dens=8.93|val=6|valinc=+0}}
+
[MATGLOSS_METAL:TIN]
 +
[NAME:tin][ADJ:tin][COLOR:7:3:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
  
{{Metal table row|name=[[Bismuth bronze]]|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=2 [[Copper]] + 1 [[Tin]] + 1 [[Bismuth]] '''!'''|wpn=x 0.75|other=|dens=8.25|val=6|valinc=+4}}
+
[MATGLOSS_METAL:PEWTER_FINE]
 +
[NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1]
 +
[VALUE:5]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
  
{{Metal table row|name=[[Black bronze]]|color={{Tile|≡|5:0}}{{Tile|‼|5:6:0}}<span style="display:none">5:6:0</span>|ore=2 [[Copper]] + 1 [[Silver]] + 1 [[Gold]] '''!'''|wpn=|other=|dens=8.93|val=11|valinc=+0}}
+
[MATGLOSS_METAL:PEWTER_TRIFLE]
 +
[NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0]
 +
[VALUE:4]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
  
{{Metal table row|name=[[Brass]]|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=[[Zinc]] + [[Copper]]|wpn=|other=|dens=8.55|val=7|valinc=+5}}
+
[MATGLOSS_METAL:PEWTER_LAY]
 +
[NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0]
 +
[VALUE:3]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
  
{{Metal table row|name=[[Bronze]]|color={{Tile|≡|6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|ore=[[Tin]] + [[Copper]]|wpn=x 0.75|other=|dens=8.25|val=5|valinc=+3}}
+
[MATGLOSS_METAL:LEAD]
 +
[NAME:lead][ADJ:lead][COLOR:0:7:1]
 +
[VALUE:2]
 +
[SPEC_HEAT:130]
 +
[MELTING_POINT:10589]
 +
[BOILING_POINT:13148]
 +
[SOLID_DENSITY:11340]
  
{{Metal table row|name=[[Electrum]]|color={{Tile|≡|6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=[[Silver]] + [[Gold]]|wpn=|other=|dens=8.65|val=20|valinc=+0}}
+
[MATGLOSS_METAL:ALUMINUM]
 +
[NAME:aluminum][ADJ:aluminum][COLOR:7:7:1]
 +
[VALUE:40]
 +
[SPEC_HEAT:900]
 +
[MELTING_POINT:11188]
 +
[BOILING_POINT:14534]
 +
[SOLID_DENSITY:2700]
  
{{Metal table row|name=[[Fine pewter]]|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=3 [[Tin]] + 1 [[Copper]]|wpn=|other=|dens=7.28|val=5|valinc=+3}}
+
temperature values unknown, used nickel
 +
[MATGLOSS_METAL:NICKEL_SILVER]
 +
[NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1]
 +
[VALUE:3]
 +
[SPEC_HEAT:444]
 +
[MELTING_POINT:12619]
 +
[BOILING_POINT:15243]
 +
[SOLID_DENSITY:8650]
  
{{Metal table row|name=[[Lay pewter]]|color={{Tile|≡|3:0}}{{Tile|‼|3:7:0}}<span style="display:none">3:7:0</span>|ore=2 [[Tin]] + 1 [[Copper]] + 1 [[Lead]] '''!'''|wpn=|other=|react=|dens=7.28|val=3|valinc=+1}}
+
temperature values unknown, used copper
 +
[MATGLOSS_METAL:BILLON]
 +
[NAME:billon][ADJ:billon][COLOR:7:3:0]
 +
[VALUE:6]
 +
[SPEC_HEAT:385]
 +
[MELTING_POINT:11952]
 +
[BOILING_POINT:14611]
 +
[SOLID_DENSITY:8930] used copper
  
{{Metal table row|name=[[Nickel silver]]|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore= 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]] '''!'''|wpn=|other=|dens=8.65|val=3|valinc=+1}}
+
temperature values unknown, used silver
 +
value is weighted average of 3 silver and 1 copper
 +
[MATGLOSS_METAL:STERLING_SILVER]
 +
[NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1]
 +
[VALUE:8]
 +
[SPEC_HEAT:230]
 +
[MELTING_POINT:11731]
 +
[BOILING_POINT:13892]
 +
[SOLID_DENSITY:10490] used silver
  
