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{{av}}{{Quality|Exceptional}}
 
 
'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses and/or [[Item value|value]]. The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]].  
 
'''Metal''' is a [[material]] extracted from [[ore]] at a [[smelter]], turning the ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy usually improves on the properties of its components to give more uses and/or [[Item value|value]]. The metal bars resulting from [[smelting]] are used to make items such as [[weapon]]s, [[armor]], [[furniture]], and [[crafts]] at a [[Metalsmith's forge|forge]].  
  
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==Alloys==
 
==Alloys==
There are only 11 pure metals in Dwarf Fortress (plus [[Adamantine]]).  Many of these can be mixed together to create '''alloys''' of one type or another, of which there are another 14.  In some cases these alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armour, though many alloys result in no overall increase in utility or [[Wealth|created wealth]]. (These increases in value can be compared in the "Difference" column of the table, below.)
+
There are only 10 pure metals in Dwarf Fortress (plus [[Adamantine]]).  Many of these can be mixed together to create '''alloys'''.  In some cases these alloys will result in an overall increase in value, or the resultant alloy will be more powerful when used to forge weapons or armour, though many alloys result in no overall increase in utility or [[Wealth|created wealth]].  
  
The main use of these alloys is to allow you to stretch any useful metals you have too few of, to increase the value of the bars created, and/or to create items with distinct colours (for instance, [[rose gold]] is [[Color schemes|magenta]]) for furniture, colour-coding rooms or levers, or artistic constructions (including [[floor]] mosaics). In some cases ([[bronze]], for example) an additional benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the need to first make bars of the pure metals (and thus using only 1 fuel to produce multiple bars).  With one [[Billon|exception]] (which can be viewed as a bug), the number of bars used to create an alloy always equals the number of bars produced; # in = # out.
+
The main use of these alloys is to allow you to stretch any useful metals you have too few of, to increase the value of the bars created, and/or to create items with distinct colours (for instance, [[rose gold]] is purple) for furniture, color-coding rooms or levers, or artistic constructions (including [[floor]] mosaics). In some cases ([[bronze]], for example) an additional benefit is reduced fuel consumption, as you can create multiple bars of some alloys directly from raw ores with only one [[smelter]] task, bypassing the need to first make bars of the pure metals (and thus using only 1 fuel to produce multiple bars).  With one [[Billon|exception]] (which can be viewed as a bug), the number of bars used to create an alloy always equals the number of bars produced; # in = # out.
  
In terms of maximizing total material value, currently [[tin]] should be made into [[fine pewter]] or [[bronze]] or [[bismuth bronze]] (depending on availability of the necessary ores), and [[zinc]] should be made into [[brass]]. Almost all alloy reactions involve copper, so if [[copper]] is in limited supply on your map (and you wish to maximize value), it should be used for [[fine pewter]]. If you wish to maximize armour and weaponry, use copper for bronze or (better, to stretch it more) bismuth bronze.  [[Nickel]] and [[lead]] do not form monetarily profitable alloys.
+
In terms of maximizing total material value, currently{{version|0.28.181.40d}} [[tin]] should be made into [[fine pewter]] or [[bronze]] or [[bismuth bronze]] (depending on availability of the necessary ores), and [[zinc]] should be made into [[brass]]. Almost all alloy reactions involve copper, so if [[copper]] is in limited supply on your map (and you wish to maximize value), it should be used for [[fine pewter]]. If you wish to maximize armour and weaponry, use copper for bronze or (better, to stretch it more) bismuth bronze.  [[Nickel]] and [[lead]] do not form monetarily profitable alloys.
  
 
Examples:
 
Examples:
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== List of metals ==
 
== List of metals ==
 
+
::''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''
===Pure Metals===
 
 
 
 
{{Metal table head}}
 
{{Metal table head}}
  
{{Metal table row|name=[[Adamantine]]|color={{Tile||3:1}}{{Tile|‼|3:3:1}}<span style="display:none">3:3:1</span>|ore=[[Raw adamantine]]|wpn=x 5.00|other=Everything except beds|dens=0.200|val=300|valinc=+50}}
+
{{Metal table row|name=[[Adamantine]]|color={{Tile|*|#0ff|#008080}}<font color=#F9F9F9>3:3:1</font>|ore=[[Raw adamantine]]|wpn=x 5.00|other=Everything except beds|dens=0.200|val=300|valinc=}}
  
{{Metal table row|name=[[Aluminum]]|color={{Tile||7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=[[Native aluminum]]|wpn=|other=|dens=2.70|val=40|valinc=+0}}
+
{{Metal table row|name=[[Aluminum]]|color={{Tile|*|#fff|#c0c0c0}}<font color=#F9F9F9>7:7:1</font>|ore=[[Native aluminum]]|wpn=|other=|dens=2.70|val=40|valinc=}}
  
{{Metal table row|name=[[Bismuth]]|color={{Tile||5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|ore=[[Bismuthinite]]|wpn=|other=only for Bismuth Bronze|dens=9.78|val=2|valinc=+1}}
+
{{Metal table row|name=[[Billon]]|color={{Tile|*|#c0c0c0|#008080}}<font color=#F9F9F9>7:3:0</font>|ore=[[Copper]] + [[Silver]]|wpn=|other=|dens=8.93|val=6|valinc=+0 }}
  
{{Metal table row|name=[[Copper]]|color={{Tile|≡|6:0}}{{Tile||6:4:0}}<span style="display:none">6:4:0</span>|ore=[[Native copper]], [[Malachite]], [[Tetrahedrite]]|wpn=x 0.66|other=|dens=8.93|val=2|valinc=+0, +0, -1*}}
+
{{Metal table row|name=[[Bismuth]]|color={{Tile|*|#f0f|#800080}}<font color=#F9F9F9>5:5:1</font>|ore=[[Bismuthinite]]|wpn=|other=only for Bismuth Bronze|dens=9.78|val=2|valinc=}}
  
{{Metal table row|name=[[Gold]]|color={{Tile||6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=[[Native gold]]|wpn=|other=|dens=19.32|val=30|valinc=+0}}
+
{{Metal table row|name=[[Bismuth bronze]]|color={{Tile|*|#ff0|#808000}}<font color=#F9F9F9>6:6:1</font>|ore=2 [[Copper]] + 1 [[Tin]] + 1 [[Bismuth]] '''!'''|wpn=x 0.75|other=|dens=8.25|val=6|valinc=+4}}
  
{{Metal table row|name=[[Iron]]|color={{Tile||0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Hematite]], [[Limonite]], [[Magnetite]]|wpn=x 1.00|other=[[Anvil]]s|dens=7.85|val=10|valinc=+2}}
+
{{Metal table row|name=[[Black bronze]]|color={{Tile|*|#800080|#808000}}<font color=#F9F9F9>5:6:0</font>|ore=2 [[Copper]] + 1 [[Silver]] + 1 [[Gold]] '''!'''|wpn=|other=|dens=8.93|val=11|valinc=+0}}
  
{{Metal table row|name=[[Lead]]|color={{Tile||0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Galena]]|wpn=|other=|dens=11.34|val=2|valinc=-3*}}
+
{{Metal table row|name=[[Brass]]|color={{Tile|*|#ff0|#808000}}<font color=#F9F9F9>6:6:1</font>|ore=[[Zinc]] + [[Copper]]|wpn=|other=|dens=8.55|val=7|valinc=+5}}
  
{{Metal table row|name=[[Nickel]]|color={{Tile||7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Garnierite]]|wpn=|other=cheap magma safe material|dens=8.80|val=2|valinc=+0}}
+
{{Metal table row|name=[[Bronze]]|color={{Tile|*|#808000|#800000}}<font color=#F9F9F9>6:4:0</font>|ore=[[Tin]] + [[Copper]]|wpn=x 0.75|other=|dens=8.25|val=5|valinc=+3}}
  