{{Metal table row|name=[[Pig iron]]|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Iron]] + [[flux]] stone + [[refined coal]] '''!'''|wpn=|other=Only used to make steel|dens=7.85|val=10|valinc=+0}}
+
temperature values unknown, used copper
 +
also called shakudo or hepatizon depending on the proportions
 +
(some have no silver)
 +
got the name from black corinthian bronze, though these proportions
 +
are more like regular corinthian bronze/brass
 +
I just wanted the liver-colored one, dropped "corinthian"
 +
because it sounds too location/culture specific
 +
value of 11 is the weighted average value of 2copper/1silver/1gold components
 +
[MATGLOSS_METAL:BLACK_BRONZE]
 +
[NAME:black bronze][ADJ:black bronze][COLOR:5:6:0]
 +
[VALUE:11]
 +
[SPEC_HEAT:385]
 +
[MELTING_POINT:11952]
 +
[BOILING_POINT:14611]
 +
[SOLID_DENSITY:8930]
  
{{Metal table row|name=[[Rose gold]]|color={{Tile|≡|5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|ore=3 [[Gold]] + 1 [[Copper]] '''!'''|wpn=|other=|dens=19.32|val=23|valinc=+0}}
+
temperature values unknown, used gold
 +
value is weighted average of 3 gold and 1 copper
 +
[MATGLOSS_METAL:ROSE_GOLD]
 +
[NAME:rose gold][ADJ:rose gold][COLOR:5:5:1]
 +
[VALUE:23]
 +
[SPEC_HEAT:129]
 +
[MELTING_POINT:11915]
 +
[BOILING_POINT:15141]
 +
[SOLID_DENSITY:19320] used gold
  
{{Metal table row|name=[[Steel]]|color={{Tile|≡|0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[refined coal]] '''!'''|wpn=x 1.33|other=[[Anvil]]s|dens=7.85|val=30|valinc=+20}}
+
bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze
 +
[MATGLOSS_METAL:BISMUTH]
 +
[NAME:bismuth][ADJ:bismuth][COLOR:5:5:1]
 +
[VALUE:2]
 +
[SPEC_HEAT:123]
 +
[MELTING_POINT:10488]
 +
[BOILING_POINT:12815]
 +
[BRITTLE]
 +
[SOLID_DENSITY:9780]
  
{{Metal table row|name=[[Sterling silver]]|color={{Tile|≡|7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=3 [[Silver]] + 1 [[Copper]] '''!'''|wpn=|other=|dens=10.49|val=8|valinc=+0}}
+
you can make a lighter colored bronze by adding bismuth,
 +
used temp values from bronze, used by incas, at least according to one source ha ha
 +
[MATGLOSS_METAL:BISMUTH_BRONZE]
 +
[NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1]
 +
[VALUE:6]
 +
[SPEC_HEAT:435]
 +
[MELTING_POINT:11868]
 +
[BOILING_POINT:14140]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
 +
[DAMAGE_PERC:75]
 +
[BLOCK_PERC:75]
 +
[SOLID_DENSITY:8250] used bronze
  
{{Metal table row|name=[[Trifle pewter]]|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=2 [[Tin]] + 1 [[Copper]]|wpn=|other=|react=|dens=7.28|val=4|valinc=+2}}
+
[MATGLOSS_METAL:ADAMANTINE]
 +
[NAME:adamantine][ADJ:adamantine][COLOR:3:3:1]
 +
[VALUE:300]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:25000]
 +
[BOILING_POINT:50000]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
 +
[WAFERS]
 +
[DAMAGE_PERC:500]
 +
[BLOCK_PERC:500]
 +
[SOLID_DENSITY:200]
 +
[DEEP]</pre>
 +
[[Category:Metals]][[Category:Materials]]
  
|}
 
''Legend:''
 
:* '''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:*'''Reaction''' indicates the basic recipe for an alloy - this does not include the [[fuel]] used in that creation.  See the article for that alloy or [[smelting]] for possible alternatives.
 
::'''!''' - ''You can use only [[bar]]s of metal in this reaction, not ores.
 
:*'''Weapons/Armor''' is the damage/blocking multiplier for weapons and armor in combat. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and crossbows.
 
::''*Silver has a 50% armor multiplier, but can't voluntarily be used to make armor. However, a dwarf with a [[strange mood]] might forge armor out of any material, including silver.''
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine it's worth.
 
:*'''Difference''' indicates the difference between the average [[value]] of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. "+0" indicates that the resulting alloy is a perfectly average value of the component metals. For pure metals, this indicates the difference in value between the metal and the ore, separated with commas in cases where multiple ore values differ.  Values marked with an asterisk denote ores that can yield multiple metals; on average, the difference in value from smelting either [[tetrahedrite]] or [[galena]] is +1.
 
  
{{Category|Metals}}{{Category|Materials}}
+
[[ru:Металл]]

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