{{Metal table row|name=[[Platinum]]|color={{Tile||7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=[[Native platinum]]|wpn=|other=|dens=21.40|val=40|valinc=+0}}
+
{{Metal table row|name=[[Copper]]|color={{Tile|*|#808000|#800000}}<font color=#F9F9F9>6:4:0</font>|ore=[[Copper nuggets]], [[Malachite]], [[Tetrahedrite]]|wpn=x 0.66|other=|dens=8.93|val=2|valinc=}}
  
{{Metal table row|name=[[Silver]]|color={{Tile||7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=[[Native silver]], [[Horn silver]],<br />[[Galena]] (50%), [[Tetrahedrite]] (20%) |wpn=x 0.50*|other=No [[pick]]s or [[crossbow]]s|dens=10.49|val=10|valinc=+0, +0,<br />+5*, +7*}}
+
{{Metal table row|name=[[Electrum]]|color={{Tile|*|#ff0|#808000}}<font color=#F9F9F9>6:6:1</font>|ore=[[Silver]] + [[Gold]]|wpn=|other=|dens=8.65|val=20|valinc=+0}}
  
{{Metal table row|name=[[Tin]]|color={{Tile||7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Cassiterite]]|wpn=|other=|dens=7.28|val=2|valinc=+0}}
+
{{Metal table row|name=[[Fine pewter]]|color={{Tile|*|#fff|#c0c0c0}}<font color=#F9F9F9>7:7:1</font>|ore=3 [[Tin]] + 1 [[Copper]]|wpn=|other=|dens=7.28|val=5|valinc=+3}}
 
 
{{Metal table row|name=[[Zinc]]|color={{Tile|≡|7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Sphalerite]]|wpn=|other=|dens=7.13|val=2|valinc=+0}}
 
 
 
|}
 
  
===Alloys===
+
{{Metal table row|name=[[Gold]]|color={{Tile|*|#ff0|#808000}}<font color=#F9F9F9>6:6:1</font>|ore=[[Gold nuggets]]|wpn=|other=|dens=19.32|val=30|valinc=}}
''(Unless specified, ores of the ingredients may be used instead of bars for alloy reactions)''
 
{{Metal table head}}
 
  
{{Metal table row|name=[[Billon]]|color={{Tile||7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=[[Copper]] + [[Silver]]|wpn=|other=|dens=8.93|val=6|valinc=+0}}
+
{{Metal table row|name=[[Iron]]|color={{Tile|*|#808080|#c0c0c0}}<font color=#F9F9F9>0:7:1</font>|ore=[[Hematite]], [[Limonite]], [[Magnetite]]|wpn=x 1.00|other=[[Anvil]]s|dens=7.85|val=10|valinc=}}
  
{{Metal table row|name=[[Bismuth bronze]]|color={{Tile||6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=2 [[Copper]] + 1 [[Tin]] + 1 [[Bismuth]] '''!'''|wpn=x 0.75|other=|dens=8.25|val=6|valinc=+4}}
+
{{Metal table row|name=[[Lay pewter]]|color={{Tile|*|#008080|#c0c0c0}}<font color=#F9F9F9>3:7:0</font>|ore=2 [[Tin]] + 1 [[Copper]] + 1 [[Lead]] '''!'''|wpn=|other=|react=|dens=7.28|val=3|valinc=+1}}
  
{{Metal table row|name=[[Black bronze]]|color={{Tile||5:0}}{{Tile|‼|5:6:0}}<span style="display:none">5:6:0</span>|ore=2 [[Copper]] + 1 [[Silver]] + 1 [[Gold]] '''!'''|wpn=|other=|dens=8.93|val=11|valinc=+0}}
+
{{Metal table row|name=[[Lead]]|color={{Tile|*|#808080|#c0c0c0}}<font color=#F9F9F9>0:7:1</font>|ore=[[Galena]]|wpn=|other=|dens=11.34|val=2|valinc=}}
  
{{Metal table row|name=[[Brass]]|color={{Tile||6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=[[Zinc]] + [[Copper]]|wpn=|other=|dens=8.55|val=7|valinc=+5}}
+
{{Metal table row|name=[[Nickel]]|color={{Tile|*|#c0c0c0|#008080}}<font color=#F9F9F9>7:3:0</font>|ore=[[Garnierite]]|wpn=|other=|dens=8.80|val=2|valinc=}}
  
{{Metal table row|name=[[Bronze]]|color={{Tile||6:0}}{{Tile|‼|6:4:0}}<span style="display:none">6:4:0</span>|ore=[[Tin]] + [[Copper]]|wpn=x 0.75|other=|dens=8.25|val=5|valinc=+3}}
+
{{Metal table row|name=[[Nickel silver]]|color={{Tile|*|#fff|#c0c0c0}}<font color=#F9F9F9>7:7:1</font>|ore= 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]] '''!'''|wpn=|other=|dens=8.65|val=3|valinc=+1}}
  
{{Metal table row|name=[[Electrum]]|color={{Tile||6:1}}{{Tile|‼|6:6:1}}<span style="display:none">6:6:1</span>|ore=[[Silver]] + [[Gold]]|wpn=|other=|dens=8.65|val=20|valinc=+0}}
+
{{Metal table row|name=[[Pig iron]]|color={{Tile|*|#808080|#c0c0c0}}<font color=#F9F9F9>0:7:1</font>|ore=[[Iron]] + [[flux]] stone + [[refined coal]] '''!'''|wpn=|other=Only used to make steel|dens=7.85|val=10|valinc=+0}}
  
{{Metal table row|name=[[Fine pewter]]|color={{Tile||7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=3 [[Tin]] + 1 [[Copper]]|wpn=|other=|dens=7.28|val=5|valinc=+3}}
+
{{Metal table row|name=[[Platinum]]|color={{Tile|*|#fff|#c0c0c0}}<font color=#F9F9F9>7:7:1</font>|ore=[[Platinum nuggets]]|wpn=|other=|dens=21.40|val=40|valinc=}}
  
{{Metal table row|name=[[Lay pewter]]|color={{Tile||3:0}}{{Tile|‼|3:7:0}}<span style="display:none">3:7:0</span>|ore=2 [[Tin]] + 1 [[Copper]] + 1 [[Lead]] '''!'''|wpn=|other=|react=|dens=7.28|val=3|valinc=+1}}
+
{{Metal table row|name=[[Rose gold]]|color={{Tile|*|#f0f|#800080}}<font color=#F9F9F9>5:5:1</font>|ore=3 [[Gold]] + 1 [[Copper]] '''!'''|wpn=|other=|dens=19.32|val=23|valinc=+0}}
  
{{Metal table row|name=[[Nickel silver]]|color={{Tile||7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore= 2 [[Nickel]] + 1 [[Copper]] + 1 [[Zinc]] '''!'''|wpn=|other=|dens=8.65|val=3|valinc=+1}}
+
{{Metal table row|name=[[Silver]]|color={{Tile|*|#fff|#c0c0c0}}<font color=#F9F9F9>7:7:1</font>|ore=[[Silver nuggets]], [[Horn silver]],<br /> [[Galena]] (50%), [[Tetrahedrite]] (20%) |wpn=x .50*|other=No [[pick]]s, [[crossbow]]s or [[ammo]]|dens=10.49|val=10|valinc=}}
  
{{Metal table row|name=[[Pig iron]]|color={{Tile|≡|0:1}}{{Tile||0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Iron]] + [[flux]] stone + [[refined coal]] '''!'''|wpn=|other=Only used to make steel|dens=7.85|val=10|valinc=+0}}
+
{{Metal table row|name=[[Steel]]|color={{Tile|*|#808080|#c0c0c0}}<font color=#F9F9F9>0:7:1</font>|ore=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[refined coal]] '''!'''|wpn=x 1.33|other=[[Anvil]]s|dens=7.85|val=30|valinc=+20}}
  
{{Metal table row|name=[[Rose gold]]|color={{Tile||5:1}}{{Tile|‼|5:5:1}}<span style="display:none">5:5:1</span>|ore=3 [[Gold]] + 1 [[Copper]] '''!'''|wpn=|other=|dens=19.32|val=23|valinc=+0}}
+
{{Metal table row|name=[[Sterling silver]]|color={{Tile|*|#fff|#c0c0c0}}<font color=#F9F9F9>7:7:1</font>|ore=3 [[Silver]] + 1 [[Copper]] '''!'''|wpn=|other=|dens=10.49|val=8|valinc=+0}}
  
{{Metal table row|name=[[Steel]]|color={{Tile||0:1}}{{Tile|‼|0:7:1}}<span style="display:none">0:7:1</span>|ore=[[Iron]] + [[Pig iron]] + [[flux]] stone + [[refined coal]] '''!'''|wpn=x 1.33|other=[[Anvil]]s|dens=7.85|val=30|valinc=+20}}
+
{{Metal table row|name=[[Tin]]|color={{Tile|*|#c0c0c0|#008080}}<font color=#F9F9F9>7:3:0</font>|ore=[[Cassiterite]]|wpn=|other=|dens=7.28|val=2|valinc=}}
  
{{Metal table row|name=[[Sterling silver]]|color={{Tile||7:1}}{{Tile|‼|7:7:1}}<span style="display:none">7:7:1</span>|ore=3 [[Silver]] + 1 [[Copper]] '''!'''|wpn=|other=|dens=10.49|val=8|valinc=+0}}
+
{{Metal table row|name=[[Trifle pewter]]|color={{Tile|*|#c0c0c0|#008080}}<font color=#F9F9F9>7:3:0</font>|ore=2 [[Tin]] + 1 [[Copper]]|wpn=|other=|react=|dens=7.28|val=4|valinc=+2}}
  
{{Metal table row|name=[[Trifle pewter]]|color={{Tile||7:0}}{{Tile|‼|7:3:0}}<span style="display:none">7:3:0</span>|ore=2 [[Tin]] + 1 [[Copper]]|wpn=|other=|react=|dens=7.28|val=4|valinc=+2}}
+
{{Metal table row|name=[[Zinc]]|color={{Tile|*|#c0c0c0|#008080}}<font color=#F9F9F9>7:3:0</font>|ore=[[Sphalerite]]|wpn=|other=|dens=7.13|val=2|valinc=}}
  
 
|}
 
|}
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::'''!''' - ''You can use only [[bar]]s of metal in this reaction, not ores.
 
::'''!''' - ''You can use only [[bar]]s of metal in this reaction, not ores.
 
:*'''Weapons/Armor''' is the damage/blocking multiplier for weapons and armor in combat. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and crossbows.
 
:*'''Weapons/Armor''' is the damage/blocking multiplier for weapons and armor in combat. Unless otherwise noted, any metal that can be used for weapons can also be used to make ammo, picks, and crossbows.
::''*Silver has a 50% armor multiplier, but can't voluntarily be used to make armor. However, a dwarf with a [[strange mood]] might forge armor out of any material, including silver.''  
+
::''*Silver has a 50% armor multiplier, but can't voluntarily be used to make armor. However, a dwarf with a [[strange mood]] might forge silver armor.''  
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''Density''' is used to determine the different weight of finished objects.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine it's worth.
 
:*'''[[Material value]]''' is what the base value of an object made of this metal is multiplied by to determine it's worth.
:*'''Difference''' indicates the difference between the average [[value]] of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. "+0" indicates that the resulting alloy is a perfectly average value of the component metals. For pure metals, this indicates the difference in value between the metal and the ore, separated with commas in cases where multiple ore values differ.  Values marked with an asterisk denote ores that can yield multiple metals; on average, the difference in value from smelting either [[tetrahedrite]] or [[galena]] is +1.
+
:*'''Difference''' indicates the difference between the average [[value]] of the required bars of metals vs. the value of the resulting bars of alloy - what went in vs. what comes out, measured per bar. This table does not show increases in value from ores to bars of pure metals.
 +
 
 +
<!--
 +
IF SOMEONE WANTS TO INCLUDE THE ORE-BAR VALUE INCREASE IN THAT LAST COLUMN, GO FOR IT, BUT MAYBE MARK IT SOMEHOW SO IT'S CLEARLY DIFF - ASTERISK?
 +
/-->
 +
 
 +
== Raw file ==
 +
 
 +
This is for reference until the metal articles are written. Then, it will be deleted.
 +
 
 +
<pre>matgloss_metal
 +
 
 +
[OBJECT:MATGLOSS]
 +
 
 +
[MATGLOSS_METAL:IRON]
 +
[NAME:iron][ADJ:iron][COLOR:0:7:1]
 +
[VALUE:10]
 +
[SPEC_HEAT:450]
 +
[MELTING_POINT:12768]
 +
[BOILING_POINT:15150]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
 +
[DAMAGE_PERC:100]
 +
[BLOCK_PERC:100]
 +
[SOLID_DENSITY:7850]
 +
 
 +
[MATGLOSS_METAL:GOLD]
 +
[NAME:gold][ADJ:golden][COLOR:6:6:1]
 +
[VALUE:30]
 +
[SPEC_HEAT:129]
 +
[MELTING_POINT:11915]
 +
[BOILING_POINT:15141]
 +
[SOLID_DENSITY:19320]
 +
 
 +
[MATGLOSS_METAL:SILVER]
 +
[NAME:silver][ADJ:silver][COLOR:7:7:1]
 +
[VALUE:10]
 +
[SPEC_HEAT:230]
 +
[MELTING_POINT:11731]
 +
[BOILING_POINT:13892]
 +
[WEAPON][AMMO]
 +
[SOLID_DENSITY:10490]
 +
 
 +
[MATGLOSS_METAL:COPPER]
 +
[NAME:copper][ADJ:copper][COLOR:6:4:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:385]
 +
[MELTING_POINT:11952]
 +
[BOILING_POINT:14611]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
 +
[DAMAGE_PERC:66]
 +
[BLOCK_PERC:66]
 +
[SOLID_DENSITY:8930]
 +
 
 +
[MATGLOSS_METAL:NICKEL]
 +
[NAME:nickel][ADJ:nickel][COLOR:7:3:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:444]
 +
[MELTING_POINT:12619]
 +
[BOILING_POINT:15243]
 +
[SOLID_DENSITY:8800]
 +
 
 +
[MATGLOSS_METAL:ZINC]
 +
[NAME:zinc][ADJ:zinc][COLOR:7:3:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:390]
 +
[MELTING_POINT:10755]
 +
[BOILING_POINT:11633]
 +
[SOLID_DENSITY:7135]
 +
 
 +
[MATGLOSS_METAL:BRONZE]
 +
[NAME:bronze][ADJ:bronze][COLOR:6:4:0]
 +
[VALUE:5]
 +
[SPEC_HEAT:435]
 +
[MELTING_POINT:11868]
 +
[BOILING_POINT:14140]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
 +
[DAMAGE_PERC:75]
 +
[BLOCK_PERC:75]
 +
[SOLID_DENSITY:8250]
 +
 
 +
[MATGLOSS_METAL:BRASS]
 +
[NAME:brass][ADJ:brass][COLOR:6:6:1]
 +
[VALUE:7]
 +
[SPEC_HEAT:377]
 +
[MELTING_POINT:11656]
 +
[BOILING_POINT:14068]
 +
[SOLID_DENSITY:8550]
 +
 
 +
[MATGLOSS_METAL:STEEL]
 +
[NAME:steel][ADJ:steel][COLOR:0:7:1]
 +
[VALUE:30]
 +
[SPEC_HEAT:500]
 +
[MELTING_POINT:12718]
 +
[BOILING_POINT:14968]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
 +
[DAMAGE_PERC:133]
 +
[BLOCK_PERC:133]
 +
[SOLID_DENSITY:7850]
 +
 
 +
[MATGLOSS_METAL:PIG_IRON]
 +
[NAME:pig iron][ADJ:pig iron][COLOR:0:7:1]
 +
[VALUE:10]
 +
[SPEC_HEAT:500]
 +
[MELTING_POINT:12106]
 +
[BOILING_POINT:13968]
 +
[BRITTLE]
 +
[SOLID_DENSITY:7850]
 +
 
 +
[MATGLOSS_METAL:PLATINUM]
 +
[NAME:platinum][ADJ:platinum][COLOR:7:7:1]
 +
[VALUE:40]
 +
[SPEC_HEAT:130]
 +
[MELTING_POINT:13182]
 +
[BOILING_POINT:16885]
 +
[SOLID_DENSITY:21400]
 +
 
 +
[MATGLOSS_METAL:ELECTRUM]
 +
[NAME:electrum][ADJ:electrum][COLOR:6:6:1]
 +
[VALUE:20]
 +
[SPEC_HEAT:180]
 +
[MELTING_POINT:11828]
 +
[BOILING_POINT:14968]
 +
[SOLID_DENSITY:8650]
 +
 
 +
[MATGLOSS_METAL:TIN]
 +
[NAME:tin][ADJ:tin][COLOR:7:3:0]
 +
[VALUE:2]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
 +
 
 +
[MATGLOSS_METAL:PEWTER_FINE]
 +
[NAME:fine pewter][ADJ:fine pewter][COLOR:7:7:1]
 +
[VALUE:5]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
 +
 
 +
[MATGLOSS_METAL:PEWTER_TRIFLE]
 +
[NAME:trifle pewter][ADJ:trifle pewter][COLOR:7:3:0]
 +
[VALUE:4]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
 +
 
 +
[MATGLOSS_METAL:PEWTER_LAY]
 +
[NAME:lay pewter][ADJ:lay pewter][COLOR:3:7:0]
 +
[VALUE:3]
 +
[SPEC_HEAT:210]
 +
[MELTING_POINT:10417]
 +
[BOILING_POINT:14684]
 +
[SOLID_DENSITY:7280]
 +
 
 +
[MATGLOSS_METAL:LEAD]
 +
[NAME:lead][ADJ:lead][COLOR:0:7:1]
 +
[VALUE:2]
 +
[SPEC_HEAT:130]
 +
[MELTING_POINT:10589]
 +
[BOILING_POINT:13148]
 +
[SOLID_DENSITY:11340]
 +
 
 +
[MATGLOSS_METAL:ALUMINUM]
 +
[NAME:aluminum][ADJ:aluminum][COLOR:7:7:1]
 +
[VALUE:40]
 +
[SPEC_HEAT:900]
 +
[MELTING_POINT:11188]
 +
[BOILING_POINT:14534]
 +
[SOLID_DENSITY:2700]
 +
 
 +
temperature values unknown, used nickel
 +
[MATGLOSS_METAL:NICKEL_SILVER]
 +
[NAME:nickel silver][ADJ:nickel silver][COLOR:7:7:1]
 +
[VALUE:3]
 +
[SPEC_HEAT:444]
 +
[MELTING_POINT:12619]
 +
[BOILING_POINT:15243]
 +
[SOLID_DENSITY:8650]
 +
 
 +
temperature values unknown, used copper
 +
[MATGLOSS_METAL:BILLON]
 +
[NAME:billon][ADJ:billon][COLOR:7:3:0]
 +
[VALUE:6]
 +
[SPEC_HEAT:385]
 +
[MELTING_POINT:11952]
 +
[BOILING_POINT:14611]
 +
[SOLID_DENSITY:8930] used copper
 +
 
 +
temperature values unknown, used silver
 +
value is weighted average of 3 silver and 1 copper
 +
[MATGLOSS_METAL:STERLING_SILVER]
 +
[NAME:sterling silver][ADJ:sterling silver][COLOR:7:7:1]
 +
[VALUE:8]
 +
[SPEC_HEAT:230]
 +
[MELTING_POINT:11731]
 +
[BOILING_POINT:13892]
 +
[SOLID_DENSITY:10490] used silver
 +
 
 +
temperature values unknown, used copper
 +
also called shakudo or hepatizon depending on the proportions
 +
(some have no silver)
 +
got the name from black corinthian bronze, though these proportions
 +
are more like regular corinthian bronze/brass
 +
I just wanted the liver-colored one, dropped "corinthian"
 +
because it sounds too location/culture specific
 +
value of 11 is the weighted average value of 2copper/1silver/1gold components
 +
[MATGLOSS_METAL:BLACK_BRONZE]
 +
[NAME:black bronze][ADJ:black bronze][COLOR:5:6:0]
 +
[VALUE:11]
 +
[SPEC_HEAT:385]
 +
[MELTING_POINT:11952]
 +
[BOILING_POINT:14611]
 +
[SOLID_DENSITY:8930]
 +
 
 +
temperature values unknown, used gold
 +
value is weighted average of 3 gold and 1 copper
 +
[MATGLOSS_METAL:ROSE_GOLD]
 +
[NAME:rose gold][ADJ:rose gold][COLOR:5:5:1]
 +
[VALUE:23]
 +
[SPEC_HEAT:129]
 +
[MELTING_POINT:11915]
 +
[BOILING_POINT:15141]
 +
[SOLID_DENSITY:19320] used gold
 +
 
 +
bismuth itself is brittle, but you can alloy it with tin/copper to make a light-colored bronze
 +
[MATGLOSS_METAL:BISMUTH]
 +
[NAME:bismuth][ADJ:bismuth][COLOR:5:5:1]
 +
[VALUE:2]
 +
[SPEC_HEAT:123]
 +
[MELTING_POINT:10488]
 +
[BOILING_POINT:12815]
 +
[BRITTLE]
 +
[SOLID_DENSITY:9780]
 +
 
 +
you can make a lighter colored bronze by adding bismuth,
 +
used temp values from bronze, used by incas, at least according to one source ha ha
 +
[MATGLOSS_METAL:BISMUTH_BRONZE]
 +
[NAME:bismuth bronze][ADJ:bismuth bronze][COLOR:6:6:1]
 +
[VALUE:6]
 +
[SPEC_HEAT:435]
 +
[MELTING_POINT:11868]
 +
[BOILING_POINT:14140]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR]
 +
[DAMAGE_PERC:75]
 +
[BLOCK_PERC:75]
 +
[SOLID_DENSITY:8250] used bronze
 +
 
 +
[MATGLOSS_METAL:ADAMANTINE]
 +
[NAME:adamantine][ADJ:adamantine][COLOR:3:3:1]
 +
[VALUE:300]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:25000]
 +
[BOILING_POINT:50000]
 +
[WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL][ANY_USE]
 +
[WAFERS]
 +
[DAMAGE_PERC:500]
 +
[BLOCK_PERC:500]
 +
[SOLID_DENSITY:200]
 +
[DEEP]</pre>
 +
[[Category:Metals]][[Category:Materials]]
 +
 
  
{{Category|Metals}}{{Category|Materials}}
+
[[ru:Металл]]

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